Merge "Revert "Recompute the mNextFrameStartUnstuffed on every frame"" into tm-qpr-dev
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@@ -206,7 +206,6 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
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frame.set(FrameInfoIndex::FrameDeadline) = deadline;
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}
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bool computeNextFrameStartUnstuffed = false;
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// If we hit the deadline, cool!
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if (frame[FrameInfoIndex::GpuCompleted] < deadline) {
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if (isTripleBuffered) {
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@@ -214,8 +213,7 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
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(*mGlobalData)->reportJankType(JankType::kHighInputLatency);
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// Buffer stuffing state gets carried over to next frame, unless there is a "pause"
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// Instead of increase by frameInterval, recompute to catch up the drifting vsync
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computeNextFrameStartUnstuffed = true;
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mNextFrameStartUnstuffed += frameInterval;
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}
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} else {
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mData->reportJankType(JankType::kMissedDeadline);
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@@ -224,7 +222,14 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
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(*mGlobalData)->reportJank();
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// Janked, store the adjust deadline to detect triple buffering in next frame correctly.
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computeNextFrameStartUnstuffed = true;
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nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted]
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- frame[FrameInfoIndex::Vsync];
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nsecs_t lastFrameOffset = jitterNanos % frameInterval;
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// Note the time when the next frame would start in an unstuffed situation. If it starts
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// earlier, we are in a stuffed situation.
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mNextFrameStartUnstuffed = frame[FrameInfoIndex::GpuCompleted]
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- lastFrameOffset + frameInterval;
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recomputeThresholds(frameInterval);
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for (auto& comparison : COMPARISONS) {
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@@ -249,16 +254,6 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
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}
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}
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if (computeNextFrameStartUnstuffed) {
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nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted] - frame[FrameInfoIndex::Vsync];
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nsecs_t lastFrameOffset = jitterNanos % frameInterval;
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// Note the time when the next frame would start in an unstuffed situation. If it starts
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// earlier, we are in a stuffed situation.
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mNextFrameStartUnstuffed =
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frame[FrameInfoIndex::GpuCompleted] - lastFrameOffset + frameInterval;
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}
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int64_t totalGPUDrawTime = frame.gpuDrawTime();
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if (totalGPUDrawTime >= 0) {
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mData->reportGPUFrame(totalGPUDrawTime);
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