Audio: SpatializerHelper: fix native audio server death handling
Make sure that the native spatializer interface reference if cleared when the native audio server dies so that is is properly re-created by SpatializerHelper.init(). Bug: 224701940 Test: enable spatial audio and kill native audio server Change-Id: Ib409e35f6aee9c149d6a998878f53209d74c54ad
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@@ -176,6 +176,7 @@ public class SpatializerHelper {
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*/
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synchronized void reset(boolean featureEnabled) {
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Log.i(TAG, "Resetting");
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releaseSpat();
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mState = STATE_UNINITIALIZED;
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mSpatLevel = Spatializer.SPATIALIZER_IMMERSIVE_LEVEL_NONE;
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mCapableSpatLevel = Spatializer.SPATIALIZER_IMMERSIVE_LEVEL_NONE;
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@@ -517,10 +518,10 @@ public class SpatializerHelper {
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try {
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mSpat.registerHeadTrackingCallback(null);
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mSpat.release();
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mSpat = null;
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} catch (RemoteException e) {
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Log.e(TAG, "Can't set release spatializer cleanly", e);
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}
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mSpat = null;
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}
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}
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