Fixed AudioFlinger not always pausing tracks

If the pause request is received before the AudioTrack buffer was
completelly filled and the track ready for mixing, the pause is
not executed: the track just underruns and stays in pausing state.

The fix consists in considering the track ready for mixing immediately
if pausing.

Change-Id: Ia6cb4703fee2126e41011a6400ea8eeb3a3e5456
This commit is contained in:
Eric Laurent
2010-10-05 14:41:42 -07:00
parent b9a40068b5
commit 9a30fc13f5

View File

@@ -1715,7 +1715,7 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track
// The first time a track is added we wait
// for all its buffers to be filled before processing it
mAudioMixer->setActiveTrack(track->name());
if (cblk->framesReady() && (track->isReady() || track->isStopped()) &&
if (cblk->framesReady() && track->isReady() &&
!track->isPaused() && !track->isTerminated())
{
//LOGV("track %d u=%08x, s=%08x [OK] on thread %p", track->name(), cblk->user, cblk->server, this);
@@ -2231,7 +2231,7 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
// The first time a track is added we wait
// for all its buffers to be filled before processing it
if (cblk->framesReady() && (track->isReady() || track->isStopped()) &&
if (cblk->framesReady() && track->isReady() &&
!track->isPaused() && !track->isTerminated())
{
//LOGV("track %d u=%08x, s=%08x [OK]", track->name(), cblk->user, cblk->server);
@@ -3039,7 +3039,7 @@ getNextBuffer_exit:
}
bool AudioFlinger::PlaybackThread::Track::isReady() const {
if (mFillingUpStatus != FS_FILLING) return true;
if (mFillingUpStatus != FS_FILLING || isStopped() || isPausing()) return true;
if (mCblk->framesReady() >= mCblk->frameCount ||
(mCblk->flags & CBLK_FORCEREADY_MSK)) {