Deep copy SkPath parameter to PathCache task

bug:15440706
Change-Id: I2b5b25f620df838cb1155cc8502d86ad3644c212
This commit is contained in:
Chris Craik
2014-06-27 18:30:23 -07:00
parent 3e1585e05d
commit 906d47fd2b
2 changed files with 8 additions and 5 deletions

View File

@@ -338,7 +338,7 @@ void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
float left, top, offset;
uint32_t width, height;
PathCache::computePathBounds(t->path, &t->paint, left, top, offset, width, height);
PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height);
PathTexture* texture = t->texture;
texture->left = left;
@@ -349,7 +349,7 @@ void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
SkBitmap* bitmap = new SkBitmap();
drawPath(t->path, &t->paint, *bitmap, left, top, offset, width, height);
drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height);
t->setResult(bitmap);
} else {
texture->width = 0;

View File

@@ -272,15 +272,18 @@ private:
class PathTask: public Task<SkBitmap*> {
public:
PathTask(const SkPath* path, const SkPaint* paint, PathTexture* texture):
path(path), paint(*paint), texture(texture) {
path(*path), paint(*paint), texture(texture) {
}
~PathTask() {
delete future()->get();
}
const SkPath* path;
//copied, since input paint may not be immutable
// copied, since input path not refcounted / guaranteed to survive for duration of task
// TODO: avoid deep copy with refcounting
const SkPath path;
// copied, since input paint may not be immutable
const SkPaint paint;
PathTexture* texture;
};