audio service: simplify becoming noisy intent logic

Simplify and fix the logic deciding if AudioManager.ACTION_AUDIO_BECOMING_NOISY
intent should be broadcast when a device is disconnected.

Bug: 37308922
Test: verify music stops when disconnecting a wired or BT A2DP headset
  and it is the only device connected.
  Verify music doesn't stop when disconnecting a wired or BT A2DP headset
  and they are both connected.

Change-Id: Iba5885697d37a2f3d23dfc013623e2fbec173998
This commit is contained in:
Eric Laurent
2017-04-18 18:20:56 -07:00
parent ab16ea9094
commit 9a5b262330

View File

@@ -5156,7 +5156,9 @@ public class AudioService extends IAudioService.Stub
}
// Devices which removal triggers intent ACTION_AUDIO_BECOMING_NOISY. The intent is only
// sent if none of these devices is connected.
// sent if:
// - none of these devices are connected anymore after one is disconnected AND
// - the device being disconnected is actually used for music.
// Access synchronized on mConnectedDevices
int mBecomingNoisyIntentDevices =
AudioSystem.DEVICE_OUT_WIRED_HEADSET | AudioSystem.DEVICE_OUT_WIRED_HEADPHONE |
@@ -5177,7 +5179,8 @@ public class AudioService extends IAudioService.Stub
devices |= dev;
}
}
if (devices == device) {
int musicDevice = getDeviceForStream(AudioSystem.STREAM_MUSIC);
if ((device == musicDevice) && (device == devices)) {
sendMsg(mAudioHandler,
MSG_BROADCAST_AUDIO_BECOMING_NOISY,
SENDMSG_REPLACE,
@@ -5796,25 +5799,9 @@ public class AudioService extends IAudioService.Stub
// Must be called synchronized on mConnectedDevices
private void setForceUseInt_SyncDevices(int usage, int config) {
switch (usage) {
case AudioSystem.FOR_MEDIA:
if (config == AudioSystem.FORCE_NO_BT_A2DP) {
mBecomingNoisyIntentDevices &= ~AudioSystem.DEVICE_OUT_ALL_A2DP;
} else { // config == AudioSystem.FORCE_NONE
mBecomingNoisyIntentDevices |= AudioSystem.DEVICE_OUT_ALL_A2DP;
}
sendMsg(mAudioHandler, MSG_REPORT_NEW_ROUTES,
SENDMSG_NOOP, 0, 0, null, 0);
break;
case AudioSystem.FOR_DOCK:
if (config == AudioSystem.FORCE_ANALOG_DOCK) {
mBecomingNoisyIntentDevices |= AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
} else { // config == AudioSystem.FORCE_NONE
mBecomingNoisyIntentDevices &= ~AudioSystem.DEVICE_OUT_ANLG_DOCK_HEADSET;
}
break;
default:
// usage doesn't affect the broadcast of ACTION_AUDIO_BECOMING_NOISY
if (usage == AudioSystem.FOR_MEDIA) {
sendMsg(mAudioHandler, MSG_REPORT_NEW_ROUTES,
SENDMSG_NOOP, 0, 0, null, 0);
}
AudioSystem.setForceUse(usage, config);
}