Force-flush state sync on texid change

Bug: 18718646

Caused because the Texture object thought the GLES texture
was in a different state than it was as it persists across
EGL/GL contexts. Fix this by force-flushing the default
values when the texid has changed.

Change-Id: I264bac9a2beb08df8e2ba8a85ad15f0dd1fce22a
This commit is contained in:
John Reck
2014-12-11 14:27:39 -08:00
parent f8dc9d7b3d
commit 9a7fe1a034

View File

@@ -64,6 +64,12 @@ void AssetAtlas::terminate() {
void AssetAtlas::updateTextureId() {
mTexture->id = mImage ? mImage->getTexture() : 0;
if (mTexture->id) {
// Texture ID changed, force-set to defaults to sync the wrapper & GL
// state objects
mTexture->setWrap(GL_CLAMP_TO_EDGE, false, true);
mTexture->setFilter(GL_NEAREST, false, true);
}
for (size_t i = 0; i < mEntries.size(); i++) {
AssetAtlas::Entry* entry = mEntries.valueAt(i);
entry->texture->id = mTexture->id;