Only update the display when brightness and state are valid.

If either are invalid then we're in an indeterminant state and need to
wait until that's resolved. This should only happens at boot and then is
immediately corrected when we set our initial desired state. By not
checking the validity of the to-be-applied state, we're actually turning
the display to our assumed state briefly (i.e. OFF) even though we don't
know what state we actually want yet.

Fixes: 196566901
Fixes: 196274559
Fixes: 195071558
Test: Reboot device, no flicker in boot animation
Change-Id: Ie5a4c186e3af31eb8810f5c7014a4e2cc7cdbf91
This commit is contained in:
Michael Wright
2021-08-14 00:19:12 +01:00
parent 8d26ea92b4
commit a00cda6779

View File

@@ -411,7 +411,7 @@ final class DisplayPowerState {
* Updates the state of the screen and backlight asynchronously on a separate thread.
*/
private final class PhotonicModulator extends Thread {
private static final int INITIAL_SCREEN_STATE = Display.STATE_OFF; // unknown, assume off
private static final int INITIAL_SCREEN_STATE = Display.STATE_UNKNOWN;
private static final float INITIAL_BACKLIGHT_FLOAT = PowerManager.BRIGHTNESS_INVALID_FLOAT;
private final Object mLock = new Object();
@@ -494,7 +494,9 @@ final class DisplayPowerState {
if (!backlightChanged) {
mBacklightChangeInProgress = false;
}
if (!stateChanged && !backlightChanged) {
boolean valid = state != Display.STATE_UNKNOWN && !Float.isNaN(brightnessState);
boolean changed = stateChanged || backlightChanged;
if (!valid || !changed) {
try {
mLock.wait();
} catch (InterruptedException ex) {