Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color.

Fixes RS compilation.
This commit is contained in:
Romain Guy
2009-07-31 15:33:59 -07:00
parent 4aa38681c6
commit a32d100b34
6 changed files with 591 additions and 45 deletions

View File

@@ -0,0 +1,168 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.util;
import java.util.Random;
/**
* A class that contains utility methods related to numbers.
*
* @hide Pending API council approval
*/
public final class MathUtils {
private static final Random sRandom = new Random();
private static final float DEG_TO_RAD = 3.1415926f / 180.0f;
private static final float RAD_TO_DEG = 180.0f / 3.1415926f;
private MathUtils() {
}
public static float abs(float v) {
return v > 0 ? v : -v;
}
public static int constrain(int amount, int low, int high) {
return amount < low ? low : (amount > high ? high : amount);
}
public static float constrain(float amount, float low, float high) {
return amount < low ? low : (amount > high ? high : amount);
}
public static float log(float a) {
return (float) Math.log(a);
}
public static float exp(float a) {
return (float) Math.exp(a);
}
public static float pow(float a, float b) {
return (float) Math.pow(a, b);
}
public static float max(float a, float b) {
return a > b ? a : b;
}
public static float max(int a, int b) {
return a > b ? a : b;
}
public static float max(float a, float b, float c) {
return a > b ? (a > c ? a : c) : (b > c ? b : c);
}
public static float max(int a, int b, int c) {
return a > b ? (a > c ? a : c) : (b > c ? b : c);
}
public static float min(float a, float b) {
return a < b ? a : b;
}
public static float min(int a, int b) {
return a < b ? a : b;
}
public static float min(float a, float b, float c) {
return a < b ? (a < c ? a : c) : (b < c ? b : c);
}
public static float min(int a, int b, int c) {
return a < b ? (a < c ? a : c) : (b < c ? b : c);
}
public static float dist(float x1, float y1, float x2, float y2) {
final float x = (x2 - x1);
final float y = (y2 - y1);
return (float) Math.sqrt(x * x + y * y);
}
public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) {
final float x = (x2 - x1);
final float y = (y2 - y1);
final float z = (z2 - z1);
return (float) Math.sqrt(x * x + y * y + z * z);
}
public static float mag(float a, float b) {
return (float) Math.sqrt(a * a + b * b);
}
public static float mag(float a, float b, float c) {
return (float) Math.sqrt(a * a + b * b + c * c);
}
public static float sq(float v) {
return v * v;
}
public static float radians(float degrees) {
return degrees * DEG_TO_RAD;
}
public static float degress(float radians) {
return radians * RAD_TO_DEG;
}
public static float acos(float value) {
return (float) Math.acos(value);
}
public static float asin(float value) {
return (float) Math.asin(value);
}
public static float atan(float value) {
return (float) Math.atan(value);
}
public static float atan2(float a, float b) {
return (float) Math.atan2(a, b);
}
public static float tan(float angle) {
return (float) Math.tan(angle);
}
public static float lerp(float start, float stop, float amount) {
return start + (stop - start) * amount;
}
public static int random(int howbig) {
return (int) (sRandom.nextFloat() * howbig);
}
public static int random(int howsmall, int howbig) {
if (howsmall >= howbig) return howsmall;
return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall);
}
public static float random(float howbig) {
return sRandom.nextFloat() * howbig;
}
public static float random(float howsmall, float howbig) {
if (howsmall >= howbig) return howsmall;
return sRandom.nextFloat() * (howbig - howsmall) + howsmall;
}
public static void randomSeed(long seed) {
sRandom.setSeed(seed);
}
}

