Add additional logs for bootanimation

The information will be printed
 - Message if no animation file
 - File name when it's loaded
 - Image name and path, loop information when playing
 - Play time at the end

Bug: 220161782
Test: Manual, check logcat with and without bootanimation.zip
Change-Id: I0e16bdeb4456a423649a27f7ae88f256e3fa3d19
This commit is contained in:
Yoshiaki Maruoka
2017-10-25 13:55:49 +09:00
committed by Håkan Kvist
parent 853b6f6ede
commit 9ef19b85cb

View File

@@ -764,6 +764,7 @@ bool BootAnimation::threadLoop() {
// We have no bootanimation file, so we use the stock android logo
// animation.
if (mZipFileName.isEmpty()) {
ALOGD("No animation file");
result = android();
} else {
result = movie();
@@ -1474,6 +1475,10 @@ bool BootAnimation::playAnimation(const Animation& animation) {
part.backgroundColor[2],
1.0f);
ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
animation.fileName.string(), part.path.string(), part.count,
part.playUntilComplete ? "true" : "false");
// For the last animation, if we have progress indicator from
// the system, display it.
int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
@@ -1607,6 +1612,9 @@ bool BootAnimation::playAnimation(const Animation& animation) {
}
}
ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
elapsedRealtime());
return true;
}
@@ -1682,6 +1690,8 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) {
return nullptr;
}
ALOGD("%s is loaded successfully", fn.string());
Animation *animation = new Animation;
animation->fileName = fn;
animation->zip = zip;