Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.
Fixes RS compilation.
This commit is contained in:
168
core/java/android/util/MathUtils.java
Normal file
168
core/java/android/util/MathUtils.java
Normal file
@@ -0,0 +1,168 @@
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.util;
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import java.util.Random;
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/**
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* A class that contains utility methods related to numbers.
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*
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* @hide Pending API council approval
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*/
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public final class MathUtils {
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private static final Random sRandom = new Random();
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private static final float DEG_TO_RAD = 3.1415926f / 180.0f;
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private static final float RAD_TO_DEG = 180.0f / 3.1415926f;
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private MathUtils() {
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}
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public static float abs(float v) {
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return v > 0 ? v : -v;
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}
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public static int constrain(int amount, int low, int high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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public static float constrain(float amount, float low, float high) {
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return amount < low ? low : (amount > high ? high : amount);
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}
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public static float log(float a) {
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return (float) Math.log(a);
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}
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public static float exp(float a) {
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return (float) Math.exp(a);
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}
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public static float pow(float a, float b) {
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return (float) Math.pow(a, b);
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}
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public static float max(float a, float b) {
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return a > b ? a : b;
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}
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public static float max(int a, int b) {
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return a > b ? a : b;
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}
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public static float max(float a, float b, float c) {
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return a > b ? (a > c ? a : c) : (b > c ? b : c);
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}
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public static float max(int a, int b, int c) {
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return a > b ? (a > c ? a : c) : (b > c ? b : c);
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}
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public static float min(float a, float b) {
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return a < b ? a : b;
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}
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public static float min(int a, int b) {
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return a < b ? a : b;
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}
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public static float min(float a, float b, float c) {
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return a < b ? (a < c ? a : c) : (b < c ? b : c);
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}
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public static float min(int a, int b, int c) {
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return a < b ? (a < c ? a : c) : (b < c ? b : c);
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}
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public static float dist(float x1, float y1, float x2, float y2) {
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final float x = (x2 - x1);
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final float y = (y2 - y1);
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return (float) Math.sqrt(x * x + y * y);
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}
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public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) {
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final float x = (x2 - x1);
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final float y = (y2 - y1);
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final float z = (z2 - z1);
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return (float) Math.sqrt(x * x + y * y + z * z);
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}
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public static float mag(float a, float b) {
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return (float) Math.sqrt(a * a + b * b);
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}
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public static float mag(float a, float b, float c) {
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return (float) Math.sqrt(a * a + b * b + c * c);
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}
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public static float sq(float v) {
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return v * v;
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}
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public static float radians(float degrees) {
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return degrees * DEG_TO_RAD;
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}
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public static float degress(float radians) {
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return radians * RAD_TO_DEG;
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}
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public static float acos(float value) {
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return (float) Math.acos(value);
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}
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public static float asin(float value) {
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return (float) Math.asin(value);
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}
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public static float atan(float value) {
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return (float) Math.atan(value);
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}
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public static float atan2(float a, float b) {
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return (float) Math.atan2(a, b);
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}
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public static float tan(float angle) {
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return (float) Math.tan(angle);
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}
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public static float lerp(float start, float stop, float amount) {
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return start + (stop - start) * amount;
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}
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public static int random(int howbig) {
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return (int) (sRandom.nextFloat() * howbig);
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}
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public static int random(int howsmall, int howbig) {
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if (howsmall >= howbig) return howsmall;
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return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall);
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}
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public static float random(float howbig) {
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return sRandom.nextFloat() * howbig;
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}
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public static float random(float howsmall, float howbig) {
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if (howsmall >= howbig) return howsmall;
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return sRandom.nextFloat() * (howbig - howsmall) + howsmall;
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}
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public static void randomSeed(long seed) {
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sRandom.setSeed(seed);
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}
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}
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@@ -16,6 +16,8 @@
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package android.graphics;
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import android.util.MathUtils;
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import java.util.HashMap;
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import java.util.Locale;
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@@ -104,6 +106,92 @@ public class Color {
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return (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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/**
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* Returns the hue component of a color int.
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*
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* @return A value between 0.0f and 1.0f
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*
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* @hide Pending API council
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*/
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public static float hue(int color) {
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int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = color & 0xFF;
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int V = Math.max(b, Math.max(r, g));
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int temp = Math.min(b, Math.min(r, g));
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float H;
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if (V == temp) {
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H = 0;
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} else {
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final float vtemp = (float) (V - temp);
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final float cr = (V - r) / vtemp;
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final float cg = (V - g) / vtemp;
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final float cb = (V - b) / vtemp;
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if (r == V) {
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H = cb - cg;
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} else if (g == V) {
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H = 2 + cr - cb;
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} else {
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H = 4 + cg - cr;
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}
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H /= 6.f;
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if (H < 0) {
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H++;
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}
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}
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return H;
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}
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/**
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* Returns the saturation component of a color int.
