Merge "Fix shadow radius too large for RS" into nyc-dev

This commit is contained in:
Chris Craik
2016-04-21 17:09:02 +00:00
committed by Android (Google) Code Review
3 changed files with 57 additions and 1 deletions

View File

@@ -247,6 +247,7 @@ LOCAL_SRC_FILES += \
tests/unit/DamageAccumulatorTests.cpp \
tests/unit/DeviceInfoTests.cpp \
tests/unit/FatVectorTests.cpp \
tests/unit/FontRendererTests.cpp \
tests/unit/GlopBuilderTests.cpp \
tests/unit/GpuMemoryTrackerTests.cpp \
tests/unit/GradientCacheTests.cpp \

View File

@@ -689,7 +689,7 @@ bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, cons
void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, float radius) {
uint32_t intRadius = Blur::convertRadiusToInt(radius);
#ifdef ANDROID_ENABLE_RENDERSCRIPT
if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) {
if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF && radius <= 25.0f) {
uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
if (mRs == nullptr) {

View File

@@ -0,0 +1,55 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "GammaFontRenderer.h"
#include "tests/common/TestUtils.h"
using namespace android::uirenderer;
static bool isZero(uint8_t* data, int size) {
for (int i = 0; i < size; i++) {
if (data[i]) return false;
}
return true;
}
RENDERTHREAD_TEST(FontRenderer, renderDropShadow) {
SkPaint paint;
paint.setTextSize(10);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
GammaFontRenderer gammaFontRenderer;
FontRenderer& fontRenderer = gammaFontRenderer.getFontRenderer();
fontRenderer.setFont(&paint, SkMatrix::I());
std::vector<glyph_t> glyphs;
std::vector<float> positions;
float totalAdvance;
Rect bounds;
TestUtils::layoutTextUnscaled(paint, "This is a test",
&glyphs, &positions, &totalAdvance, &bounds);
for (int radius : {28, 20, 2}) {
auto result = fontRenderer.renderDropShadow(&paint, glyphs.data(), glyphs.size(),
radius, positions.data());
ASSERT_NE(nullptr, result.image);
EXPECT_FALSE(isZero(result.image, result.width * result.height));
EXPECT_LE(bounds.getWidth() + radius * 2, (int) result.width);
EXPECT_LE(bounds.getHeight() + radius * 2, (int) result.height);
delete result.image;
}
}