Merge changes from topic "GameDriver"

am: e10cb9bd1c

Change-Id: I4627c998da042bfab14769455c874aae2e19b91c
This commit is contained in:
Peiyong Lin
2019-04-17 14:02:56 -07:00
committed by android-build-merger
7 changed files with 24 additions and 13 deletions

View File

@@ -156,7 +156,7 @@ public class GraphicsEnvironment {
String applicationPackageName = context.getPackageName();
String devOptInApplicationName = coreSettings.getString(
Settings.Global.UPDATED_GFX_DRIVER_DEV_OPT_IN_APP);
Settings.Global.GUP_DEV_OPT_IN_APPS);
boolean devOptIn = applicationPackageName.equals(devOptInApplicationName);
boolean whitelisted = onWhitelist(context, driverPackageName, ai.packageName);
if (!devOptIn && !whitelisted) {

View File

@@ -11446,11 +11446,16 @@ public final class Settings {
public static final String GPU_DEBUG_APP = "gpu_debug_app";
/**
* App that is selected to use updated graphics driver.
* Apps that are selected to use Game Update Package.
* @hide
*/
public static final String UPDATED_GFX_DRIVER_DEV_OPT_IN_APP =
"updated_gfx_driver_dev_opt_in_app";
public static final String GUP_DEV_OPT_IN_APPS = "gup_dev_opt_in_apps";
/**
* Apps on the black list that are forbidden to useGame Update Package.
* @hide
*/
public static final String GUP_BLACK_LIST = "gup_black_list";
/**
* Ordered GPU debug layer list

View File

@@ -384,9 +384,11 @@ message GlobalSettingsProto {
// App allowed to load GPU debug layers.
optional SettingProto debug_app = 1;
optional SettingProto debug_layers = 2 [ (android.privacy).dest = DEST_AUTOMATIC ];
// App opt in to load updated graphics driver instead of
// native graphcis driver through developer options.
optional SettingProto updated_gfx_driver_dev_opt_in_app = 6;
// Apps opt in to load graphics driver from Game Update Package
// instead of native graphcis driver through developer options.
optional SettingProto gup_dev_opt_in_apps = 8;
// Apps on the black list that are forbidden to useGame Update Package.
optional SettingProto gup_black_list = 9;
}
optional Gpu gpu = 59;

View File

@@ -444,7 +444,8 @@ public class SettingsBackupTest {
Settings.Global.ENABLE_GPU_DEBUG_LAYERS,
Settings.Global.GPU_DEBUG_APP,
Settings.Global.GPU_DEBUG_LAYERS,
Settings.Global.UPDATED_GFX_DRIVER_DEV_OPT_IN_APP,
Settings.Global.GUP_DEV_OPT_IN_APPS,
Settings.Global.GUP_BLACK_LIST,
Settings.Global.ENABLE_GNSS_RAW_MEAS_FULL_TRACKING,
Settings.Global.INSTALL_CARRIER_APP_NOTIFICATION_PERSISTENT,
Settings.Global.INSTALL_CARRIER_APP_NOTIFICATION_SLEEP_MILLIS,

View File

@@ -1133,5 +1133,5 @@
<string name="notice_header" translatable="false"></string>
<!-- UI debug setting: opt in to use updated graphics driver? [CHAR LIMIT=100] -->
<string name="updated_gfx_driver_dev_opt_in_app_summary">Opt in app to use updated graphcis driver in developement</string>
<string name="gup_dev_opt_in_app_summary">Opt in app to use Game Update Package in developement</string>
</resources>

View File

@@ -648,8 +648,11 @@ class SettingsProtoDumpUtil {
Settings.Global.GPU_DEBUG_LAYERS,
GlobalSettingsProto.Gpu.DEBUG_LAYERS);
dumpSetting(s, p,
Settings.Global.UPDATED_GFX_DRIVER_DEV_OPT_IN_APP,
GlobalSettingsProto.Gpu.UPDATED_GFX_DRIVER_DEV_OPT_IN_APP);
Settings.Global.GUP_DEV_OPT_IN_APPS,
GlobalSettingsProto.Gpu.GUP_DEV_OPT_IN_APPS);
dumpSetting(s, p,
Settings.Global.GUP_BLACK_LIST,
GlobalSettingsProto.Gpu.GUP_BLACK_LIST);
p.end(gpuToken);
final long hdmiToken = p.start(GlobalSettingsProto.HDMI);

View File

@@ -55,8 +55,8 @@ final class CoreSettingsObserver extends ContentObserver {
// add other system settings here...
sGlobalSettingToTypeMap.put(Settings.Global.DEBUG_VIEW_ATTRIBUTES, int.class);
sGlobalSettingToTypeMap.put(Settings.Global.UPDATED_GFX_DRIVER_DEV_OPT_IN_APP,
String.class);
sGlobalSettingToTypeMap.put(Settings.Global.GUP_DEV_OPT_IN_APPS, String.class);
sGlobalSettingToTypeMap.put(Settings.Global.GUP_BLACK_LIST, String.class);
// add other global settings here...
}