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*
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* @return A value between 0.0f and 1.0f
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*
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* @hide Pending API council
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*/
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public static float saturation(int color) {
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int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = color & 0xFF;
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int V = Math.max(b, Math.max(r, g));
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int temp = Math.min(b, Math.min(r, g));
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float S;
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if (V == temp) {
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S = 0;
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} else {
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S = (V - temp) / (float) V;
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}
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return S;
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}
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/**
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* Returns the brightness component of a color int.
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*
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* @return A value between 0.0f and 1.0f
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*
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* @hide Pending API council
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*/
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public static float brightness(int color) {
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int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = color & 0xFF;
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int V = Math.max(b, Math.max(r, g));
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return (V / 255.f);
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}
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/**
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* Parse the color string, and return the corresponding color-int.
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* If the string cannot be parsed, throws an IllegalArgumentException
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@@ -133,6 +221,87 @@ public class Color {
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throw new IllegalArgumentException("Unknown color");
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}
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/**
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* Convert HSB components to an ARGB color. Alpha set to 0xFF.
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* hsv[0] is Hue [0 .. 1)
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* hsv[1] is Saturation [0...1]
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* hsv[2] is Value [0...1]
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* If hsv values are out of range, they are pinned.
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* @param hsb 3 element array which holds the input HSB components.
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* @return the resulting argb color
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*
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* @hide Pending API council
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*/
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public static int HSBtoColor(float[] hsb) {
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return HSBtoColor(hsb[0], hsb[1], hsb[2]);
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}
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/**
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* Convert HSB components to an ARGB color. Alpha set to 0xFF.
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* hsv[0] is Hue [0 .. 1)
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* hsv[1] is Saturation [0...1]
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* hsv[2] is Value [0...1]
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* If hsv values are out of range, they are pinned.
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* @param h Hue component
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* @param s Saturation component
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* @param b Brightness component
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* @return the resulting argb color
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*
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* @hide Pending API council
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*/
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public static int HSBtoColor(float h, float s, float b) {
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h = MathUtils.constrain(h, 0.0f, 1.0f);
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s = MathUtils.constrain(s, 0.0f, 1.0f);
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b = MathUtils.constrain(b, 0.0f, 1.0f);
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float red = 0.0f;
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float green = 0.0f;
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float blue = 0.0f;
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final float hf = (h - (int) h) * 6.0f;
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final int ihf = (int) hf;
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final float f = hf - ihf;
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final float pv = b * (1.0f - s);
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final float qv = b * (1.0f - s * f);
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final float tv = b * (1.0f - s * (1.0f - f));
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switch (ihf) {
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case 0: // Red is the dominant color
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red = b;
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green = tv;
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blue = pv;
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break;
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case 1: // Green is the dominant color
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red = qv;
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green = b;
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blue = pv;
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break;
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case 2:
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red = pv;
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green = b;
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blue = tv;
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break;
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case 3: // Blue is the dominant color
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red = pv;
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green = qv;
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blue = b;
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break;
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case 4:
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red = tv;
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green = pv;
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blue = b;
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break;
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case 5: // Red is the dominant color
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red = b;
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green = pv;
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blue = qv;
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break;
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}
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return 0xFF000000 | (((int) (red * 255.0f)) << 16) |
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(((int) (green * 255.0f)) << 8) | ((int) (blue * 255.0f));
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}
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/**
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* Convert RGB components to HSV.
