Add support for device emulation in the Gallery app

This CL adds support for device emulation in the Gallery app so that we
can easily emulate any device on another device, e.g. emulate a phone on
a tablet or a emulate tablet on a phone.

The emulation is done at the device level, so that might even be useful
outside of the Gallery app, e.g. when working on SystemUI.

See b/231131244#comment11 for a quick video.

Bug: 231131244
Test: Manual
Change-Id: I64094369c32b796ad41a274d23e0910b7c61a3b0
This commit is contained in:
Jordan Demeulenaere
2022-07-11 17:50:34 +02:00
parent 8a3b78ac7f
commit a38f25ded6
3 changed files with 118 additions and 3 deletions

View File

@@ -17,5 +17,6 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.systemui.compose.gallery">
<!-- To emulate a display size and density. -->
<uses-permission android:name="android.permission.WRITE_SECURE_SETTINGS" />
</manifest>

View File

@@ -16,7 +16,7 @@
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.systemui.compose.gallery">
package="com.android.systemui.compose.gallery.app">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
@@ -25,7 +25,7 @@
android:supportsRtl="true"
android:theme="@style/Theme.SystemUIGallery">
<activity
android:name=".GalleryActivity"
android:name="com.android.systemui.compose.gallery.GalleryActivity"
android:exported="true"
android:label="@string/app_name">
<intent-filter>

View File

@@ -1,5 +1,10 @@
package com.android.systemui.compose.gallery
import android.graphics.Point
import android.os.UserHandle
import android.view.Display
import android.view.WindowManagerGlobal
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.lazy.LazyRow
@@ -9,14 +14,25 @@ import androidx.compose.material.icons.filled.BrightnessLow
import androidx.compose.material.icons.filled.FormatSize
import androidx.compose.material.icons.filled.FormatTextdirectionLToR
import androidx.compose.material.icons.filled.FormatTextdirectionRToL
import androidx.compose.material.icons.filled.Smartphone
import androidx.compose.material.icons.filled.Tablet
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.Icon
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.dp
import kotlin.math.max
import kotlin.math.min
enum class FontScale(val scale: Float) {
Small(0.85f),
@@ -35,6 +51,39 @@ fun ConfigurationControls(
onChangeLayoutDirection: () -> Unit,
onChangeFontScale: () -> Unit,
) {
// The display we are emulating, if any.
var emulatedDisplayName by rememberSaveable { mutableStateOf<String?>(null) }
val emulatedDisplay =
emulatedDisplayName?.let { name -> EmulatedDisplays.firstOrNull { it.name == name } }
LaunchedEffect(emulatedDisplay) {
val wm = WindowManagerGlobal.getWindowManagerService()
val defaultDisplayId = Display.DEFAULT_DISPLAY
if (emulatedDisplay == null) {
wm.clearForcedDisplayDensityForUser(defaultDisplayId, UserHandle.myUserId())
wm.clearForcedDisplaySize(defaultDisplayId)
} else {
val density = emulatedDisplay.densityDpi
// Emulate the display and make sure that we use the maximum available space possible.
val initialSize = Point()
wm.getInitialDisplaySize(defaultDisplayId, initialSize)
val width = emulatedDisplay.width
val height = emulatedDisplay.height
val minOfSize = min(width, height)
val maxOfSize = max(width, height)
if (initialSize.x < initialSize.y) {
wm.setForcedDisplaySize(defaultDisplayId, minOfSize, maxOfSize)
} else {
wm.setForcedDisplaySize(defaultDisplayId, maxOfSize, minOfSize)
}
wm.setForcedDisplayDensityForUser(defaultDisplayId, density, UserHandle.myUserId())
}
}
// TODO(b/231131244): Fork FlowRow from Accompanist and use that instead to make sure that users
// don't miss any available configuration.
LazyRow {
// Dark/light theme.
item {
@@ -82,5 +131,70 @@ fun ConfigurationControls(
}
}
}
// Display emulation.
EmulatedDisplays.forEach { display ->
item {
DisplayButton(
display,
emulatedDisplay == display,
{ emulatedDisplayName = it?.name },
)
}
}
}
}
@Composable
private fun DisplayButton(
display: EmulatedDisplay,
selected: Boolean,
onChangeEmulatedDisplay: (EmulatedDisplay?) -> Unit,
) {
val onClick = {
if (selected) {
onChangeEmulatedDisplay(null)
} else {
onChangeEmulatedDisplay(display)
}
}
val content: @Composable RowScope.() -> Unit = {
Icon(display.icon, null)
Spacer(Modifier.width(8.dp))
Text(display.name)
}
if (selected) {
Button(onClick, contentPadding = ButtonDefaults.TextButtonContentPadding, content = content)
} else {
TextButton(onClick, content = content)
}
}
/** The displays that can be emulated from this Gallery app. */
private val EmulatedDisplays =
listOf(
EmulatedDisplay(
"Phone",
Icons.Default.Smartphone,
width = 1440,
height = 3120,
densityDpi = 560,
),
EmulatedDisplay(
"Tablet",
Icons.Default.Tablet,
width = 2560,
height = 1600,
densityDpi = 320,
),
)
private data class EmulatedDisplay(
val name: String,
val icon: ImageVector,
val width: Int,
val height: Int,
val densityDpi: Int,
)