Merge "CanvasContext::draw: flushAndSubmit when not drawing" into sc-dev am: 1171be085c
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15481327 Change-Id: Ib93701690a3333a4ee54ea1cdc4ad5e48ab52259
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Automerger Merge Worker
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973eac4b05
@@ -482,6 +482,12 @@ nsecs_t CanvasContext::draw() {
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if (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw()) {
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if (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw()) {
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mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
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mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
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if (auto grContext = getGrContext()) {
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// Submit to ensure that any texture uploads complete and Skia can
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// free its staging buffers.
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grContext->flushAndSubmit();
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}
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// Notify the callbacks, even if there's nothing to draw so they aren't waiting
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// Notify the callbacks, even if there's nothing to draw so they aren't waiting
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// indefinitely
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// indefinitely
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waitOnFences();
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waitOnFences();
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