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* hsv[0] is Hue [0 .. 360)
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@@ -193,25 +362,24 @@ public class Color {
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return nativeHSVToColor(alpha, hsv);
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}
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private static native void nativeRGBToHSV(int red, int greed, int blue,
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float hsv[]);
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private static native void nativeRGBToHSV(int red, int greed, int blue, float hsv[]);
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private static native int nativeHSVToColor(int alpha, float hsv[]);
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private static final HashMap<String, Integer> sColorNameMap;
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static {
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sColorNameMap = new HashMap();
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sColorNameMap.put("black", Integer.valueOf(BLACK));
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sColorNameMap.put("darkgray", Integer.valueOf(DKGRAY));
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sColorNameMap.put("gray", Integer.valueOf(GRAY));
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sColorNameMap.put("lightgray", Integer.valueOf(LTGRAY));
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sColorNameMap.put("white", Integer.valueOf(WHITE));
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sColorNameMap.put("red", Integer.valueOf(RED));
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sColorNameMap.put("green", Integer.valueOf(GREEN));
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sColorNameMap.put("blue", Integer.valueOf(BLUE));
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sColorNameMap.put("yellow", Integer.valueOf(YELLOW));
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sColorNameMap.put("cyan", Integer.valueOf(CYAN));
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sColorNameMap.put("magenta", Integer.valueOf(MAGENTA));
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sColorNameMap = new HashMap<String, Integer>();
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sColorNameMap.put("black", BLACK);
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sColorNameMap.put("darkgray", DKGRAY);
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sColorNameMap.put("gray", GRAY);
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sColorNameMap.put("lightgray", LTGRAY);
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sColorNameMap.put("white", WHITE);
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sColorNameMap.put("red", RED);
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sColorNameMap.put("green", GREEN);
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sColorNameMap.put("blue", BLUE);
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sColorNameMap.put("yellow", YELLOW);
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sColorNameMap.put("cyan", CYAN);
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sColorNameMap.put("magenta", MAGENTA);
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}
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}
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@@ -1,21 +1,19 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
|
||||
*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Copyright (C) 2009 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma version(1)
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#pragma stateVertex(default)
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#pragma stateVertex(PVBackground)
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#pragma stateFragment(PFBackground)
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#pragma stateFragmentStore(PFSBackground)
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@@ -23,7 +21,8 @@
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#define WVGA_PORTRAIT_HEIGHT 762.0f
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#define RSID_STATE 0
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#define RSID_FRAMECOUNT 0
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#define RSID_FRAME_COUNT 0
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#define RSID_BLADES_COUNT 1
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#define RSID_SKY_TEXTURES 1
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#define RSID_SKY_TEXTURE_NIGHT 0
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@@ -31,6 +30,21 @@
