Merge "Fix error checks on compute context creation. Remove GL init for compute scripts."

This commit is contained in:
Jason Sams
2011-05-04 12:59:50 -07:00
committed by Android (Google) Code Review
2 changed files with 9 additions and 5 deletions

View File

@@ -839,6 +839,9 @@ public class RenderScript {
rs.mDev = rs.nDeviceCreate();
rs.mContext = rs.nContextCreate(rs.mDev, 0);
if (rs.mContext == 0) {
throw new RSDriverException("Failed to create RS context.");
}
rs.mMessageThread = new MessageThread(rs);
rs.mMessageThread.start();
return rs;

View File

@@ -270,17 +270,18 @@ void * Context::threadProc(void *vrsc) {
rsc->props.mLogVisual = getProp("debug.rs.visual");
if (!rsdHalInit(rsc, 0, 0)) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Failed initializing GL");
LOGE("Hal init failed");
return NULL;
}
rsc->mHal.funcs.setPriority(rsc, rsc->mThreadPriority);
if (!rsc->initGLThread()) {
rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed initializing GL");
return NULL;
}
if (rsc->mIsGraphicsContext) {
if (!rsc->initGLThread()) {
rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed initializing GL");
return NULL;
}
rsc->mStateRaster.init(rsc);
rsc->setProgramRaster(NULL);
rsc->mStateVertex.init(rsc);