audio service: simplify becoming noisy intent logic
Simplify and fix the logic deciding if AudioManager.ACTION_AUDIO_BECOMING_NOISY intent should be broadcast when a device is disconnected. Bug: 37308922 Test: verify music stops when disconnecting a wired or BT A2DP headset and it is the only device connected. Verify music doesn't stop when disconnecting a wired or BT A2DP headset and they are both connected. Change-Id: Iba5885697d37a2f3d23dfc013623e2fbec173998
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@@ -5156,7 +5156,9 @@ public class AudioService extends IAudioService.Stub
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}
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// Devices which removal triggers intent ACTION_AUDIO_BECOMING_NOISY. The intent is only
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// sent if none of these devices is connected.
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// sent if:
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// - none of these devices are connected anymore after one is disconnected AND
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// - the device being disconnected is actually used for music.
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// Access synchronized on mConnectedDevices
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int mBecomingNoisyIntentDevices =
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AudioSystem.DEVICE_OUT_WIRED_HEADSET | AudioSystem.DEVICE_OUT_WIRED_HEADPHONE |
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@@ -5177,7 +5179,8 @@ public class AudioService extends IAudioService.Stub
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devices |= dev;
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}
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}
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if (devices == device) {
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int musicDevice = getDeviceForStream(AudioSystem.STREAM_MUSIC);
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if ((device == musicDevice) && (device == devices)) {
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sendMsg(mAudioHandler,
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MSG_BROADCAST_AUDIO_BECOMING_NOISY,
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SENDMSG_REPLACE,
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@@ -5796,25 +5799,9 @@ public class AudioService extends IAudioService.Stub
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// Must be called synchronized on mConnectedDevices
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private void setForceUseInt_SyncDevices(int usage, int config) {
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switch (usage) {
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case AudioSystem.FOR_MEDIA:
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if (config == AudioSystem.FORCE_NO_BT_A2DP) {
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mBecomingNoisyIntentDevices &= ~AudioSystem.DEVICE_OUT_ALL_A2DP;
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} else { // config == AudioSystem.FORCE_NONE
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mBecomingNoisyIntentDevices |= AudioSystem.DEVICE_OUT_ALL_A2DP;
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}
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sendMsg(mAudioHandler, MSG_REPORT_NEW_ROUTES,
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SENDMSG_NOOP, 0, 0, null, 0);
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break;
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case AudioSystem.FOR_DOCK:
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if (config == AudioSystem.FORCE_ANALOG_DOCK) {
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mBecomingNoisyIntentDevices |= AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
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} else { // config == AudioSystem.FORCE_NONE
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mBecomingNoisyIntentDevices &= ~AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
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}
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break;
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default:
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// usage doesn't affect the broadcast of ACTION_AUDIO_BECOMING_NOISY
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if (usage == AudioSystem.FOR_MEDIA) {
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sendMsg(mAudioHandler, MSG_REPORT_NEW_ROUTES,
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SENDMSG_NOOP, 0, 0, null, 0);
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}
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AudioSystem.setForceUse(usage, config);
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}
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