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#define RSID_SKY_TEXTURE_NOON 2
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#define RSID_SKY_TEXTURE_SUNSET 3
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#define RSID_BLADES 2
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#define BLADE_STRUCT_FIELDS_COUNT 12
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#define BLADE_STRUCT_DEGREE 0
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#define BLADE_STRUCT_SIZE 1
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#define BLADE_STRUCT_XPOS 2
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#define BLADE_STRUCT_YPOS 3
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#define BLADE_STRUCT_OFFSET 4
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#define BLADE_STRUCT_SCALE 5
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#define BLADE_STRUCT_LENGTHX 6
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#define BLADE_STRUCT_LENGTHY 7
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#define BLADE_STRUCT_HARDNESS 8
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#define BLADE_STRUCT_H 9
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#define BLADE_STRUCT_S 10
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#define BLADE_STRUCT_B 11
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#define MIDNIGHT 0.0f
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#define MORNING 0.375f
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#define AFTERNOON 0.6f
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@@ -38,6 +52,8 @@
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#define SECONDS_IN_DAY 24.0f * 3600.0f
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#define PI 3.1415926f
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#define REAL_TIME 0
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float time(int frameCount) {
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@@ -76,8 +92,78 @@ void drawSunset() {
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drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f);
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}
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void drawBlade(int index, float now) {
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float h = loadF(RSID_BLADES, index + BLADE_STRUCT_H);
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float s = loadF(RSID_BLADES, index + BLADE_STRUCT_S);
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float b = loadF(RSID_BLADES, index + BLADE_STRUCT_B);
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float newB = 1.0f;
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if (now >= MIDNIGHT && now < MORNING) {
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newB = now / MORNING;
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}
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if (now >= AFTERNOON && now < DUSK) {
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newB = 1.0f - ((now - AFTERNOON) / (DUSK - AFTERNOON));
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}
|
||||
|
||||
if (now >= DUSK) {
|
||||
newB = 0.0f;
|
||||
}
|
||||
|
||||
hsb(h, s, lerpf(0, b, newB), 1.0f);
|
||||
|
||||
float scale = loadF(RSID_BLADES, index + BLADE_STRUCT_SCALE);
|
||||
float degree = loadF(RSID_BLADES, index + BLADE_STRUCT_DEGREE);
|
||||
float hardness = loadF(RSID_BLADES, index + BLADE_STRUCT_HARDNESS);
|
||||
|
||||
float targetDegree = 0.0f; // TODO Compute
|
||||
degree += (targetDegree - degree) * 0.3f;
|
||||
|
||||
float xpos = loadF(RSID_BLADES, index + BLADE_STRUCT_XPOS);
|
||||
float ypos = loadF(RSID_BLADES, index + BLADE_STRUCT_YPOS);
|
||||
|
||||
float lengthX = loadF(RSID_BLADES, index + BLADE_STRUCT_LENGTHX);
|
||||
float lengthY = loadF(RSID_BLADES, index + BLADE_STRUCT_LENGTHY);
|
||||
|
||||
float angle = PI / 2.0f;
|
||||
|
||||
float currentX = xpos;
|
||||
float currentY = ypos;
|
||||
|
||||
int size = loadF(RSID_BLADES, index + BLADE_STRUCT_SIZE);
|
||||
int i = size;
|
||||
|
||||
for ( ; i > 0; i--) {
|
||||
float nextX = currentX - cosf(angle) * size * lengthX;
|
||||
float nextY = currentY - sinf(angle) * size * lengthY;
|
||||
angle += degree * hardness;
|
||||
|
||||
drawQuad(nextX + (i - 1) * scale, nextY, 0.0f,
|
||||
nextX - (i - 1) * scale, nextY, 0.0f,
|
||||
currentX - i * scale, currentY + 0.7f, 0.0f,
|
||||
currentX + i * scale, currentY + 0.7f, 0.0f);
|
||||
|
||||
currentX = nextX;
|
||||
currentY = nextY;
|
||||
}
|
||||
|
||||
storeF(RSID_BLADES, index + BLADE_STRUCT_DEGREE, degree);
|
||||
}
|
||||
|
