Fix deprecated range_x calls.

Test: builds
Change-Id: I98412e51a54ef9f9e26c72ecd810dcea77aefdbb
This commit is contained in:
Martijn Coenen
2016-11-14 14:56:03 +01:00
parent e9514808d7
commit 90213f341d

View File

@@ -113,7 +113,7 @@ static auto SCENES = {
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
@@ -129,7 +129,7 @@ BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);