Audio: SpatializerHelper: fix native audio server death handling

Make sure that the native spatializer interface reference
if cleared when the native audio server dies so that is is properly
re-created by SpatializerHelper.init().

Bug: 224701940
Test: enable spatial audio and kill native audio server
Change-Id: Ib409e35f6aee9c149d6a998878f53209d74c54ad
This commit is contained in:
Eric Laurent
2022-02-08 14:59:52 +01:00
parent adc12a6263
commit 99c61c6bd1

View File

@@ -176,6 +176,7 @@ public class SpatializerHelper {
*/
synchronized void reset(boolean featureEnabled) {
Log.i(TAG, "Resetting");
releaseSpat();
mState = STATE_UNINITIALIZED;
mSpatLevel = Spatializer.SPATIALIZER_IMMERSIVE_LEVEL_NONE;
mCapableSpatLevel = Spatializer.SPATIALIZER_IMMERSIVE_LEVEL_NONE;
@@ -517,10 +518,10 @@ public class SpatializerHelper {
try {
mSpat.registerHeadTrackingCallback(null);
mSpat.release();
mSpat = null;
} catch (RemoteException e) {
Log.e(TAG, "Can't set release spatializer cleanly", e);
}
mSpat = null;
}
}