Merge "Support for stencil clipping in layers"

This commit is contained in:
Chris Craik
2016-01-05 18:33:54 +00:00
committed by Android (Google) Code Review
5 changed files with 65 additions and 28 deletions

View File

@@ -60,10 +60,18 @@ void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const
}
void BakedOpRenderer::endLayer() {
mRenderTarget.offscreenBuffer->updateMeshFromRegion();
mRenderTarget.offscreenBuffer = nullptr;
if (mRenderTarget.stencil) {
// if stencil was used for clipping, detach it and return it to pool
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "glfbrb endlayer failed");
mCaches.renderBufferCache.put(mRenderTarget.stencil);
mRenderTarget.stencil = nullptr;
}
mRenderTarget.lastStencilClip = nullptr;
mRenderTarget.offscreenBuffer->updateMeshFromRegion();
mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
@@ -75,7 +83,6 @@ void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& re
LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
mRenderState.bindFramebuffer(0);
setViewport(width, height);
mCaches.clearGarbage();
if (!mOpaque) {
clearColorBuffer(repaintRect);
@@ -113,6 +120,7 @@ void BakedOpRenderer::endFrame(const Rect& repaintRect) {
mRenderState.stencil().disable();
}
mCaches.clearGarbage();
mCaches.pathCache.trim();
mCaches.tessellationCache.trim();
@@ -232,28 +240,45 @@ void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* cli
mRenderState.scissor().setEnabled(clip != nullptr);
if (clip) {
mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
if (CC_LIKELY(!Properties::debugOverdraw)) {
// only modify stencil mode and content when it's not used for overdraw visualization
if (CC_UNLIKELY(clip->mode != ClipMode::Rectangle)) {
// NOTE: this pointer check is only safe for non-rect clips,
// since rect clips may be created on the stack
if (mRenderTarget.lastStencilClip != clip) {
// Stencil needed, but current stencil isn't up to date
mRenderTarget.lastStencilClip = clip;
}
if (mRenderTarget.offscreenBuffer) {
LOG_ALWAYS_FATAL("prepare layer stencil");
}
if (CC_LIKELY(!Properties::debugOverdraw)) {
// only modify stencil mode and content when it's not used for overdraw visualization
if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
// NOTE: this pointer check is only safe for non-rect clips,
// since rect clips may be created on the stack
if (mRenderTarget.lastStencilClip != clip) {
// Stencil needed, but current stencil isn't up to date
mRenderTarget.lastStencilClip = clip;
if (clip->mode == ClipMode::RectangleList) {
setupStencilRectList(clip);
} else {
setupStencilRegion(clip);
}
if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
mRenderTarget.stencil = mCaches.renderBufferCache.get(
Stencil::getLayerStencilFormat(),
layer->texture.width, layer->texture.height);
// stencil is bound + allocated - associate it with current FBO
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, mRenderTarget.stencil->getName());
}
if (clip->mode == ClipMode::RectangleList) {
setupStencilRectList(clip);
} else {
setupStencilRegion(clip);
}
} else {
mRenderState.stencil().disable();
// stencil is up to date - just need to ensure it's enabled (since an unclipped
// or scissor-only clipped op may have been drawn, disabling the stencil)
int incrementThreshold = 0;
if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
incrementThreshold = rectList.getTransformedRectanglesCount();
}
mRenderState.stencil().enableTest(incrementThreshold);
}
} else {
// either scissor or no clip, so disable stencil test
mRenderState.stencil().disable();
}
}

View File

@@ -95,12 +95,24 @@ private:
// render target state - setup by start/end layer/frame
// only valid to use in between start/end pairs.
struct {
// If not drawing to a layer: fbo = 0, offscreenBuffer = null,
// Otherwise these refer to currently painting layer's state
GLuint frameBufferId = 0;
OffscreenBuffer* offscreenBuffer = nullptr;
// Used when drawing to a layer and using stencil clipping. otherwise null.
RenderBuffer* stencil = nullptr;
// value representing the ClipRectList* or ClipRegion* currently stored in
// the stencil of the current render target
const ClipBase* lastStencilClip = nullptr;
// Size of renderable region in current render target - for layers, may not match actual
// bounds of FBO texture. offscreenBuffer->texture has this information.
uint32_t viewportWidth = 0;
uint32_t viewportHeight = 0;
Matrix4 orthoMatrix;
const ClipBase* lastStencilClip = nullptr;
} mRenderTarget;
const LightInfo mLightInfo;

View File

@@ -78,7 +78,7 @@ GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementC
mOutGlop->mesh.vertices = {
vbo,
VertexAttribFlags::TextureCoord,
nullptr, nullptr, nullptr,
nullptr, (const void*) kMeshTextureOffset, nullptr,
kTextureVertexStride };
mOutGlop->mesh.elementCount = elementCount;
return *this;

View File

@@ -391,9 +391,9 @@ struct LayerOp : RecordedOp {
LayerOp(BASE_PARAMS, OffscreenBuffer** layerHandle)
: SUPER_PAINTLESS(LayerOp)
, layerHandle(layerHandle)
, alpha(paint->getAlpha() / 255.0f)
, alpha(paint ? paint->getAlpha() / 255.0f : 1.0f)
, mode(PaintUtils::getXfermodeDirect(paint))
, colorFilter(paint->getColorFilter())
, colorFilter(paint ? paint->getColorFilter() : nullptr)
, destroy(true) {}
LayerOp(RenderNode& node)

View File

@@ -30,8 +30,6 @@ public:
sp<RenderNode> card;
void createContent(int width, int height, TestCanvas& canvas) override {
canvas.drawColor(Color::White, SkXfermode::kSrcOver_Mode);
canvas.insertReorderBarrier(true);
card = TestUtils::createNode(0, 0, 200, 400,
[](RenderProperties& props, TestCanvas& canvas) {
canvas.save(SkCanvas::kMatrixClip_SaveFlag);
@@ -53,10 +51,12 @@ public:
canvas.drawColor(Color::Red_500, SkXfermode::kSrcOver_Mode);
}
canvas.restore();
// put on a layer, to test stencil attachment
props.mutateLayerProperties().setType(LayerType::RenderLayer);
props.setAlpha(0.9f);
});
canvas.drawRenderNode(card.get());
canvas.insertReorderBarrier(false);
}
void doFrame(int frameNr) override {
int curFrame = frameNr % 150;