show that we need to glClear to be fast(er)

This commit is contained in:
Mathias Agopian
2009-08-11 20:50:20 -07:00
parent 0d63f8163d
commit a1d9388ea7

View File

@@ -157,12 +157,15 @@ int main(int argc, char** argv)
}
glMatrixMode(GL_MODELVIEW);
//glEnable(GL_SCISSOR_TEST);
//glScissor(0,dim,dim,h-dim);
glScissor(0,dim,dim,h-dim);
glDisable(GL_SCISSOR_TEST);
for (int y=0 ; y<dim ; y++) {
//glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
//glEnable(GL_SCISSOR_TEST);
#if USE_DRAW_TEXTURE && GL_OES_draw_texture
glDrawTexiOES(0, y, 1, dim, dim);
#else