RuntimeShader: Invoke va_end()

We locally cache our return value so we can call va_end() prior
to returning.

Test: TreeHugger
Change-Id: Ieb453512a39e8f229db006a31ce8e7e7ec69e882
This commit is contained in:
Greg Kaiser
2021-01-19 07:35:49 -08:00
parent 2d1cdb339b
commit 9c1f79f75d

View File

@@ -269,8 +269,9 @@ static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlo
static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
return jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args);
int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args);
va_end(args);
return ret;
}
static void RuntimeShader_updateUniforms(JNIEnv* env, jobject, jlong shaderBuilder,