Add extra logs for UDFPS rotation

Test: manually check logs
Bug: 220806421
Change-Id: I4acb2af129ba6caf670e9b3bfa6ce55ab0a3bf2f
This commit is contained in:
Beverly
2022-02-23 19:57:38 +00:00
parent d62c6e6c7d
commit a092e4501a

View File

@@ -300,7 +300,10 @@ class UdfpsControllerOverlay(
when (context.display!!.rotation) {
Surface.ROTATION_90 -> {
if (!shouldRotate(animation)) {
Log.v(TAG, "skip rotating udfps location ROTATION_90")
Log.v(TAG, "skip rotating udfps location ROTATION_90" +
" animation=$animation" +
" isGoingToSleep=${keyguardUpdateMonitor.isGoingToSleep}" +
" isOccluded=${keyguardStateController.isOccluded}")
} else {
Log.v(TAG, "rotate udfps location ROTATION_90")
x = (location.sensorLocationY - location.sensorRadius - paddingX)
@@ -309,7 +312,10 @@ class UdfpsControllerOverlay(
}
Surface.ROTATION_270 -> {
if (!shouldRotate(animation)) {
Log.v(TAG, "skip rotating udfps location ROTATION_270")
Log.v(TAG, "skip rotating udfps location ROTATION_270" +
" animation=$animation" +
" isGoingToSleep=${keyguardUpdateMonitor.isGoingToSleep}" +
" isOccluded=${keyguardStateController.isOccluded}")
} else {
Log.v(TAG, "rotate udfps location ROTATION_270")
x = (p.x - location.sensorLocationY - location.sensorRadius - paddingX)