View File

@@ -16,6 +16,8 @@
package android.graphics;
import android.util.MathUtils;
import java.util.HashMap;
import java.util.Locale;
@@ -104,6 +106,92 @@ public class Color {
return (alpha << 24) | (red << 16) | (green << 8) | blue;
}
/**
* Returns the hue component of a color int.
*
* @return A value between 0.0f and 1.0f
*
* @hide Pending API council
*/
public static float hue(int color) {
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = color & 0xFF;
int V = Math.max(b, Math.max(r, g));
int temp = Math.min(b, Math.min(r, g));
float H;
if (V == temp) {
H = 0;
} else {
final float vtemp = (float) (V - temp);
final float cr = (V - r) / vtemp;
final float cg = (V - g) / vtemp;
final float cb = (V - b) / vtemp;
if (r == V) {
H = cb - cg;
} else if (g == V) {
H = 2 + cr - cb;
} else {
H = 4 + cg - cr;
}
H /= 6.f;
if (H < 0) {
H++;
}
}
return H;
}
/**
* Returns the saturation component of a color int.
*
* @return A value between 0.0f and 1.0f
*
* @hide Pending API council
*/
public static float saturation(int color) {
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = color & 0xFF;
int V = Math.max(b, Math.max(r, g));
int temp = Math.min(b, Math.min(r, g));
float S;
if (V == temp) {
S = 0;
} else {
S = (V - temp) / (float) V;
}
return S;
}
/**
* Returns the brightness component of a color int.
*
* @return A value between 0.0f and 1.0f
*
* @hide Pending API council
*/
public static float brightness(int color) {
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = color & 0xFF;
int V = Math.max(b, Math.max(r, g));
return (V / 255.f);
}
/**
* Parse the color string, and return the corresponding color-int.
* If the string cannot be parsed, throws an IllegalArgumentException
@@ -133,6 +221,87 @@ public class Color {
throw new IllegalArgumentException("Unknown color");
}
/**
* Convert HSB components to an ARGB color. Alpha set to 0xFF.
* hsv[0] is Hue [0 .. 1)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* If hsv values are out of range, they are pinned.
* @param hsb 3 element array which holds the input HSB components.
* @return the resulting argb color
*
* @hide Pending API council
*/
public static int HSBtoColor(float[] hsb) {
return HSBtoColor(hsb[0], hsb[1], hsb[2]);
}
/**
* Convert HSB components to an ARGB color. Alpha set to 0xFF.
* hsv[0] is Hue [0 .. 1)
* hsv[1] is Saturation [0...1]
* hsv[2] is Value [0...1]
* If hsv values are out of range, they are pinned.
* @param h Hue component
* @param s Saturation component
* @param b Brightness component
* @return the resulting argb color
*
* @hide Pending API council
*/
public static int HSBtoColor(float h, float s, float b) {
h = MathUtils.constrain(h, 0.0f, 1.0f);
s = MathUtils.constrain(s, 0.0f, 1.0f);
b = MathUtils.constrain(b, 0.0f, 1.0f);
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
final float hf = (h - (int) h) * 6.0f;
final int ihf = (int) hf;
final float f = hf - ihf;
final float pv = b * (1.0f - s);
final float qv = b * (1.0f - s * f);
final float tv = b * (1.0f - s * (1.0f - f));
switch (ihf) {
case 0: // Red is the dominant color
red = b;
green = tv;
blue = pv;
break;
case 1: // Green is the dominant color
red = qv;
green = b;
blue = pv;
break;
case 2:
red = pv;
green = b;
blue = tv;
break;
case 3: // Blue is the dominant color
red = pv;
green = qv;
blue = b;
break;
case 4:
red = tv;
green = pv;
blue = b;
break;
case 5: // Red is the dominant color
red = b;
green = pv;
blue = qv;
break;
}
return 0xFF000000 | (((int) (red * 255.0f)) << 16) |
(((int) (green * 255.0f)) << 8) | ((int) (blue * 255.0f));
}
/**
* Convert RGB components to HSV.
* hsv[0] is Hue [0 .. 360)
@@ -193,25 +362,24 @@ public class Color {
return nativeHSVToColor(alpha, hsv);
}
private static native void nativeRGBToHSV(int red, int greed, int blue,
float hsv[]);
private static native void nativeRGBToHSV(int red, int greed, int blue, float hsv[]);
private static native int nativeHSVToColor(int alpha, float hsv[]);
private static final HashMap<String, Integer> sColorNameMap;
static {
sColorNameMap = new HashMap();
sColorNameMap.put("black", Integer.valueOf(BLACK));
sColorNameMap.put("darkgray", Integer.valueOf(DKGRAY));
sColorNameMap.put("gray", Integer.valueOf(GRAY));
sColorNameMap.put("lightgray", Integer.valueOf(LTGRAY));
sColorNameMap.put("white", Integer.valueOf(WHITE));
sColorNameMap.put("red", Integer.valueOf(RED));
sColorNameMap.put("green", Integer.valueOf(GREEN));
sColorNameMap.put("blue", Integer.valueOf(BLUE));
sColorNameMap.put("yellow", Integer.valueOf(YELLOW));
sColorNameMap.put("cyan", Integer.valueOf(CYAN));
sColorNameMap.put("magenta", Integer.valueOf(MAGENTA));
sColorNameMap = new HashMap<String, Integer>();
sColorNameMap.put("black", BLACK);
sColorNameMap.put("darkgray", DKGRAY);
sColorNameMap.put("gray", GRAY);
sColorNameMap.put("lightgray", LTGRAY);
sColorNameMap.put("white", WHITE);
sColorNameMap.put("red", RED);
sColorNameMap.put("green", GREEN);
sColorNameMap.put("blue", BLUE);
sColorNameMap.put("yellow", YELLOW);
sColorNameMap.put("cyan", CYAN);
sColorNameMap.put("magenta", MAGENTA);
}
}

