Merge "Un-hide ROTATION_ANIMATION_SEAMLESS."
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Android (Google) Code Review
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a5da5d6ee7
@@ -44023,6 +44023,7 @@ package android.view {
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field public static final int ROTATION_ANIMATION_CHANGED = 4096; // 0x1000
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field public static final int ROTATION_ANIMATION_CROSSFADE = 1; // 0x1
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field public static final int ROTATION_ANIMATION_JUMPCUT = 2; // 0x2
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field public static final int ROTATION_ANIMATION_SEAMLESS = 3; // 0x3
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field public static final int ROTATION_ANIMATION_ROTATE = 0; // 0x0
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field public static final int SCREEN_BRIGHTNESS_CHANGED = 2048; // 0x800
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field public static final int SCREEN_ORIENTATION_CHANGED = 1024; // 0x400
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@@ -47207,6 +47207,7 @@ package android.view {
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field public static final int ROTATION_ANIMATION_CHANGED = 4096; // 0x1000
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field public static final int ROTATION_ANIMATION_CROSSFADE = 1; // 0x1
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field public static final int ROTATION_ANIMATION_JUMPCUT = 2; // 0x2
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field public static final int ROTATION_ANIMATION_SEAMLESS = 3; // 0x3
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field public static final int ROTATION_ANIMATION_ROTATE = 0; // 0x0
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field public static final int SCREEN_BRIGHTNESS_CHANGED = 2048; // 0x800
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field public static final int SCREEN_ORIENTATION_CHANGED = 1024; // 0x400
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@@ -44259,6 +44259,7 @@ package android.view {
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field public static final int ROTATION_ANIMATION_CHANGED = 4096; // 0x1000
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field public static final int ROTATION_ANIMATION_CROSSFADE = 1; // 0x1
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field public static final int ROTATION_ANIMATION_JUMPCUT = 2; // 0x2
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field public static final int ROTATION_ANIMATION_SEAMLESS = 3; // 0x3
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field public static final int ROTATION_ANIMATION_ROTATE = 0; // 0x0
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field public static final int SCREEN_BRIGHTNESS_CHANGED = 2048; // 0x800
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field public static final int SCREEN_ORIENTATION_CHANGED = 1024; // 0x400
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@@ -1578,30 +1578,30 @@ public interface WindowManager extends ViewManager {
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public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
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/**
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* Value for {@link #rotationAnimation} to define the animation used to
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* specify that this window will rotate in or out following a rotation.
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* Value for {@link #rotationAnimation} which specifies that this
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* window will visually rotate in or out following a rotation.
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*/
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public static final int ROTATION_ANIMATION_ROTATE = 0;
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/**
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* Value for {@link #rotationAnimation} to define the animation used to
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* specify that this window will fade in or out following a rotation.
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* Value for {@link #rotationAnimation} which specifies that this
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* window will fade in or out following a rotation.
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*/
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public static final int ROTATION_ANIMATION_CROSSFADE = 1;
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/**
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* Value for {@link #rotationAnimation} to define the animation used to
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* specify that this window will immediately disappear or appear following
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* a rotation.
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* Value for {@link #rotationAnimation} which specifies that this window
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* will immediately disappear or appear following a rotation.
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*/
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public static final int ROTATION_ANIMATION_JUMPCUT = 2;
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/**
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* Value for {@link #rotationAnimation} to specify seamless rotation mode.
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* This works like JUMPCUT but will fall back to CROSSFADE if rotation
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* can't be applied without pausing the screen.
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*
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* @hide
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* can't be applied without pausing the screen. For example, this is ideal
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* for Camera apps which don't want the viewfinder contents to ever rotate
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* or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT
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* during app transition scenarios where seamless rotation can't be applied.
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*/
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public static final int ROTATION_ANIMATION_SEAMLESS = 3;
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