Fix surfaceInset adjustment.

surfaceInsets are relative and have the same
sign direction for left/top/right/bottom. This means
we want to subtract the left/top insets and add the
right/bottom in order to expand the surface. The current code
is adding the left/right insets before adding them to the right,
while still subtracting from the left. This ends up expanding the
surface by 3*inset pixels instead of 2*inset pixels.

Bug: 28368990
Change-Id: I6495e39283c7d2494c962f89e95672c5f1f6e1cd
This commit is contained in:
Robert Carr
2016-04-26 20:44:30 -07:00
parent 97ef0e77af
commit 9848c84d02

View File

@@ -820,8 +820,8 @@ class WindowStateAnimator {
// Adjust for surface insets.
mTmpSize.left -= scale * attrs.surfaceInsets.left;
mTmpSize.top -= scale * attrs.surfaceInsets.top;
mTmpSize.right += scale * (attrs.surfaceInsets.left + attrs.surfaceInsets.right);
mTmpSize.bottom += scale * (attrs.surfaceInsets.top + attrs.surfaceInsets.bottom);
mTmpSize.right += scale * attrs.surfaceInsets.right;
mTmpSize.bottom += scale * attrs.surfaceInsets.bottom;
}
boolean hasSurface() {