Update system status chip animation length to 1.5s
Remove the debouce time of 100ms in the system animation scheduler, change the system animation and chip motion animation to 250ms (for now) and update the total time that the chip is showing to be 1.5 seconds. Test: manual Bug: 191047390 Change-Id: I0b57a3232e7c35b5226eea566fabee1e1518e81b
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@@ -383,10 +383,18 @@ const val ANIMATING_OUT = 3
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const val SHOWING_PERSISTENT_DOT = 4
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private const val TAG = "SystemStatusAnimationScheduler"
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private const val DELAY: Long = 100
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private const val DISPLAY_LENGTH = 5000L
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private const val ENTRANCE_ANIM_LENGTH = 500L
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private const val CHIP_ANIM_LENGTH = 500L
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private const val DELAY = 0L
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/**
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* The total time spent animation should be 1500ms. The entrance animation is how much time
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* we give to the system to animate system elements out of the way. Total chip animation length
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* will be equivalent to 2*chip_anim_length + display_length
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*/
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private const val ENTRANCE_ANIM_LENGTH = 250L
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private const val CHIP_ANIM_LENGTH = 250L
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// 1s + entrance time + chip anim_length
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private const val DISPLAY_LENGTH = 1500L
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private const val MIN_UPTIME: Long = 5 * 1000
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private const val DEBUG = false
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