Merge "Fix a bug in the USAP Pool refill logic."

This commit is contained in:
Treehugger Robot
2021-02-07 19:52:20 +00:00
committed by Gerrit Code Review

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@@ -492,10 +492,12 @@ class ZygoteServer {
long elapsedTimeMs = System.currentTimeMillis() - mUsapPoolRefillTriggerTimestamp;
if (elapsedTimeMs >= mUsapPoolRefillDelayMs) {
// Normalize the poll timeout value when the time between one poll event and the
// next pushes us over the delay value. This prevents poll receiving a 0
// timeout value, which would result in it returning immediately.
pollTimeoutMs = -1;
// The refill delay has elapsed during the period between poll invocations.
// We will now check for any currently ready file descriptors before refilling
// the USAP pool.
pollTimeoutMs = 0;
mUsapPoolRefillTriggerTimestamp = INVALID_TIMESTAMP;
mUsapPoolRefillAction = UsapPoolRefillAction.DELAYED;
} else if (elapsedTimeMs <= 0) {
// This can occur if the clock used by currentTimeMillis is reset, which is
@@ -517,9 +519,11 @@ class ZygoteServer {
}
if (pollReturnValue == 0) {
// The poll timeout has been exceeded. This only occurs when we have finished the
// USAP pool refill delay period.
// The poll returned zero results either when the timeout value has been exceeded
// or when a non-blocking poll is issued and no FDs are ready. In either case it
// is time to refill the pool. This will result in a duplicate assignment when
// the non-blocking poll returns zero results, but it avoids an additional
// conditional in the else branch.
mUsapPoolRefillTriggerTimestamp = INVALID_TIMESTAMP;
mUsapPoolRefillAction = UsapPoolRefillAction.DELAYED;