Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.
Fixes RS compilation.
This commit is contained in:
168
core/java/android/util/MathUtils.java
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168
core/java/android/util/MathUtils.java
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.util;
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import java.util.Random;
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/**
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* A class that contains utility methods related to numbers.
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*
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* @hide Pending API council approval
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*/
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public final class MathUtils {
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private static final Random sRandom = new Random();
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private static final float DEG_TO_RAD = 3.1415926f / 180.0f;
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private static final float RAD_TO_DEG = 180.0f / 3.1415926f;
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private MathUtils() {
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}
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public static float abs(float v) {
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return v > 0 ? v : -v;
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}
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public static int constrain(int amount, int low, int high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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public static float constrain(float amount, float low, float high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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public static float log(float a) {
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return (float) Math.log(a);
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}
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public static float exp(float a) {
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return (float) Math.exp(a);
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}
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public static float pow(float a, float b) {
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return (float) Math.pow(a, b);
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}
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public static float max(float a, float b) {
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return a > b ? a : b;
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}
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public static float max(int a, int b) {
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return a > b ? a : b;
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}
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public static float max(float a, float b, float c) {
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return a > b ? (a > c ? a : c) : (b > c ? b : c);
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}
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public static float max(int a, int b, int c) {
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return a > b ? (a > c ? a : c) : (b > c ? b : c);
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}
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public static float min(float a, float b) {
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return a < b ? a : b;
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}
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public static float min(int a, int b) {
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return a < b ? a : b;
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}
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public static float min(float a, float b, float c) {
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return a < b ? (a < c ? a : c) : (b < c ? b : c);
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}
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public static float min(int a, int b, int c) {
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return a < b ? (a < c ? a : c) : (b < c ? b : c);
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}
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public static float dist(float x1, float y1, float x2, float y2) {
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final float x = (x2 - x1);
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final float y = (y2 - y1);
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return (float) Math.sqrt(x * x + y * y);
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}
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public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) {
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final float x = (x2 - x1);
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final float y = (y2 - y1);
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final float z = (z2 - z1);
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return (float) Math.sqrt(x * x + y * y + z * z);
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}
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public static float mag(float a, float b) {
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return (float) Math.sqrt(a * a + b * b);
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}
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public static float mag(float a, float b, float c) {
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return (float) Math.sqrt(a * a + b * b + c * c);
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}
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public static float sq(float v) {
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return v * v;
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}
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public static float radians(float degrees) {
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return degrees * DEG_TO_RAD;
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}
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public static float degress(float radians) {
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return radians * RAD_TO_DEG;
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}
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public static float acos(float value) {
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return (float) Math.acos(value);
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}
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public static float asin(float value) {
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return (float) Math.asin(value);
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}
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public static float atan(float value) {
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return (float) Math.atan(value);
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}
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public static float atan2(float a, float b) {
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return (float) Math.atan2(a, b);
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}
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public static float tan(float angle) {
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return (float) Math.tan(angle);
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}
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public static float lerp(float start, float stop, float amount) {
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return start + (stop - start) * amount;
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}
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public static int random(int howbig) {
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return (int) (sRandom.nextFloat() * howbig);
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}
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public static int random(int howsmall, int howbig) {
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if (howsmall >= howbig) return howsmall;
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return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall);
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}
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public static float random(float howbig) {
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return sRandom.nextFloat() * howbig;
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}
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public static float random(float howsmall, float howbig) {
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if (howsmall >= howbig) return howsmall;
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return sRandom.nextFloat() * (howbig - howsmall) + howsmall;
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}
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public static void randomSeed(long seed) {
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sRandom.setSeed(seed);
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}
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}
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