Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of lighting, however SkiaPipeline brings much more unnecessary dependencies. Splitting lighting our of SkiaPipeline should make dependency resolution simpler. Bug: 117921091 Test: all tests should pass Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
This commit is contained in:
@@ -241,6 +241,7 @@ cc_defaults {
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"JankTracker.cpp",
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"Layer.cpp",
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"LayerUpdateQueue.cpp",
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"LightingInfo.cpp",
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"ProfileData.cpp",
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"ProfileDataContainer.cpp",
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"Readback.cpp",
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31
libs/hwui/LightingInfo.cpp
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31
libs/hwui/LightingInfo.cpp
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@@ -0,0 +1,31 @@
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LightingInfo.h"
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#include <float.h>
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namespace android {
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namespace uirenderer {
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float LightingInfo::mLightRadius = 0;
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uint8_t LightingInfo::mAmbientShadowAlpha = 0;
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uint8_t LightingInfo::mSpotShadowAlpha = 0;
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Vector3 LightingInfo::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
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} /* namespace uirenderer */
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} /* namespace android */
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86
libs/hwui/LightingInfo.h
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86
libs/hwui/LightingInfo.h
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@@ -0,0 +1,86 @@
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Lighting.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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class LightingInfo {
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public:
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static float getLightRadius() {
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if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
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return Properties::overrideLightRadius;
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}
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return mLightRadius;
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}
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static uint8_t getAmbientShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
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return Properties::overrideAmbientShadowStrength;
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}
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return mAmbientShadowAlpha;
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}
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static uint8_t getSpotShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
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return Properties::overrideSpotShadowStrength;
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}
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return mSpotShadowAlpha;
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}
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static Vector3 getLightCenter() {
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
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Vector3 adjustedLightCenter = mLightCenter;
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
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// negated since this shifts up
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adjustedLightCenter.y = -Properties::overrideLightPosY;
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}
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if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
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adjustedLightCenter.z = Properties::overrideLightPosZ;
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}
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return adjustedLightCenter;
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}
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return mLightCenter;
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}
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static Vector3 getLightCenterRaw() {
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return mLightCenter;
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}
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static void setLightCenterRaw(const Vector3& lightCenter) {
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mLightCenter = lightCenter;
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}
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static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
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mLightRadius = lightGeometry.radius;
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mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
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mSpotShadowAlpha = lightInfo.spotShadowAlpha;
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mLightCenter = lightGeometry.center;
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}
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private:
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static float mLightRadius;
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static uint8_t mAmbientShadowAlpha;
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static uint8_t mSpotShadowAlpha;
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static Vector3 mLightCenter;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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@@ -17,7 +17,7 @@
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#include "ReorderBarrierDrawables.h"
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#include "RenderNode.h"
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#include "SkiaDisplayList.h"
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#include "SkiaPipeline.h"
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#include "LightingInfo.h"
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#include <SkPathOps.h>
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#include <SkShadowUtils.h>
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@@ -139,8 +139,8 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
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return;
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}
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float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha() / 255.f) * casterAlpha;
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float spotAlpha = (SkiaPipeline::getSpotShadowAlpha() / 255.f) * casterAlpha;
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float ambientAlpha = (LightingInfo::getAmbientShadowAlpha() / 255.f) * casterAlpha;
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float spotAlpha = (LightingInfo::getSpotShadowAlpha() / 255.f) * casterAlpha;
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const RevealClip& revealClip = casterProperties.getRevealClip();
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const SkPath* revealClipPath = revealClip.getPath();
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@@ -192,7 +192,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
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casterPath = &tmpPath;
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}
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const Vector3 lightPos = SkiaPipeline::getLightCenter();
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const Vector3 lightPos = LightingInfo::getLightCenter();
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SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
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SkPoint3 zParams;
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if (shadowMatrix.hasPerspective()) {
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@@ -206,7 +206,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
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SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha);
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SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha);
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SkShadowUtils::DrawShadow(
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canvas, *casterPath, zParams, skiaLightPos, SkiaPipeline::getLightRadius(),
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canvas, *casterPath, zParams, skiaLightPos, LightingInfo::getLightRadius(),
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ambientColor, spotColor,
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casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
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}
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@@ -18,6 +18,7 @@
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#include "DeferredLayerUpdater.h"
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#include "LayerDrawable.h"
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#include "LightingInfo.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "hwui/Bitmap.h"
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@@ -99,7 +100,7 @@ bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
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mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType,
