Work around build break in layoutlib.
Bug: 6413563 Change-Id: Ia7101fba87f3784fd8159c75e4289f642913d099
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@@ -84,20 +84,22 @@ public abstract class AnimationThread extends Thread {
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public void run() {
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Bridge.prepareThread();
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try {
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/* FIXME: The ANIMATION_FRAME message no longer exists. Instead, the
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* animation timing loop is completely based on a Choreographer objects
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* that schedules animation and drawing frames. The animation handler is
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* no longer even a handler; it is just a Runnable enqueued on the Choreographer.
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Handler_Delegate.setCallback(new IHandlerCallback() {
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@Override
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public void sendMessageAtTime(Handler handler, Message msg, long uptimeMillis) {
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if (msg.what == ValueAnimator.ANIMATION_START /*||
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FIXME: The ANIMATION_FRAME message no longer exists. Instead,
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the animation timing loop is based on a Choreographer object
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that schedules animation and drawing frames.
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msg.what == ValueAnimator.ANIMATION_FRAME*/) {
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if (msg.what == ValueAnimator.ANIMATION_START ||
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msg.what == ValueAnimator.ANIMATION_FRAME) {
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mQueue.add(new MessageBundle(handler, msg, uptimeMillis));
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} else {
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// just ignore.
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}
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}
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});
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*/
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// call out to the pre-animation work, which should start an animation or more.
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Result result = preAnimation();
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