Change shader precision because of CTS fail

Change-Id: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
Merged-In: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
This commit is contained in:
dohyunia.kim
2017-11-08 15:46:56 +09:00
committed by John Reck
parent 249119da53
commit 2e57a442f3

View File

@@ -62,7 +62,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
"uniform mediump vec4 roundRectInnerRectLTWH;\n"
"uniform mediump float roundRectRadius;\n";
const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n";
"varying highp vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasColors =
"varying vec4 outColors;\n";
const char* gVS_Header_Varyings_HasVertexAlpha =