Drop context on hidden
Go go low-ram lever *yaaank* Bug: 245565051 Test: #yolo Change-Id: I1f94621ee9e6bf6f3fd3ae224db01b80ea4e012f
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@@ -43,13 +43,13 @@ struct MemoryPolicy {
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float backgroundRetentionPercent = 0.5f;
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// How long after the last renderer goes away before the GPU context is released. A value
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// of 0 means only drop the context on background TRIM signals
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nsecs_t contextTimeout = 0_ms;
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nsecs_t contextTimeout = 10_s;
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// The minimum amount of time to hold onto items in the resource cache
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// The actual time used will be the max of this & when frames were actually rendered
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nsecs_t minimumResourceRetention = 10_s;
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// If false, use only TRIM_UI_HIDDEN to drive background cache limits;
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// If true, use all signals (such as all contexts are stopped) to drive the limits
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bool useAlternativeUiHidden = false;
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bool useAlternativeUiHidden = true;
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// Whether or not to only purge scratch resources when triggering UI Hidden or background
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// collection
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bool purgeScratchOnly = true;
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