Merge "Delay the transition to AOD1 if udfps is activated" into sc-dev
This commit is contained in:
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Android (Google) Code Review
commit
9a66f8324b
@@ -786,7 +786,7 @@ public class AuthController extends SystemUI implements CommandQueue.Callbacks,
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.build(sensorIds, credentialAllowed, mFpProps, mFaceProps);
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}
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interface Callback {
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public interface Callback {
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/**
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* Called when authenticators are registered. If authenticators are already
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* registered before this call, this callback will never be triggered.
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@@ -213,6 +213,14 @@ public class DozeLog implements Dumpable {
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mLogger.logStateChangedSent(state);
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}
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/**
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* Appends display state delayed by UDFPS event to the logs
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* @param delayedDisplayState the display screen state that was delayed
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*/
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public void traceDisplayStateDelayedByUdfps(int delayedDisplayState) {
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mLogger.logDisplayStateDelayedByUdfps(delayedDisplayState);
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}
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/**
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* Appends display state changed event to the logs
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* @param displayState new DozeMachine state
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@@ -160,6 +160,14 @@ class DozeLogger @Inject constructor(
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})
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}
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fun logDisplayStateDelayedByUdfps(delayedDisplayState: Int) {
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buffer.log(TAG, INFO, {
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str1 = Display.stateToString(delayedDisplayState)
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}, {
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"Delaying display state change to: $str1 due to UDFPS activity"
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})
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}
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fun logDisplayStateChanged(displayState: Int) {
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buffer.log(TAG, INFO, {
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str1 = Display.stateToString(displayState)
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@@ -26,6 +26,11 @@ import android.os.Handler;
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import android.util.Log;
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import android.view.Display;
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import androidx.annotation.Nullable;
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import com.android.keyguard.KeyguardUpdateMonitor;
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import com.android.systemui.biometrics.AuthController;
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import com.android.systemui.biometrics.UdfpsController;
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import com.android.systemui.dagger.qualifiers.Main;
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import com.android.systemui.doze.dagger.DozeScope;
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import com.android.systemui.doze.dagger.WrappedService;
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@@ -34,6 +39,7 @@ import com.android.systemui.util.wakelock.SettableWakeLock;
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import com.android.systemui.util.wakelock.WakeLock;
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import javax.inject.Inject;
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import javax.inject.Provider;
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/**
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* Controls the screen when dozing.
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@@ -56,23 +62,61 @@ public class DozeScreenState implements DozeMachine.Part {
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*/
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public static final int ENTER_DOZE_HIDE_WALLPAPER_DELAY = 2500;
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/**
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* Add an extra delay to the transition to DOZE when udfps is current activated before
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* the display state transitions from ON => DOZE.
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*/
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public static final int UDFPS_DISPLAY_STATE_DELAY = 1200;
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private final DozeMachine.Service mDozeService;
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private final Handler mHandler;
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private final Runnable mApplyPendingScreenState = this::applyPendingScreenState;
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private final DozeParameters mParameters;
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private final DozeHost mDozeHost;
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private final AuthController mAuthController;
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private final Provider<UdfpsController> mUdfpsControllerProvider;
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@Nullable private UdfpsController mUdfpsController;
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private final DozeLog mDozeLog;
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private int mPendingScreenState = Display.STATE_UNKNOWN;
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private SettableWakeLock mWakeLock;
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@Inject
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public DozeScreenState(@WrappedService DozeMachine.Service service, @Main Handler handler,
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DozeHost host, DozeParameters parameters, WakeLock wakeLock) {
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public DozeScreenState(
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@WrappedService DozeMachine.Service service,
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@Main Handler handler,
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DozeHost host,
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DozeParameters parameters,
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WakeLock wakeLock,
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AuthController authController,
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Provider<UdfpsController> udfpsControllerProvider,
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DozeLog dozeLog) {
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mDozeService = service;
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mHandler = handler;
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mParameters = parameters;
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mDozeHost = host;
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mWakeLock = new SettableWakeLock(wakeLock, TAG);
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mAuthController = authController;
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mUdfpsControllerProvider = udfpsControllerProvider;
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mDozeLog = dozeLog;
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updateUdfpsController();
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if (mUdfpsController == null) {
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mAuthController.addCallback(new AuthController.Callback() {
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@Override
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public void onAllAuthenticatorsRegistered() {
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updateUdfpsController();
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}
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});
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}
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}
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private void updateUdfpsController() {
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if (mAuthController.isUdfpsEnrolled(KeyguardUpdateMonitor.getCurrentUser())) {
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mUdfpsController = mUdfpsControllerProvider.get();
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} else {
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mUdfpsController = null;
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}
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}
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@Override
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@@ -110,21 +154,28 @@ public class DozeScreenState implements DozeMachine.Part {
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mPendingScreenState = screenState;
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// Delay screen state transitions even longer while animations are running.
