Draw a green triangle using OpenGL 2.0 APIs.
This commit is contained in:
@@ -21,8 +21,8 @@
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#include <sys/resource.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/Timers.h>
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@@ -31,144 +31,267 @@
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using namespace android;
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static void printGLString(const char *name, GLenum s)
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{
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fprintf(stderr, "printGLString %s, %d\n", name, s);
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#if 0 // causes hangs
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const char *v = (const char *)glGetString(s);
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int error = glGetError();
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fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
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(unsigned int)v);
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if ((v < (const char*) 0) || (v > (const char*) 0x10000))
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fprintf(stderr, "GL %s = %s\n", name, v);
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else
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fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
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#endif
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static void printGLString(const char *name, GLenum s) {
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// fprintf(stderr, "printGLString %s, %d\n", name, s);
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const char *v = (const char *) glGetString(s);
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// int error = glGetError();
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// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
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// (unsigned int) v);
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// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
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// fprintf(stderr, "GL %s = %s\n", name, v);
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// else
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// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
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fprintf(stderr, "GL %s = %s\n", name, v);
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}
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static const char* eglErrorToString[] = {
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"EGL_SUCCESS", // 0x3000 12288
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"EGL_NOT_INITIALIZED",
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"EGL_BAD_ACCESS", // 0x3002 12290
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"EGL_BAD_ALLOC",
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"EGL_BAD_ATTRIBUTE",
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"EGL_BAD_CONFIG",
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"EGL_BAD_CONTEXT", // 0x3006 12294
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"EGL_BAD_CURRENT_SURFACE",
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"EGL_BAD_DISPLAY",
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"EGL_BAD_MATCH",
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"EGL_BAD_NATIVE_PIXMAP",
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"EGL_BAD_NATIVE_WINDOW",
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"EGL_BAD_PARAMETER", // 0x300c 12300
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"EGL_BAD_SURFACE"
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};
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"EGL_SUCCESS", // 0x3000 12288
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"EGL_NOT_INITIALIZED",
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"EGL_BAD_ACCESS", // 0x3002 12290
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"EGL_BAD_ALLOC", "EGL_BAD_ATTRIBUTE",
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"EGL_BAD_CONFIG",
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"EGL_BAD_CONTEXT", // 0x3006 12294
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"EGL_BAD_CURRENT_SURFACE", "EGL_BAD_DISPLAY", "EGL_BAD_MATCH",
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"EGL_BAD_NATIVE_PIXMAP", "EGL_BAD_NATIVE_WINDOW", "EGL_BAD_PARAMETER", // 0x300c 12300
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"EGL_BAD_SURFACE" };
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static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
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if (returnVal != EGL_TRUE) {
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fprintf(stderr, "%s() returned %d\n", op, returnVal);
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}
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for(EGLint error = eglGetError();
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error != EGL_SUCCESS;
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error = eglGetError()) {
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for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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= eglGetError()) {
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const char* errorString = "unknown";
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if (error >= EGL_SUCCESS && error <= EGL_BAD_SURFACE) {
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errorString = eglErrorToString[error - EGL_SUCCESS];
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}
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op,
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errorString, error);
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, errorString,
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error);
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}
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}
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int main(int argc, char** argv)
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{
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static void checkGlError(const char* op) {
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for (GLint error = glGetError(); error; error
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= glGetError()) {
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fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
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}
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}
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static const char gVertexShader[] = "attribute vec4 vPosition;\n"
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"void main() {\n"
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" gl_Position = vPosition;\n"
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"}\n";
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static const char gFragmentShader[] = "precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
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"}\n";
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GLuint loadShader(GLenum shaderType, const char* pSource) {
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GLuint shader = glCreateShader(shaderType);
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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fprintf(stderr, "Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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}
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return shader;
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}
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
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GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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if (!vertexShader) {
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return 0;
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}
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GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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if (!pixelShader) {
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return 0;
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}
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GLuint program = glCreateProgram();
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if (program) {
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glAttachShader(program, vertexShader);
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checkGlError("glAttachShader");
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glAttachShader(program, pixelShader);
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checkGlError("glAttachShader");
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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fprintf(stderr, "Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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return program;
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}
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GLuint gProgram;
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GLuint gvPositionHandle;
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bool setupGraphics(int w, int h) {
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gProgram = createProgram(gVertexShader, gFragmentShader);
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if (!gProgram) {
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return false;
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}
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gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
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checkGlError("glGetAttribLocation");
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fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
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gvPositionHandle);
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glViewport(0, 0, w, h);
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checkGlError("glViewport");
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return true;
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}
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const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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0.5f, -0.5f };
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void renderFrame() {
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glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
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checkGlError("glClearColor");
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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checkGlError("glClear");
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glUseProgram(gProgram);
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checkGlError("glUseProgram");
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glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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checkGlError("glVertexAttribPointer");
