Merge "Remove manual GC after unfreezing screen"
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@@ -5295,7 +5295,6 @@ public class WindowManagerService extends IWindowManager.Stub
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public static final int WINDOW_FREEZE_TIMEOUT = 11;
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public static final int PERSIST_ANIMATION_SCALE = 14;
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public static final int FORCE_GC = 15;
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public static final int ENABLE_SCREEN = 16;
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public static final int APP_FREEZE_TIMEOUT = 17;
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public static final int REPORT_WINDOWS_CHANGE = 19;
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@@ -5386,26 +5385,6 @@ public class WindowManagerService extends IWindowManager.Stub
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break;
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}
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case FORCE_GC: {
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synchronized (mGlobalLock) {
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// Since we're holding both mWindowMap and mAnimator we don't need to
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// hold mAnimator.mLayoutToAnim.
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if (mAnimator.isAnimationScheduled()) {
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// If we are animating, don't do the gc now but
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// delay a bit so we don't interrupt the animation.
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sendEmptyMessageDelayed(H.FORCE_GC, 2000);
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return;
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}
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// If we are currently rotating the display, it will
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// schedule a new message when done.
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if (mDisplayFrozen) {
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return;
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}
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}
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Runtime.getRuntime().gc();
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break;
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}
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case ENABLE_SCREEN: {
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performEnableScreen();
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break;
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@@ -6264,14 +6243,6 @@ public class WindowManagerService extends IWindowManager.Stub
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// now to catch that.
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configChanged = displayContent != null && displayContent.updateOrientation();
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// A little kludge: a lot could have happened while the
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// display was frozen, so now that we are coming back we
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// do a gc so that any remote references the system
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// processes holds on others can be released if they are
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// no longer needed.
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mH.removeMessages(H.FORCE_GC);
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mH.sendEmptyMessageDelayed(H.FORCE_GC, 2000);
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mScreenFrozenLock.release();
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if (updateRotation && displayContent != null) {
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