Drop context on hidden

Go go low-ram lever *yaaank*

Bug: 245565051
Test: #yolo
Change-Id: I1f94621ee9e6bf6f3fd3ae224db01b80ea4e012f
This commit is contained in:
John Reck
2022-11-17 15:45:18 -05:00
parent 64d5d93bd7
commit 9e08c2e5aa

View File

@@ -43,13 +43,13 @@ struct MemoryPolicy {
float backgroundRetentionPercent = 0.5f;
// How long after the last renderer goes away before the GPU context is released. A value
// of 0 means only drop the context on background TRIM signals
nsecs_t contextTimeout = 0_ms;
nsecs_t contextTimeout = 10_s;
// The minimum amount of time to hold onto items in the resource cache
// The actual time used will be the max of this & when frames were actually rendered
nsecs_t minimumResourceRetention = 10_s;
// If false, use only TRIM_UI_HIDDEN to drive background cache limits;
// If true, use all signals (such as all contexts are stopped) to drive the limits
bool useAlternativeUiHidden = false;
bool useAlternativeUiHidden = true;
// Whether or not to only purge scratch resources when triggering UI Hidden or background
// collection
bool purgeScratchOnly = true;