Pre-multiply gradient colors the right way

Alpha pre-multiplication must be done after applying the
opto-electronic transfer function when linear blending is
disabled. The correct way would be to pre-multiply before
gamma encoding but this leads to improper blending which
cannot be corrected without using sRGB frame buffers and
texture sampling.

Bug: 33010587
Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases --test android.uirendering.cts.testclasses.GradientTests
Change-Id: I5f04bda4cb9f63674537aef5931621c14d601884
This commit is contained in:
Romain Guy
2016-12-12 18:21:32 -08:00
parent 84cac20dfd
commit a0ed6f03f6
4 changed files with 36 additions and 29 deletions

View File

@@ -38,13 +38,13 @@ struct FloatColor {
}
// "color" is a gamma-encoded sRGB color
// After calling this method, the color is stored as a pre-multiplied linear color
// if linear blending is enabled.
void setSRGB(uint32_t color) {
// After calling this method, the color is stored as a linear color. The color
// is not pre-multiplied.
void setUnPreMultipliedSRGB(uint32_t color) {
a = ((color >> 24) & 0xff) / 255.0f;
r = a * EOCF_sRGB(((color >> 16) & 0xff) / 255.0f);
g = a * EOCF_sRGB(((color >> 8) & 0xff) / 255.0f);
b = a * EOCF_sRGB(((color ) & 0xff) / 255.0f);
r = EOCF_sRGB(((color >> 16) & 0xff) / 255.0f);
g = EOCF_sRGB(((color >> 8) & 0xff) / 255.0f);
b = EOCF_sRGB(((color ) & 0xff) / 255.0f);
}
bool isNotBlack() {

View File

@@ -188,26 +188,28 @@ size_t GradientCache::sourceBytesPerPixel() const {
void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
*dst++ = uint8_t(OECF_sRGB(start.r * oppAmount + end.r * amount) * 255.0f);
*dst++ = uint8_t(OECF_sRGB(start.g * oppAmount + end.g * amount) * 255.0f);
*dst++ = uint8_t(OECF_sRGB(start.b * oppAmount + end.b * amount) * 255.0f);
*dst++ = uint8_t( (start.a * oppAmount + end.a * amount) * 255.0f);
float a = start.a * oppAmount + end.a * amount;
*dst++ = uint8_t(a * OECF_sRGB((start.r * oppAmount + end.r * amount)) * 255.0f);
*dst++ = uint8_t(a * OECF_sRGB((start.g * oppAmount + end.g * amount)) * 255.0f);
*dst++ = uint8_t(a * OECF_sRGB((start.b * oppAmount + end.b * amount)) * 255.0f);
*dst++ = uint8_t(a * 255.0f);
}
void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
float a = start.a * oppAmount + end.a * amount;
float* d = (float*) dst;
#ifdef ANDROID_ENABLE_LINEAR_BLENDING
*d++ = start.r * oppAmount + end.r * amount;
*d++ = start.g * oppAmount + end.g * amount;
*d++ = start.b * oppAmount + end.b * amount;
*d++ = a * (start.r * oppAmount + end.r * amount);
*d++ = a * (start.g * oppAmount + end.g * amount);
*d++ = a * (start.b * oppAmount + end.b * amount);
#else
*d++ = OECF_sRGB(start.r * oppAmount + end.r * amount);
*d++ = OECF_sRGB(start.g * oppAmount + end.g * amount);
*d++ = OECF_sRGB(start.b * oppAmount + end.b * amount);
*d++ = a * OECF_sRGB(start.r * oppAmount + end.r * amount);
*d++ = a * OECF_sRGB(start.g * oppAmount + end.g * amount);
*d++ = a * OECF_sRGB(start.b * oppAmount + end.b * amount);
#endif
*d++ = start.a * oppAmount + end.a * amount;
*d++ = a;
dst += 4 * sizeof(float);
}
@@ -217,16 +219,19 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
uint8_t pixels[rowBytes * height];
static ChannelMixer gMixers[] = {
&android::uirenderer::GradientCache::mixBytes, // colors are stored gamma-encoded
&android::uirenderer::GradientCache::mixFloats, // colors are stored in linear
// colors are stored gamma-encoded
&android::uirenderer::GradientCache::mixBytes,
// colors are stored in linear (linear blending on)
// or gamma-encoded (linear blending off)
&android::uirenderer::GradientCache::mixFloats,
};
ChannelMixer mix = gMixers[mUseFloatTexture];
FloatColor start;
start.setSRGB(colors[0]);
start.setUnPreMultipliedSRGB(colors[0]);
FloatColor end;
end.setSRGB(colors[1]);
end.setUnPreMultipliedSRGB(colors[1]);
int currentPos = 1;
float startPos = positions[0];
@@ -241,7 +246,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
currentPos++;
end.setSRGB(colors[currentPos]);
end.setUnPreMultipliedSRGB(colors[currentPos]);
distance = positions[currentPos] - startPos;
}

View File

@@ -175,10 +175,11 @@ const char* gFS_Gradient_Functions =
const char* gFS_Gradient_Preamble[2] = {
// Linear framebuffer
"\nvec4 dither(const vec4 color) {\n"
" return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
" return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);\n"
"}\n"
"\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
" return pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));"
" vec4 c = pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));\n"
" return vec4(c.rgb * c.a, c.a);\n"
"}\n",
// sRGB framebuffer
"\nvec4 dither(const vec4 color) {\n"
@@ -186,7 +187,8 @@ const char* gFS_Gradient_Preamble[2] = {
" return vec4(dithered * dithered, color.a);\n"
"}\n"
"\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
" return mix(a, b, v);"
" vec4 c = mix(a, b, v);\n"
" return vec4(c.rgb * c.a, c.a);\n"
"}\n"
};

View File

@@ -81,7 +81,7 @@ static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatr
}
///////////////////////////////////////////////////////////////////////////////
// gradient shader matrix helpers
// Gradient shader matrix helpers
///////////////////////////////////////////////////////////////////////////////
static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
@@ -161,7 +161,7 @@ bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 mode
gradInfo.fColorOffsets = &colorOffsets[0];
shader.asAGradient(&gradInfo);
if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
if (CC_UNLIKELY(!description->isSimpleGradient)) {
outData->gradientSampler = (*textureUnit)++;
#ifndef SK_SCALAR_IS_FLOAT
@@ -174,8 +174,8 @@ bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 mode
outData->gradientSampler = 0;
outData->gradientTexture = nullptr;
outData->startColor.setSRGB(gradInfo.fColors[0]);
outData->endColor.setSRGB(gradInfo.fColors[1]);
outData->startColor.setUnPreMultipliedSRGB(gradInfo.fColors[0]);
outData->endColor.setUnPreMultipliedSRGB(gradInfo.fColors[1]);
}
return true;