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boolean shouldDelayTransition = newState == DOZE_AOD
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boolean shouldDelayTransitionEnteringDoze = newState == DOZE_AOD
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&& mParameters.shouldControlScreenOff() && !turningOn;
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if (shouldDelayTransition) {
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// Delay screen state transition longer if UDFPS is actively authenticating a fp
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boolean shouldDelayTransitionForUDFPS = newState == DOZE_AOD
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&& mUdfpsController != null && mUdfpsController.isFingerDown();
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if (shouldDelayTransitionEnteringDoze || shouldDelayTransitionForUDFPS) {
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mWakeLock.setAcquired(true);
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}
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if (!messagePending) {
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if (DEBUG) {
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Log.d(TAG, "Display state changed to " + screenState + " delayed by "
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+ (shouldDelayTransition ? ENTER_DOZE_DELAY : 1));
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+ (shouldDelayTransitionEnteringDoze ? ENTER_DOZE_DELAY : 1));
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}
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if (shouldDelayTransition) {
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if (shouldDelayTransitionEnteringDoze) {
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mHandler.postDelayed(mApplyPendingScreenState, ENTER_DOZE_DELAY);
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} else if (shouldDelayTransitionForUDFPS) {
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mDozeLog.traceDisplayStateDelayedByUdfps(mPendingScreenState);
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mHandler.postDelayed(mApplyPendingScreenState, UDFPS_DISPLAY_STATE_DELAY);
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} else {
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mHandler.post(mApplyPendingScreenState);
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}
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@@ -139,6 +190,12 @@ public class DozeScreenState implements DozeMachine.Part {
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}
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private void applyPendingScreenState() {
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if (mUdfpsController != null && mUdfpsController.isFingerDown()) {
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mDozeLog.traceDisplayStateDelayedByUdfps(mPendingScreenState);
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mHandler.postDelayed(mApplyPendingScreenState, UDFPS_DISPLAY_STATE_DELAY);
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return;
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}
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applyScreenState(mPendingScreenState);
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mPendingScreenState = Display.STATE_UNKNOWN;
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}
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@@ -21,6 +21,7 @@ import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_DOCKED;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_PAUSED;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_AOD_PAUSING;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSE_DONE;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_PULSING;
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import static com.android.systemui.doze.DozeMachine.State.DOZE_REQUEST_PULSE;
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import static com.android.systemui.doze.DozeMachine.State.FINISH;
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@@ -34,6 +35,7 @@ import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertThat;
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import static org.junit.Assert.assertTrue;
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import static org.mockito.ArgumentMatchers.eq;
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import static org.mockito.Mockito.anyInt;
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import static org.mockito.Mockito.doAnswer;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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@@ -45,6 +47,8 @@ import androidx.test.filters.SmallTest;
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import androidx.test.runner.AndroidJUnit4;
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import com.android.systemui.SysuiTestCase;
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import com.android.systemui.biometrics.AuthController;
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import com.android.systemui.biometrics.UdfpsController;
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import com.android.systemui.statusbar.phone.DozeParameters;
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import com.android.systemui.util.wakelock.WakeLockFake;
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import com.android.systemui.utils.os.FakeHandler;
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@@ -56,6 +60,8 @@ import org.mockito.ArgumentCaptor;
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import org.mockito.Mock;
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import org.mockito.MockitoAnnotations;
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import javax.inject.Provider;
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@RunWith(AndroidJUnit4.class)
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@SmallTest
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public class DozeScreenStateTest extends SysuiTestCase {
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@@ -68,17 +74,29 @@ public class DozeScreenStateTest extends SysuiTestCase {
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private DozeParameters mDozeParameters;
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private WakeLockFake mWakeLock;
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private DozeScreenState mScreen;
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@Mock
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private Provider<UdfpsController> mUdfpsControllerProvider;
