Merge "Fix offset of composeLayerRegion"
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@@ -1009,12 +1009,13 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
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TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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}
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Rect modelRect = Rect(rect.getWidth(), rect.getHeight());
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Glop glop;
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GlopBuilder(mRenderState, mCaches, &glop)
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.setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
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.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
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.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
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.setModelViewOffsetRectSnap(0, 0, rect)
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.setModelViewOffsetRectSnap(rect.left, rect.top, modelRect)
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.setRoundRectClipState(currentSnapshot()->roundRectClipState)
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.build();
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DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
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