View File

@@ -1,21 +1,19 @@
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma stateVertex(default)
#pragma stateVertex(PVBackground)
#pragma stateFragment(PFBackground)
#pragma stateFragmentStore(PFSBackground)
@@ -23,7 +21,8 @@
#define WVGA_PORTRAIT_HEIGHT 762.0f
#define RSID_STATE 0
#define RSID_FRAMECOUNT 0
#define RSID_FRAME_COUNT 0
#define RSID_BLADES_COUNT 1
#define RSID_SKY_TEXTURES 1
#define RSID_SKY_TEXTURE_NIGHT 0
@@ -31,6 +30,21 @@
#define RSID_SKY_TEXTURE_NOON 2
#define RSID_SKY_TEXTURE_SUNSET 3
#define RSID_BLADES 2
#define BLADE_STRUCT_FIELDS_COUNT 12
#define BLADE_STRUCT_DEGREE 0
#define BLADE_STRUCT_SIZE 1
#define BLADE_STRUCT_XPOS 2
#define BLADE_STRUCT_YPOS 3
#define BLADE_STRUCT_OFFSET 4
#define BLADE_STRUCT_SCALE 5
#define BLADE_STRUCT_LENGTHX 6
#define BLADE_STRUCT_LENGTHY 7
#define BLADE_STRUCT_HARDNESS 8
#define BLADE_STRUCT_H 9
#define BLADE_STRUCT_S 10
#define BLADE_STRUCT_B 11
#define MIDNIGHT 0.0f
#define MORNING 0.375f
#define AFTERNOON 0.6f
@@ -38,6 +52,8 @@
#define SECONDS_IN_DAY 24.0f * 3600.0f
#define PI 3.1415926f
#define REAL_TIME 0
float time(int frameCount) {
@@ -76,8 +92,78 @@ void drawSunset() {
drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f);
}
void drawBlade(int index, float now) {
float h = loadF(RSID_BLADES, index + BLADE_STRUCT_H);
float s = loadF(RSID_BLADES, index + BLADE_STRUCT_S);
float b = loadF(RSID_BLADES, index + BLADE_STRUCT_B);
float newB = 1.0f;
if (now >= MIDNIGHT && now < MORNING) {
newB = now / MORNING;
}
if (now >= AFTERNOON && now < DUSK) {
newB = 1.0f - ((now - AFTERNOON) / (DUSK - AFTERNOON));
}
if (now >= DUSK) {
newB = 0.0f;
}
hsb(h, s, lerpf(0, b, newB), 1.0f);
float scale = loadF(RSID_BLADES, index + BLADE_STRUCT_SCALE);
float degree = loadF(RSID_BLADES, index + BLADE_STRUCT_DEGREE);
float hardness = loadF(RSID_BLADES, index + BLADE_STRUCT_HARDNESS);
float targetDegree = 0.0f; // TODO Compute
degree += (targetDegree - degree) * 0.3f;
float xpos = loadF(RSID_BLADES, index + BLADE_STRUCT_XPOS);
float ypos = loadF(RSID_BLADES, index + BLADE_STRUCT_YPOS);
float lengthX = loadF(RSID_BLADES, index + BLADE_STRUCT_LENGTHX);
float lengthY = loadF(RSID_BLADES, index + BLADE_STRUCT_LENGTHY);
float angle = PI / 2.0f;
float currentX = xpos;
float currentY = ypos;
int size = loadF(RSID_BLADES, index + BLADE_STRUCT_SIZE);
int i = size;
for ( ; i > 0; i--) {
float nextX = currentX - cosf(angle) * size * lengthX;
float nextY = currentY - sinf(angle) * size * lengthY;
angle += degree * hardness;
drawQuad(nextX + (i - 1) * scale, nextY, 0.0f,
nextX - (i - 1) * scale, nextY, 0.0f,
currentX - i * scale, currentY + 0.7f, 0.0f,
currentX + i * scale, currentY + 0.7f, 0.0f);
currentX = nextX;
currentY = nextY;
}
storeF(RSID_BLADES, index + BLADE_STRUCT_DEGREE, degree);
}
void drawBlades(float now) {
bindTexture(NAMED_PFBackground, 0, 0);
int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
int i = 0;
for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) {
drawBlade(i, now);
}
}
int main(int launchID) {
int frameCount = loadI32(RSID_STATE, RSID_FRAMECOUNT);
int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT);
float now = time(frameCount);
alpha(1.0f);
@@ -100,13 +186,15 @@ int main(int launchID) {
}
if (now >= DUSK) {
drawSunset();
alpha(norm(now, DUSK, 1.0f));
drawNight();
alpha(1.0f - norm(now, DUSK, 1.0f));
drawSunset();
}
drawBlades(now);
frameCount++;
storeI32(RSID_STATE, RSID_FRAMECOUNT, frameCount);
storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount);
return 1;
}

