show that we need to glClear to be fast(er)
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@@ -157,12 +157,15 @@ int main(int argc, char** argv)
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}
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glMatrixMode(GL_MODELVIEW);
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//glEnable(GL_SCISSOR_TEST);
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//glScissor(0,dim,dim,h-dim);
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glScissor(0,dim,dim,h-dim);
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glDisable(GL_SCISSOR_TEST);
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for (int y=0 ; y<dim ; y++) {
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//glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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//glEnable(GL_SCISSOR_TEST);
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#if USE_DRAW_TEXTURE && GL_OES_draw_texture
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glDrawTexiOES(0, y, 1, dim, dim);
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#else
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