Make sure frame buffer 0 is bound before calling GL functor
Make sure view port and frame buffer are set to the correct values before calling GL functor (WebView) draw. Improve correctness for stencil clip by doing a second flush that guarantees the stencil clear will be executed after draw commands. Bug: 79619253 Test: XFINITY Connect app draws correctly Change-Id: Ieb3d0d70caf0469b6393e6287f8529cd86519301
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@@ -76,13 +76,20 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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// apply a simple clip with a scissor or a complex clip with a stencil
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SkRegion clipRegion;
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canvas->temporary_internal_getRgnClip(&clipRegion);
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canvas->flush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, info.width, info.height);
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if (CC_UNLIKELY(clipRegion.isComplex())) {
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//TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil
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glDisable(GL_SCISSOR_TEST);
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glStencilMask(0x1);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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// GL ops get inserted here if previous flush is missing, which could dirty the stencil
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bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(canvas);
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canvas->flush();
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canvas->flush(); //need this flush for the single op that draws into the stencil
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, info.width, info.height);
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if (stencilWritten) {
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glStencilMask(0x1);
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glStencilFunc(GL_EQUAL, 0x1, 0x1);
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@@ -93,11 +100,9 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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glDisable(GL_STENCIL_TEST);
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}
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} else if (clipRegion.isEmpty()) {
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canvas->flush();
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_SCISSOR_TEST);
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} else {
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canvas->flush();
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_SCISSOR_TEST);
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setScissor(info.height, clipRegion.getBounds());
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