View File

@@ -23,20 +23,45 @@ import static android.renderscript.RenderScript.EnvMode.*;
import static android.renderscript.RenderScript.DepthFunc.*;
import static android.renderscript.RenderScript.BlendSrcFunc;
import static android.renderscript.RenderScript.BlendDstFunc;
import android.renderscript.RenderScript;
import android.renderscript.Element;
import android.renderscript.Allocation;
import android.renderscript.ProgramVertexAlloc;
import static android.renderscript.Element.*;
import static android.util.MathUtils.*;
import java.util.TimeZone;
class GrassRS {
private static final int RSID_STATE = 0;
private static final int RSID_STATE_FRAMECOUNT = 0;
private static final int RSID_STATE_BLADES_COUNT = 1;
private static final int RSID_SKY_TEXTURES = 1;
private static final int SKY_TEXTURES_COUNT = 4;
private static final int RSID_BLADES = 2;
private static final int BLADES_COUNT = 100;
private static final int BLADE_STRUCT_FIELDS_COUNT = 12;
private static final int BLADE_STRUCT_DEGREE = 0;
private static final int BLADE_STRUCT_SIZE = 1;
private static final int BLADE_STRUCT_XPOS = 2;
private static final int BLADE_STRUCT_YPOS = 3;
private static final int BLADE_STRUCT_OFFSET = 4;
private static final int BLADE_STRUCT_SCALE = 5;
private static final int BLADE_STRUCT_LENGTHX = 6;
private static final int BLADE_STRUCT_LENGTHY = 7;
private static final int BLADE_STRUCT_HARDNESS = 8;
private static final int BLADE_STRUCT_H = 9;
private static final int BLADE_STRUCT_S = 10;
private static final int BLADE_STRUCT_B = 11;
private Resources mResources;
private RenderScript mRS;
private final int mWidth;
private final int mHeight;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript.Script mScript;
@@ -46,6 +71,10 @@ class GrassRS {
private RenderScript.ProgramFragment mPfBackground;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript.ProgramFragmentStore mPfsBackground;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript.ProgramVertex mPvBackground;
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramVertexAlloc mPvOrthoAlloc;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mSkyTexturesIDs;
@@ -55,8 +84,12 @@ class GrassRS {
private int[] mSkyBufferIDs;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mState;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mBlades;
public GrassRS() {
public GrassRS(int width, int height) {
mWidth = width;
mHeight = height;
}
public void init(RenderScript rs, Resources res) {
@@ -82,20 +115,46 @@ class GrassRS {
loadSkyTextures();
mScript.bindAllocation(mState, RSID_STATE);
mScript.bindAllocation(mSkyTexturesIDs, RSID_SKY_TEXTURES);
mScript.bindAllocation(mBlades, RSID_BLADES);
mRS.contextBindRootScript(mScript);
}
private void createScriptStructures() {
mState = Allocation.createSized(mRS, Element.USER_I32, 1);
mState.data(new int[1]);
final int[] data = new int[2];
mState = Allocation.createSized(mRS, USER_I32, data.length);
data[RSID_STATE_FRAMECOUNT] = 0;
data[RSID_STATE_BLADES_COUNT] = BLADES_COUNT;
mState.data(data);
final float[] blades = new float[BLADES_COUNT * BLADE_STRUCT_FIELDS_COUNT];
mBlades = Allocation.createSized(mRS, USER_FLOAT, blades.length);
for (int i = 0; i < blades.length; i+= BLADE_STRUCT_FIELDS_COUNT) {
createBlade(blades, i);
}
mBlades.data(blades);
}
private void createBlade(float[] blades, int index) {
//noinspection PointlessArithmeticExpression
blades[index + BLADE_STRUCT_DEGREE] = 0.0f;
blades[index + BLADE_STRUCT_SIZE] = random(4.0f) + 4.0f;
blades[index + BLADE_STRUCT_XPOS] = random(mWidth);
blades[index + BLADE_STRUCT_YPOS] = mHeight;
blades[index + BLADE_STRUCT_OFFSET] = random(0.2f) - 0.1f;
blades[index + BLADE_STRUCT_SCALE] = random(0.6f) + 0.2f;
blades[index + BLADE_STRUCT_LENGTHX] = random(4.5f) + 3.0f;
blades[index + BLADE_STRUCT_LENGTHY] = random(5.5f) + 2.0f;
blades[index + BLADE_STRUCT_HARDNESS] = random(1.0f) + 0.2f;
blades[index + BLADE_STRUCT_H] = (51.0f + random(5.0f)) / 255.0f;
blades[index + BLADE_STRUCT_S] = (200.0f + random(55.0f)) / 255.0f;
blades[index + BLADE_STRUCT_B] = (90.0f + random(165.0f)) / 255.0f;
}
private void loadSkyTextures() {
mSkyBufferIDs = new int[SKY_TEXTURES_COUNT];
mSkyTextures = new Allocation[SKY_TEXTURES_COUNT];
mSkyTexturesIDs = Allocation.createSized(
mRS, Element.USER_FLOAT, SKY_TEXTURES_COUNT);
mSkyTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, SKY_TEXTURES_COUNT);
final Allocation[] textures = mSkyTextures;
textures[0] = loadTexture(R.drawable.night, "night");
@@ -149,5 +208,13 @@ class GrassRS {
}
private void createProgramVertex() {
mPvOrthoAlloc = new ProgramVertexAlloc(mRS);
mPvOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
mRS.programVertexBegin(null, null);
mRS.programVertexSetTextureMatrixEnable(true);
mPvBackground = mRS.programVertexCreate();
mPvBackground.bindAllocation(0, mPvOrthoAlloc.mAlloc);
mPvBackground.setName("PVBackground");
}
}