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glEnableVertexAttribArray(gvPositionHandle);
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checkGlError("glEnableVertexAttribArray");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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checkGlError("glDrawArrays");
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}
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int main(int argc, char** argv) {
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EGLBoolean returnValue;
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EGLConfig configs[2];
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EGLint config_count;
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EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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EGLint s_configAttribs[] = {
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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EGLint s_configAttribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE,
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5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE };
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EGLint majorVersion;
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EGLint minorVersion;
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EGLContext context;
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EGLSurface surface;
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EGLint w, h;
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EGLint s_configAttribs2[] =
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{
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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EGLDisplay dpy;
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EGLint majorVersion;
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EGLint minorVersion;
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EGLContext context;
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EGLSurface surface;
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EGLint w, h;
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EGLNativeWindowType window = 0;
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window = android_createDisplaySurface();
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EGLDisplay dpy;
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checkEglError("<init>");
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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if (dpy == EGL_NO_DISPLAY) {
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printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
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return 0;
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}
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returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
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checkEglError("eglInitialize", returnValue);
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fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
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EGLNativeWindowType window = 0;
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window = android_createDisplaySurface();
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returnValue = eglGetConfigs (dpy, configs, 2, &config_count);
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checkEglError("eglGetConfigs", returnValue);
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fprintf(stderr, "Config count: %d\n", config_count);
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for(int i = 0; i < config_count; i++) {
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checkEglError("<init>");
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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if (dpy == EGL_NO_DISPLAY) {
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printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
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return 0;
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}
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returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
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checkEglError("eglInitialize", returnValue);
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fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
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if (returnValue != EGL_TRUE) {
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printf("eglInitialize failed\n");
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return 0;
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}
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returnValue = eglGetConfigs(dpy, configs, 2, &config_count);
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checkEglError("eglGetConfigs", returnValue);
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fprintf(stderr, "Config count: %d\n", config_count);
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for (int i = 0; i < config_count; i++) {
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fprintf(stderr, "%d: 0x%08x\n", i, (unsigned int) configs[i]);
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}
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}
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#if 0
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EGLConfig config;
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EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &config);
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checkEglError("EGLUtils::selectConfigForNativeWindow");
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EGLConfig config;
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EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &config);
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checkEglError("EGLUtils::selectConfigForNativeWindow");
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#else
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int chooseConfigResult = eglChooseConfig(dpy, s_configAttribs, configs, 2, &config_count);
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int chooseConfigResult = eglChooseConfig(dpy, s_configAttribs2, configs, 2,
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&config_count);
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checkEglError("eglChooseConfig", chooseConfigResult);
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if (chooseConfigResult != EGL_TRUE )
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{
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if (chooseConfigResult != EGL_TRUE) {
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printf("eglChooseConfig failed\n");
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return 0;
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return 0;
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}
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#endif
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surface = eglCreateWindowSurface(dpy, configs[0], window, NULL);
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checkEglError("eglCreateWindowSurface");
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if (surface == EGL_NO_SURFACE)
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{
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printf("gelCreateWindowSurface failed.\n");
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return 0;
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}
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EGLint gl2_0Attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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surface = eglCreateWindowSurface(dpy, configs[0], window, NULL);
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checkEglError("eglCreateWindowSurface");
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if (surface == EGL_NO_SURFACE) {
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printf("gelCreateWindowSurface failed.\n");
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return 0;
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}
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EGLint gl2_0Attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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context = eglCreateContext(dpy, configs[0], EGL_NO_CONTEXT, context_attribs);
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checkEglError("eglCreateContext");
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if (context == EGL_NO_CONTEXT)
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{
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context = eglCreateContext(dpy, configs[0], EGL_NO_CONTEXT, context_attribs);
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checkEglError("eglCreateContext");
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if (context == EGL_NO_CONTEXT) {
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printf("eglCreateContext failed\n");
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return 0;
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}
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eglMakeCurrent(dpy, surface, surface, context);
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checkEglError("eglMakeCurrent");
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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checkEglError("eglQuerySurface");
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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checkEglError("eglQuerySurface");
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GLint dim = w<h ? w : h;
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}
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eglMakeCurrent(dpy, surface, surface, context);
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checkEglError("eglMakeCurrent");
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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checkEglError("eglQuerySurface");
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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checkEglError("eglQuerySurface");
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GLint dim = w < h ? w : h;
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fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
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fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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return 0;
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if(!setupGraphics(w, h)) {
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fprintf(stderr, "Could not set up graphics.\n");
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return 0;
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}
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for (;;) {
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renderFrame();
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eglSwapBuffers(dpy, surface);
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}
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return 0;
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}
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Reference in New Issue
Block a user