Merge "Change shader precision because of CTS fail"

This commit is contained in:
John Reck
2018-03-29 21:04:05 +00:00
committed by Gerrit Code Review

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@@ -62,7 +62,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
"uniform mediump vec4 roundRectInnerRectLTWH;\n" "uniform mediump vec4 roundRectInnerRectLTWH;\n"
"uniform mediump float roundRectRadius;\n"; "uniform mediump float roundRectRadius;\n";
const char* gVS_Header_Varyings_HasTexture = const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n"; "varying highp vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasColors = const char* gVS_Header_Varyings_HasColors =
"varying vec4 outColors;\n"; "varying vec4 outColors;\n";
const char* gVS_Header_Varyings_HasVertexAlpha = const char* gVS_Header_Varyings_HasVertexAlpha =