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@Mock
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private AuthController mAuthController;
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@Mock
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private UdfpsController mUdfpsController;
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@Mock
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private DozeLog mDozeLog;
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@Before
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public void setUp() throws Exception {
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MockitoAnnotations.initMocks(this);
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when(mDozeParameters.getDisplayNeedsBlanking()).thenReturn(true);
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when(mDozeParameters.getAlwaysOn()).thenReturn(true);
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when(mUdfpsControllerProvider.get()).thenReturn(mUdfpsController);
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when(mAuthController.isUdfpsEnrolled(anyInt())).thenReturn(true);
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when(mUdfpsController.isFingerDown()).thenReturn(false);
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mServiceFake = new DozeServiceFake();
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mHandlerFake = new FakeHandler(Looper.getMainLooper());
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mWakeLock = new WakeLockFake();
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mScreen = new DozeScreenState(mServiceFake, mHandlerFake, mDozeHost, mDozeParameters,
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mWakeLock);
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mWakeLock, mAuthController, mUdfpsControllerProvider, mDozeLog);
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}
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@Test
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@@ -233,4 +251,56 @@ public class DozeScreenStateTest extends SysuiTestCase {
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assertEquals(Display.STATE_OFF, mServiceFake.screenState);
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}
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@Test
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public void testDelayEnterDozeScreenState_whenUdfpsFingerDown() {
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// GIVEN AOD is initialized
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when(mDozeParameters.shouldControlScreenOff()).thenReturn(true);
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mHandlerFake.setMode(QUEUEING);
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mScreen.transitionTo(UNINITIALIZED, INITIALIZED);
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mHandlerFake.dispatchQueuedMessages();
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mScreen.transitionTo(INITIALIZED, DOZE_AOD);
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// WHEN udfps is activated (fingerDown)
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when(mUdfpsController.isFingerDown()).thenReturn(true);
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mHandlerFake.dispatchQueuedMessages();
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// THEN the display screen state doesn't immediately change
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assertEquals(Display.STATE_ON, mServiceFake.screenState);
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// WHEN udfpsController finger is no longer down and the queued messages are run
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when(mUdfpsController.isFingerDown()).thenReturn(false);
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mHandlerFake.dispatchQueuedMessages();
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// THEN the display screen state will change
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assertEquals(Display.STATE_DOZE_SUSPEND, mServiceFake.screenState);
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}
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@Test
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public void testDelayExitPulsingScreenState_whenUdfpsFingerDown() {
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// GIVEN we're pulsing
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when(mDozeParameters.shouldControlScreenOff()).thenReturn(true);
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mHandlerFake.setMode(QUEUEING);
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mScreen.transitionTo(UNINITIALIZED, INITIALIZED);
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mScreen.transitionTo(INITIALIZED, DOZE_AOD);
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mScreen.transitionTo(DOZE_AOD, DOZE_REQUEST_PULSE);
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mScreen.transitionTo(DOZE_REQUEST_PULSE, DOZE_PULSING);
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mScreen.transitionTo(DOZE_PULSING, DOZE_PULSE_DONE);
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mHandlerFake.dispatchQueuedMessages();
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// WHEN udfps is activated while are transitioning back to DOZE_AOD
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mScreen.transitionTo(DOZE_PULSE_DONE, DOZE_AOD);
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when(mUdfpsController.isFingerDown()).thenReturn(true);
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mHandlerFake.dispatchQueuedMessages();
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// THEN the display screen state doesn't immediately change
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assertEquals(Display.STATE_ON, mServiceFake.screenState);
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// WHEN udfpsController finger is no longer down and the queued messages are run
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when(mUdfpsController.isFingerDown()).thenReturn(false);
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mHandlerFake.dispatchQueuedMessages();
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// THEN the display screen state will change
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assertEquals(Display.STATE_DOZE_SUSPEND, mServiceFake.screenState);
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}
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}
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