||||
void drawBlades(float now) {
|
||||
bindTexture(NAMED_PFBackground, 0, 0);
|
||||
|
||||
int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
|
||||
int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
|
||||
|
||||
int i = 0;
|
||||
for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) {
|
||||
drawBlade(i, now);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int launchID) {
|
||||
int frameCount = loadI32(RSID_STATE, RSID_FRAMECOUNT);
|
||||
int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT);
|
||||
float now = time(frameCount);
|
||||
alpha(1.0f);
|
||||
|
||||
@@ -100,13 +186,15 @@ int main(int launchID) {
|
||||
}
|
||||
|
||||
if (now >= DUSK) {
|
||||
drawSunset();
|
||||
alpha(norm(now, DUSK, 1.0f));
|
||||
drawNight();
|
||||
alpha(1.0f - norm(now, DUSK, 1.0f));
|
||||
drawSunset();
|
||||
}
|
||||
|
||||
drawBlades(now);
|
||||
|
||||
frameCount++;
|
||||
storeI32(RSID_STATE, RSID_FRAMECOUNT, frameCount);
|
||||
storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -23,20 +23,45 @@ import static android.renderscript.RenderScript.EnvMode.*;
|
||||
import static android.renderscript.RenderScript.DepthFunc.*;
|
||||
import static android.renderscript.RenderScript.BlendSrcFunc;
|
||||
import static android.renderscript.RenderScript.BlendDstFunc;
|
||||
|
||||
import android.renderscript.RenderScript;
|
||||
import android.renderscript.Element;
|
||||
import android.renderscript.Allocation;
|
||||
import android.renderscript.ProgramVertexAlloc;
|
||||
import static android.renderscript.Element.*;
|
||||
|
||||
import static android.util.MathUtils.*;
|
||||
|
||||
import java.util.TimeZone;
|
||||
|
||||
class GrassRS {
|
||||
private static final int RSID_STATE = 0;
|
||||
private static final int RSID_STATE_FRAMECOUNT = 0;
|
||||
private static final int RSID_STATE_BLADES_COUNT = 1;
|
||||
|
||||
private static final int RSID_SKY_TEXTURES = 1;
|
||||
private static final int SKY_TEXTURES_COUNT = 4;
|
||||
|
||||
|
||||
private static final int RSID_BLADES = 2;
|
||||
private static final int BLADES_COUNT = 100;
|
||||
private static final int BLADE_STRUCT_FIELDS_COUNT = 12;
|
||||
private static final int BLADE_STRUCT_DEGREE = 0;
|
||||
private static final int BLADE_STRUCT_SIZE = 1;
|
||||
private static final int BLADE_STRUCT_XPOS = 2;
|
||||
private static final int BLADE_STRUCT_YPOS = 3;
|
||||
private static final int BLADE_STRUCT_OFFSET = 4;
|
||||
private static final int BLADE_STRUCT_SCALE = 5;
|
||||
private static final int BLADE_STRUCT_LENGTHX = 6;
|
||||
private static final int BLADE_STRUCT_LENGTHY = 7;
|
||||
private static final int BLADE_STRUCT_HARDNESS = 8;
|
||||
private static final int BLADE_STRUCT_H = 9;
|
||||
private static final int BLADE_STRUCT_S = 10;
|
||||
private static final int BLADE_STRUCT_B = 11;
|
||||
|
||||
private Resources mResources;
|
||||
private RenderScript mRS;
|
||||
|
||||
private final int mWidth;
|
||||
private final int mHeight;
|
||||
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private RenderScript.Script mScript;
|
||||
@@ -46,6 +71,10 @@ class GrassRS {
|
||||
private RenderScript.ProgramFragment mPfBackground;
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private RenderScript.ProgramFragmentStore mPfsBackground;
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private RenderScript.ProgramVertex mPvBackground;
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private ProgramVertexAlloc mPvOrthoAlloc;
|
||||
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private Allocation mSkyTexturesIDs;
|
||||
@@ -55,8 +84,12 @@ class GrassRS {
|
||||
private int[] mSkyBufferIDs;
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private Allocation mState;
|
||||
@SuppressWarnings({"FieldCanBeLocal"})
|
||||
private Allocation mBlades;
|
||||
|
||||
public GrassRS() {
|
||||
public GrassRS(int width, int height) {
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
}
|
||||
|
||||
public void init(RenderScript rs, Resources res) {
|
||||
@@ -82,20 +115,46 @@ class GrassRS {
|
||||
loadSkyTextures();
|
||||
mScript.bindAllocation(mState, RSID_STATE);
|
||||
mScript.bindAllocation(mSkyTexturesIDs, RSID_SKY_TEXTURES);
|
||||
mScript.bindAllocation(mBlades, RSID_BLADES);
|
||||
|
||||
mRS.contextBindRootScript(mScript);
|
||||
}
|
||||
|
||||
private void createScriptStructures() {
|
||||
mState = Allocation.createSized(mRS, Element.USER_I32, 1);
|
||||
mState.data(new int[1]);
|
||||
final int[] data = new int[2];
|
||||
mState = Allocation.createSized(mRS, USER_I32, data.length);
|
||||
data[RSID_STATE_FRAMECOUNT] = 0;
|
||||
data[RSID_STATE_BLADES_COUNT] = BLADES_COUNT;
|
||||
mState.data(data);