View File

@@ -30,7 +30,7 @@ class GrassView extends RSSurfaceView {
super.surfaceChanged(holder, format, w, h);
RenderScript RS = createRenderScript();
GrassRS render = new GrassRS();
GrassRS render = new GrassRS(w, h);
render.init(RS, getResources());
}
}

View File

@@ -566,6 +566,59 @@ static void SC_color(float r, float g, float b, float a)
glColor4f(r, g, b, a);
}
static void SC_hsb(float h, float s, float b, float a)
{
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
float x = h;
float y = s;
float z = b;
float hf = (x - (int) x) * 6.0f;
int ihf = (int) hf;
float f = hf - ihf;
float pv = z * (1.0f - y);
float qv = z * (1.0f - y * f);
float tv = z * (1.0f - y * (1.0f - f));
switch (ihf) {
case 0: // Red is the dominant color
red = z;
green = tv;
blue = pv;
break;
case 1: // Green is the dominant color
red = qv;
green = z;
blue = pv;
break;
case 2:
red = pv;
green = z;
blue = tv;
break;
case 3: // Blue is the dominant color
red = pv;
green = qv;
blue = z;
break;
case 4:
red = tv;
green = pv;
blue = z;
break;
case 5: // Red is the dominant color
red = z;
green = pv;
blue = qv;
break;
}
glColor4f(red, green, blue, a);
}
/*
extern "C" void materialDiffuse(float r, float g, float b, float a)
{
@@ -650,7 +703,7 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
{ "atanf", (void *)&atanf,
"float", "(float)" },
{ "atan2f", (void *)&atan2f,
"float", "(floatm float)" },
"float", "(float, float)" },
{ "fabsf", (void *)&fabsf,
"float", "(float)" },
{ "randf", (void *)&SC_randf,
@@ -772,6 +825,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
"void", "(float, float, float, float)" },
{ "color", (void *)&SC_color,
"void", "(float, float, float, float)" },
{ "hsb", (void *)&SC_hsb,
"void", "(float, float, float, float)" },
{ "uploadToTexture", (void *)&SC_uploadToTexture,
"void", "(int, int)" },