Update system status chip animation length to 1.5s

Remove the debouce time of 100ms in the system animation scheduler,
change the system animation and chip motion animation to 250ms (for now)
and update the total time that the chip is showing to be 1.5 seconds.

Test: manual
Bug: 191047390
Change-Id: I0b57a3232e7c35b5226eea566fabee1e1518e81b
This commit is contained in:
Evan Laird
2021-06-15 16:42:10 -04:00
parent 55128109d9
commit 913e3c1fe7

View File

@@ -383,10 +383,18 @@ const val ANIMATING_OUT = 3
const val SHOWING_PERSISTENT_DOT = 4
private const val TAG = "SystemStatusAnimationScheduler"
private const val DELAY: Long = 100
private const val DISPLAY_LENGTH = 5000L
private const val ENTRANCE_ANIM_LENGTH = 500L
private const val CHIP_ANIM_LENGTH = 500L
private const val DELAY = 0L
/**
* The total time spent animation should be 1500ms. The entrance animation is how much time
* we give to the system to animate system elements out of the way. Total chip animation length
* will be equivalent to 2*chip_anim_length + display_length
*/
private const val ENTRANCE_ANIM_LENGTH = 250L
private const val CHIP_ANIM_LENGTH = 250L
// 1s + entrance time + chip anim_length
private const val DISPLAY_LENGTH = 1500L
private const val MIN_UPTIME: Long = 5 * 1000
private const val DEBUG = false