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mSurfaceColorSpace, &props));
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SkiaPipeline::updateLighting(lightGeometry, lightInfo);
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LightingInfo::updateLighting(lightGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
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SkMatrix::I());
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layerUpdateQueue->clear();
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@@ -23,6 +23,7 @@
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#include <SkOverdrawColorFilter.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include "LightingInfo.h"
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#include "TreeInfo.h"
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#include "VectorDrawable.h"
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#include "thread/CommonPool.h"
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@@ -38,12 +39,6 @@ namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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float SkiaPipeline::mLightRadius = 0;
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uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
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uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
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Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
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SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
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mVectorDrawables.reserve(30);
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}
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@@ -84,7 +79,7 @@ void SkiaPipeline::onPrepareTree() {
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void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const LightInfo& lightInfo) {
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updateLighting(lightGeometry, lightInfo);
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LightingInfo::updateLighting(lightGeometry, lightInfo);
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ATRACE_NAME("draw layers");
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renderVectorDrawableCache();
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renderLayersImpl(*layerUpdateQueue, opaque);
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@@ -117,9 +112,13 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
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layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
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auto savedLightCenter = mLightCenter;
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// TODO: put localized light center calculation and storage to a drawable related code.
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// It does not seem right to store something localized in a global state
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const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
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Vector3 transformedLightCenter(savedLightCenter);
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// map current light center into RenderNode's coordinate space
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
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LightingInfo::setLightCenterRaw(transformedLightCenter);
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const RenderProperties& properties = layerNode->properties();
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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@@ -136,7 +135,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
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RenderNodeDrawable root(layerNode, layerCanvas, false);
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root.forceDraw(layerCanvas);
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layerCanvas->restoreToCount(saveCount);
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mLightCenter = savedLightCenter;
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LightingInfo::setLightCenterRaw(savedLightCenter);
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// cache the current context so that we can defer flushing it until
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// either all the layers have been rendered or the context changes
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@@ -60,49 +60,6 @@ public:
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void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
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static float getLightRadius() {
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if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
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return Properties::overrideLightRadius;
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}
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return mLightRadius;
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}
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static uint8_t getAmbientShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
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return Properties::overrideAmbientShadowStrength;
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}
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return mAmbientShadowAlpha;
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}
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static uint8_t getSpotShadowAlpha() {
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if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
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return Properties::overrideSpotShadowStrength;
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}
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return mSpotShadowAlpha;
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}
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static Vector3 getLightCenter() {
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
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Vector3 adjustedLightCenter = mLightCenter;
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if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
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// negated since this shifts up
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adjustedLightCenter.y = -Properties::overrideLightPosY;
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}
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if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
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adjustedLightCenter.z = Properties::overrideLightPosZ;
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}
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return adjustedLightCenter;
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}
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return mLightCenter;
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}
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static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
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mLightRadius = lightGeometry.radius;
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mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
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mSpotShadowAlpha = lightInfo.spotShadowAlpha;
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mLightCenter = lightGeometry.center;
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}
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void setPictureCapturedCallback(
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const std::function<void(sk_sp<SkPicture>&&)>& callback) override {
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mPictureCapturedCallback = callback;
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@@ -163,11 +120,6 @@ private:
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std::unique_ptr<SkPictureRecorder> mRecorder;
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std::unique_ptr<SkNWayCanvas> mNwayCanvas;
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std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback;
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static float mLightRadius;
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static uint8_t mAmbientShadowAlpha;
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static uint8_t mSpotShadowAlpha;
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static Vector3 mLightCenter;
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};
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} /* namespace skiapipeline */
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@@ -19,6 +19,7 @@
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#include "DeferredLayerUpdater.h"
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#include "Readback.h"
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#include "ShaderCache.h"
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#include "LightingInfo.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "VkInteropFunctorDrawable.h"
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@@ -69,7 +70,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
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if (backBuffer.get() == nullptr) {
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return false;
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}
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SkiaPipeline::updateLighting(lightGeometry, lightInfo);
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LightingInfo::updateLighting(lightGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
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mVkSurface->getCurrentPreTransform());
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ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());
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