Add SPLIT_TOUCH to UdfpsView
So non-first touches go to the UdfpsView. This makes it easier to authenticate. Test: manually try multi-touch UDFPS Fixes: 203086896 Change-Id: I9ff954d21bc027d18c530a8b7799fef0e902c4c9
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@@ -583,7 +583,7 @@ public class UdfpsController implements DozeReceiver {
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mCoreLayoutParams = new WindowManager.LayoutParams(
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WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG,
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Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS,
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0 /* flags set in computeLayoutParams() */,
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PixelFormat.TRANSLUCENT);
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mCoreLayoutParams.setTitle(TAG);
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mCoreLayoutParams.setFitInsetsTypes(0);
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@@ -678,7 +678,8 @@ public class UdfpsController implements DozeReceiver {
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final int paddingX = animation != null ? animation.getPaddingX() : 0;
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final int paddingY = animation != null ? animation.getPaddingY() : 0;
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mCoreLayoutParams.flags = Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS;
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mCoreLayoutParams.flags = Utils.FINGERPRINT_OVERLAY_LAYOUT_PARAM_FLAGS
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| WindowManager.LayoutParams.FLAG_SPLIT_TOUCH;
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if (animation != null && animation.listenForTouchesOutsideView()) {
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mCoreLayoutParams.flags |= WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH;
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}
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