|
||||
|
||||
final float[] blades = new float[BLADES_COUNT * BLADE_STRUCT_FIELDS_COUNT];
|
||||
mBlades = Allocation.createSized(mRS, USER_FLOAT, blades.length);
|
||||
for (int i = 0; i < blades.length; i+= BLADE_STRUCT_FIELDS_COUNT) {
|
||||
createBlade(blades, i);
|
||||
}
|
||||
mBlades.data(blades);
|
||||
}
|
||||
|
||||
private void createBlade(float[] blades, int index) {
|
||||
//noinspection PointlessArithmeticExpression
|
||||
blades[index + BLADE_STRUCT_DEGREE] = 0.0f;
|
||||
blades[index + BLADE_STRUCT_SIZE] = random(4.0f) + 4.0f;
|
||||
blades[index + BLADE_STRUCT_XPOS] = random(mWidth);
|
||||
blades[index + BLADE_STRUCT_YPOS] = mHeight;
|
||||
blades[index + BLADE_STRUCT_OFFSET] = random(0.2f) - 0.1f;
|
||||
blades[index + BLADE_STRUCT_SCALE] = random(0.6f) + 0.2f;
|
||||
blades[index + BLADE_STRUCT_LENGTHX] = random(4.5f) + 3.0f;
|
||||
blades[index + BLADE_STRUCT_LENGTHY] = random(5.5f) + 2.0f;
|
||||
blades[index + BLADE_STRUCT_HARDNESS] = random(1.0f) + 0.2f;
|
||||
blades[index + BLADE_STRUCT_H] = (51.0f + random(5.0f)) / 255.0f;
|
||||
blades[index + BLADE_STRUCT_S] = (200.0f + random(55.0f)) / 255.0f;
|
||||
blades[index + BLADE_STRUCT_B] = (90.0f + random(165.0f)) / 255.0f;
|
||||
}
|
||||
|
||||
private void loadSkyTextures() {
|
||||
mSkyBufferIDs = new int[SKY_TEXTURES_COUNT];
|
||||
mSkyTextures = new Allocation[SKY_TEXTURES_COUNT];
|
||||
mSkyTexturesIDs = Allocation.createSized(
|
||||
mRS, Element.USER_FLOAT, SKY_TEXTURES_COUNT);
|
||||
mSkyTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, SKY_TEXTURES_COUNT);
|
||||
|
||||
final Allocation[] textures = mSkyTextures;
|
||||
textures[0] = loadTexture(R.drawable.night, "night");
|
||||
@@ -149,5 +208,13 @@ class GrassRS {
|
||||
}
|
||||
|
||||
private void createProgramVertex() {
|
||||
mPvOrthoAlloc = new ProgramVertexAlloc(mRS);
|
||||
mPvOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
|
||||
|
||||
mRS.programVertexBegin(null, null);
|
||||
mRS.programVertexSetTextureMatrixEnable(true);
|
||||
mPvBackground = mRS.programVertexCreate();
|
||||
mPvBackground.bindAllocation(0, mPvOrthoAlloc.mAlloc);
|
||||
mPvBackground.setName("PVBackground");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ class GrassView extends RSSurfaceView {
|
||||
super.surfaceChanged(holder, format, w, h);
|
||||
|
||||
RenderScript RS = createRenderScript();
|
||||
GrassRS render = new GrassRS();
|
||||
GrassRS render = new GrassRS(w, h);
|
||||
render.init(RS, getResources());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -566,6 +566,59 @@ static void SC_color(float r, float g, float b, float a)
|
||||
glColor4f(r, g, b, a);
|
||||
}
|
||||
|
||||
static void SC_hsb(float h, float s, float b, float a)
|
||||
{
|
||||
float red = 0.0f;
|
||||
float green = 0.0f;
|
||||
float blue = 0.0f;
|
||||
|
||||
float x = h;
|
||||
float y = s;
|
||||
float z = b;
|
||||
|
||||
float hf = (x - (int) x) * 6.0f;
|
||||
int ihf = (int) hf;
|
||||
float f = hf - ihf;
|
||||
float pv = z * (1.0f - y);
|
||||
float qv = z * (1.0f - y * f);
|
||||
float tv = z * (1.0f - y * (1.0f - f));
|
||||
|
||||
switch (ihf) {
|
||||
case 0: // Red is the dominant color
|
||||
red = z;
|
||||
green = tv;
|
||||
blue = pv;
|
||||
break;
|
||||
case 1: // Green is the dominant color
|
||||
red = qv;
|
||||
green = z;
|
||||
blue = pv;
|
||||
break;
|
||||
case 2:
|
||||
red = pv;
|
||||
green = z;
|
||||
blue = tv;
|
||||
break;
|
||||
case 3: // Blue is the dominant color
|
||||
red = pv;
|
||||
green = qv;
|
||||
blue = z;
|
||||
break;
|
||||
case 4:
|
||||
red = tv;
|
||||
green = pv;
|
||||
blue = z;
|
||||
break;
|
||||
case 5: // Red is the dominant color
|
||||
red = z;
|
||||
green = pv;
|
||||
blue = qv;
|
||||
break;
|
||||
}
|
||||
|
||||
glColor4f(red, green, blue, a);
|
||||
}
|
||||
|
||||
/*
|
||||
extern "C" void materialDiffuse(float r, float g, float b, float a)
|
||||
{
|
||||
@@ -650,7 +703,7 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
{ "atanf", (void *)&atanf,
|
||||
"float", "(float)" },
|
||||
{ "atan2f", (void *)&atan2f,
|
||||
"float", "(floatm float)" },
|
||||
"float", "(float, float)" },
|
||||
{ "fabsf", (void *)&fabsf,
|
||||
"float", "(float)" },
|
||||
{ "randf", (void *)&SC_randf,
|
||||
@@ -772,6 +825,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
"void", "(float, float, float, float)" },
|
||||
{ "color", (void *)&SC_color,
|
||||
"void", "(float, float, float, float)" },
|
||||
{ "hsb", (void *)&SC_hsb,
|
||||
"void", "(float, float, float, float)" },
|
||||
|
||||
{ "uploadToTexture", (void *)&SC_uploadToTexture,
|
||||
"void", "(int, int)" },
|
||||
|
||||
Reference in New Issue
Block a user