Merge "Make sure frame buffer 0 is bound before calling GL functor" into pi-dev

This commit is contained in:
TreeHugger Robot
2018-05-23 22:14:21 +00:00
committed by Android (Google) Code Review

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@@ -76,13 +76,20 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
// apply a simple clip with a scissor or a complex clip with a stencil
SkRegion clipRegion;
canvas->temporary_internal_getRgnClip(&clipRegion);
canvas->flush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, info.width, info.height);
if (CC_UNLIKELY(clipRegion.isComplex())) {
//TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil
glDisable(GL_SCISSOR_TEST);
glStencilMask(0x1);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
// GL ops get inserted here if previous flush is missing, which could dirty the stencil
bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(canvas);
canvas->flush();
canvas->flush(); //need this flush for the single op that draws into the stencil
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, info.width, info.height);
if (stencilWritten) {
glStencilMask(0x1);
glStencilFunc(GL_EQUAL, 0x1, 0x1);
@@ -93,11 +100,9 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
glDisable(GL_STENCIL_TEST);
}
} else if (clipRegion.isEmpty()) {
canvas->flush();
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
} else {
canvas->flush();
glDisable(GL_STENCIL_TEST);
glEnable(GL_SCISSOR_TEST);
setScissor(info.height, clipRegion.getBounds());