Merge "PixelCopy: align with legacy GLConsumer::computeTransformMatrix" into tm-qpr-dev
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Android (Google) Code Review
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98ae6356d0
@@ -90,11 +90,36 @@ CopyResult Readback::copySurfaceInto(ANativeWindow* window, const Rect& inSrcRec
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SkRect srcRect = inSrcRect.toSkRect();
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SkRect imageSrcRect =
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SkRect::MakeLTRB(cropRect.left, cropRect.top, cropRect.right, cropRect.bottom);
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if (imageSrcRect.isEmpty()) {
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imageSrcRect = SkRect::MakeIWH(description.width, description.height);
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SkRect imageSrcRect = SkRect::MakeIWH(description.width, description.height);
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SkISize imageWH = SkISize::Make(description.width, description.height);
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if (cropRect.left < cropRect.right && cropRect.top < cropRect.bottom) {
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imageSrcRect =
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SkRect::MakeLTRB(cropRect.left, cropRect.top, cropRect.right, cropRect.bottom);
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imageWH = SkISize::Make(cropRect.right - cropRect.left, cropRect.bottom - cropRect.top);
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// Chroma channels of YUV420 images are subsampled we may need to shrink the crop region by
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// a whole texel on each side. Since skia still adds its own 0.5 inset, we apply an
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// additional 0.5 inset. See GLConsumer::computeTransformMatrix for details.
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float shrinkAmount = 0.0f;
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switch (description.format) {
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// Use HAL formats since some AHB formats are only available in vndk
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case HAL_PIXEL_FORMAT_YCBCR_420_888:
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case HAL_PIXEL_FORMAT_YV12:
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case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
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shrinkAmount = 0.5f;
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break;
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default:
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break;
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}
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// Shrink the crop if it has more than 1-px and differs from the buffer size.
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if (imageWH.width() > 1 && imageWH.width() < (int32_t)description.width)
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imageSrcRect = imageSrcRect.makeInset(shrinkAmount, 0);
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if (imageWH.height() > 1 && imageWH.height() < (int32_t)description.height)
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imageSrcRect = imageSrcRect.makeInset(0, shrinkAmount);
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}
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ALOGV("imageSrcRect = " RECT_STRING, SK_RECT_ARGS(imageSrcRect));
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// Represents the "logical" width/height of the texture. That is, the dimensions of the buffer
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@@ -153,7 +178,7 @@ CopyResult Readback::copySurfaceInto(ANativeWindow* window, const Rect& inSrcRec
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*/
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SkMatrix m;
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const SkRect imageDstRect = SkRect::MakeIWH(imageSrcRect.width(), imageSrcRect.height());
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const SkRect imageDstRect = SkRect::Make(imageWH);
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const float px = imageDstRect.centerX();
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const float py = imageDstRect.centerY();
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if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
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