Merge "Remove a seam from media TTT ripple." into tm-qpr-dev am: 55f11aac91 am: 97cbc5302c

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/21308441

Change-Id: Idcd3ebfcff02f6d2cb5e51747de99b121baa9440
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Yein Jo
2023-02-07 22:29:25 +00:00
committed by Automerger Merge Worker
2 changed files with 9 additions and 3 deletions

View File

@@ -82,7 +82,7 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
vec2 p_distorted = distort(p, in_time, in_distort_radial, in_distort_xy);
float radius = in_size.x * 0.5;
float sparkleRing = soften(circleRing(p_distorted-in_center, radius), in_blur);
float inside = soften(sdCircle(p_distorted-in_center, radius * 1.2), in_blur);
float inside = soften(sdCircle(p_distorted-in_center, radius * 1.25), in_blur);
float sparkle = sparkles(p - mod(p, in_pixelDensity * 0.8), in_time * 0.00175)
* (1.-sparkleRing) * in_fadeSparkle;

View File

@@ -119,13 +119,19 @@ class ReceiverChipRippleView(context: Context?, attrs: AttributeSet?) : RippleVi
private fun removeRippleFill() {
with(rippleShader) {
// Set back to default because we modified them in [setupRippleFadeParams].
baseRingFadeParams.fadeOutStart = RippleShader.DEFAULT_BASE_RING_FADE_OUT_START
baseRingFadeParams.fadeOutEnd = RippleShader.DEFAULT_FADE_OUT_END
centerFillFadeParams.fadeInStart = RippleShader.DEFAULT_FADE_IN_START
centerFillFadeParams.fadeInEnd = RippleShader.DEFAULT_CENTER_FILL_FADE_IN_END
centerFillFadeParams.fadeOutStart = RippleShader.DEFAULT_CENTER_FILL_FADE_OUT_START
centerFillFadeParams.fadeOutEnd = RippleShader.DEFAULT_CENTER_FILL_FADE_OUT_END
// To avoid a seam showing up, we should match either:
// 1. baseRingFadeParams#fadeInEnd and centerFillFadeParams#fadeOutStart
// 2. baseRingFadeParams#fadeOutStart and centerFillFadeOutStart
// Here we go with 1 to fade in the centerFill faster.
centerFillFadeParams.fadeOutStart = baseRingFadeParams.fadeInEnd
centerFillFadeParams.fadeOutEnd = RippleShader.DEFAULT_FADE_OUT_END
}
}