Merge "Fix paused player glitch on lock screen" into rvc-dev

This commit is contained in:
Lucas Dupin
2020-06-19 04:09:33 +00:00
committed by Android (Google) Code Review

View File

@@ -193,6 +193,8 @@ class MediaHierarchyManager @Inject constructor(
override fun onDozingChanged(isDozing: Boolean) {
if (!isDozing) {
dozeAnimationRunning = false
} else {
updateDesiredLocation()
}
}
})
@@ -510,12 +512,19 @@ class MediaHierarchyManager @Inject constructor(
(statusbarState == StatusBarState.KEYGUARD ||
statusbarState == StatusBarState.FULLSCREEN_USER_SWITCHER))
val allowedOnLockscreen = notifLockscreenUserManager.shouldShowLockscreenNotifications()
return when {
val location = when {
qsExpansion > 0.0f && !onLockscreen -> LOCATION_QS
qsExpansion > 0.4f && onLockscreen -> LOCATION_QS
onLockscreen && allowedOnLockscreen -> LOCATION_LOCKSCREEN
else -> LOCATION_QQS
}
// When we're on lock screen and the player is not active, we should keep it in QS.
// Otherwise it will try to animate a transition that doesn't make sense.
if (location == LOCATION_LOCKSCREEN && getHost(location)?.visible != true &&
!statusBarStateController.isDozing) {
return LOCATION_QS
}
return location
}
companion object {