fix issue 1641535: SoundPool should use AudioTrack with shared memory buffer

Enabled USE_SHARED_MEM_BUFFER switch in SoundPool.cpp
This commit is contained in:
Eric Laurent
2009-05-07 03:14:31 -07:00
parent 05d24afb61
commit 9648e4b677

View File

@@ -18,7 +18,8 @@
#define LOG_TAG "SoundPool"
#include <utils/Log.h>
//#define USE_SHARED_MEM_BUFFER
//
#define USE_SHARED_MEM_BUFFER
// XXX needed for timing latency
#include <utils/Timers.h>
@@ -507,10 +508,12 @@ void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftV
frameCount = sample->size()/numChannels/((sample->format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(uint8_t));
}
#ifndef USE_SHARED_MEM_BUFFER
// Ensure minimum audio buffer size in case of short looped sample
if(frameCount < kDefaultBufferCount * bufferFrames) {
frameCount = kDefaultBufferCount * bufferFrames;
}
#endif
AudioTrack* newTrack;