Merge "Adding drop shadow support"

This commit is contained in:
Alex Sakhartchouk
2010-08-03 10:14:51 -07:00
committed by Android (Google) Code Review
2 changed files with 206 additions and 13 deletions

View File

@@ -80,6 +80,37 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
nPenX, nPenY - height, 0, u1, v1);
}
void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
int nPenX = x + glyph->mBitmapLeft;
int nPenY = y + glyph->mBitmapTop;
uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
if(nPenX < 0 || nPenY < 0) {
LOGE("Cannot render into a bitmap, some of the glyph is below zero");
return;
}
if(nPenX + glyph->mBitmapWidth >= bitmapW || nPenY + glyph->mBitmapHeight >= bitmapH) {
LOGE("Cannot render into a bitmap, dimentions too small");
return;
}
uint32_t cacheWidth = mState->getCacheWidth();
const uint8_t* cacheBuffer = mState->getTextTextureData();
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
bitmap[bY * bitmapW + bX] = tempCol;
}
}
}
Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueFor(utfChar);
if (cachedGlyph == NULL) {
@@ -96,7 +127,7 @@ Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) {
}
void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y) {
int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
if (numGlyphs == 0 || text == NULL || len == 0) {
return;
}
@@ -121,7 +152,12 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t
// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
if (cachedGlyph->mIsValid) {
drawCachedGlyph(cachedGlyph, penX, penY);
if(bitmap != NULL) {
drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH);
}
else {
drawCachedGlyph(cachedGlyph, penX, penY);
}
}
penX += SkFixedFloor(cachedGlyph->mAdvanceX);
@@ -153,6 +189,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
uint32_t endX = startX + skiaGlyph.fWidth;
uint32_t endY = startY + skiaGlyph.fHeight;
glyph->mStartX = startX;
glyph->mStartY = startY;
glyph->mBitmapWidth = skiaGlyph.fWidth;
glyph->mBitmapHeight = skiaGlyph.fHeight;
@@ -234,9 +272,9 @@ FontRenderer::~FontRenderer() {
}
mCacheLines.clear();
delete mTextMeshPtr;
delete[] mTextMeshPtr;
delete[] mTextTexture;
delete mTextTexture;
if(mTextureId) {
glDeleteTextures(1, &mTextureId);
}
@@ -308,14 +346,14 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
uint32_t cacheWidth = mCacheWidth;
unsigned char* cacheBuffer = mTextTexture;
unsigned char* bitmapBuffer = (unsigned char*) glyph.fImage;
uint8_t* cacheBuffer = mTextTexture;
uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
unsigned int stride = glyph.rowBytes();
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) {
unsigned char tempCol = bitmapBuffer[bY * stride + bX];
uint8_t tempCol = bitmapBuffer[bY * stride + bX];
cacheBuffer[cacheY * cacheWidth + cacheX] = tempCol;
}
}
@@ -324,7 +362,7 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
}
void FontRenderer::initTextTexture() {
mTextTexture = new unsigned char[mCacheWidth * mCacheHeight];
mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
mUploadTexture = false;
glGenTextures(1, &mTextureId);
@@ -550,5 +588,144 @@ void FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
}
}
void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
// Compute gaussian weights for the blur
// e is the euler's number
float e = 2.718281828459045f;
float pi = 3.1415926535897932f;
// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
// x is of the form [-radius .. 0 .. radius]
// and sigma varies with radius.
// Based on some experimental radius values and sigma's
// we approximately fit sigma = f(radius) as
// sigma = radius * 0.4 + 0.6
// The larger the radius gets, the more our gaussian blur
// will resemble a box blur since with large sigma
// the gaussian curve begins to lose its shape
float sigma = 0.4f * (float)radius + 0.6f;
// Now compute the coefficints
// We will store some redundant values to save some math during
// the blur calculations
// precompute some values
float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
float coeff2 = - 1.0f / (2.0f * sigma * sigma);
float normalizeFactor = 0.0f;
for(int32_t r = -radius; r <= radius; r ++) {
float floatR = (float)r;
weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
normalizeFactor += weights[r + radius];
}
//Now we need to normalize the weights because all our coefficients need to add up to one
normalizeFactor = 1.0f / normalizeFactor;
for(int32_t r = -radius; r <= radius; r ++) {
weights[r + radius] *= normalizeFactor;
}
}
void FontRenderer::horizontalBlur(float* weights, int32_t radius,
const uint8_t* source, uint8_t* dest,
int32_t width, int32_t height) {
float blurredPixel = 0.0f;
float currentPixel = 0.0f;
for(int32_t y = 0; y < height; y ++) {
const uint8_t* input = source + y * width;
uint8_t* output = dest + y * width;
for(int32_t x = 0; x < width; x ++) {
blurredPixel = 0.0f;
const float* gPtr = weights;
// Optimization for non-border pixels
if ((x > radius) && (x < (width - radius))) {
const uint8_t *i = input + (x - radius);
for(int r = -radius; r <= radius; r ++) {
currentPixel = (float)(*i);
blurredPixel += currentPixel * gPtr[0];
gPtr++;
i++;
}
} else {
for(int32_t r = -radius; r <= radius; r ++) {
// Stepping left and right away from the pixel
int validW = x + r;
if(validW < 0) {
validW = 0;
}
if(validW > width - 1) {
validW = width - 1;
}
currentPixel = (float)(input[validW]);
blurredPixel += currentPixel * gPtr[0];
gPtr++;
}
}
*output = (uint8_t)blurredPixel;
output ++;
}
}
}
void FontRenderer::verticalBlur(float* weights, int32_t radius,
const uint8_t* source, uint8_t* dest,
int32_t width, int32_t height) {
float blurredPixel = 0.0f;
float currentPixel = 0.0f;
for(int32_t y = 0; y < height; y ++) {
uint8_t* output = dest + y * width;
for(int32_t x = 0; x < width; x ++) {
blurredPixel = 0.0f;
const float* gPtr = weights;
const uint8_t* input = source + x;
// Optimization for non-border pixels
if ((y > radius) && (y < (height - radius))) {
const uint8_t *i = input + ((y - radius) * width);
for(int32_t r = -radius; r <= radius; r ++) {
currentPixel = (float)(*i);
blurredPixel += currentPixel * gPtr[0];
gPtr++;
i += width;
}
} else {
for(int32_t r = -radius; r <= radius; r ++) {
int validH = y + r;
// Clamp to zero and width
if(validH < 0) {
validH = 0;
}
if(validH > height - 1) {
validH = height - 1;
}
const uint8_t *i = input + validH * width;
currentPixel = (float)(*i);
blurredPixel += currentPixel * gPtr[0];
gPtr++;
}
}
*output = (uint8_t)blurredPixel;
output ++;
}
}
}
void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) {
float *gaussian = new float[2 * radius + 1];
computeGaussianWeights(gaussian, radius);
uint8_t* scratch = new uint8_t[width * height];
horizontalBlur(gaussian, radius, image, scratch, width, height);
verticalBlur(gaussian, radius, scratch, image, width, height);
delete[] gaussian;
delete[] scratch;
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -47,7 +47,8 @@ public:
* Renders the specified string of text.
*/
void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y);
int numGlyphs, int x, int y,
uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
/**
* Creates a new font associated with the specified font state.
*/
@@ -60,7 +61,10 @@ protected:
// Has the cache been invalidated?
bool mIsValid;
// Location of the cached glyph in the bitmap
// in case we need to resize the texture
// in case we need to resize the texture or
// render to bitmap
uint32_t mStartX;
uint32_t mStartY;
uint32_t mBitmapWidth;
uint32_t mBitmapHeight;
// Also cache texture coords for the quad
@@ -73,8 +77,8 @@ protected:
uint32_t mAdvanceX;
uint32_t mAdvanceY;
// Values below contain a glyph's origin in the bitmap
uint32_t mBitmapLeft;
uint32_t mBitmapTop;
int32_t mBitmapLeft;
int32_t mBitmapTop;
};
Font(FontRenderer* state, uint32_t fontId, float fontSize);
@@ -86,6 +90,8 @@ protected:
CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph);
void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
CachedGlyphInfo* getCachedUTFChar(SkPaint* paint, int32_t utfChar);
@@ -181,7 +187,10 @@ protected:
Vector<Font*> mActiveFonts;
// Texture to cache glyph bitmaps
unsigned char* mTextTexture;
uint8_t* mTextTexture;
const uint8_t* getTextTextureData() const {
return mTextTexture;
}
GLuint mTextureId;
void checkTextureUpdate();
bool mUploadTexture;
@@ -196,6 +205,13 @@ protected:
const Rect* mClip;
bool mInitialized;
void computeGaussianWeights(float* weights, int32_t radius);
void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
int32_t width, int32_t height);
void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
int32_t width, int32_t height);
void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
};
}; // namespace uirenderer