Polish status bar launch animations.

This CL improves the ongoing call animation by:

1. Making sure that the status bar window matches its parent size during
   the animation, so that the expanding view is not clipped.
2. Expanding the view below the other status bar text.

See b/183229367#comment8 and #comment11 for before/after videos.

Bug: 183229367
Test: Create an ongoing call notification, tap it
Change-Id: Idfd8a43109584a4b21ad0a3e5f5e2028a87a9c60
This commit is contained in:
Jordan Demeulenaere
2021-04-23 11:22:06 +02:00
parent 969eda4226
commit 8ef4cf5bbb
8 changed files with 132 additions and 45 deletions

View File

@@ -17,6 +17,7 @@ import android.view.RemoteAnimationAdapter
import android.view.RemoteAnimationTarget
import android.view.SyncRtSurfaceTransactionApplier
import android.view.View
import android.view.ViewGroup
import android.view.WindowManager
import android.view.animation.AnimationUtils
import android.view.animation.PathInterpolator
@@ -112,7 +113,7 @@ class ActivityLaunchAnimator(context: Context) {
@PublishedApi
internal fun Controller.callOnIntentStartedOnMainThread(willAnimate: Boolean) {
if (Looper.myLooper() != Looper.getMainLooper()) {
this.getRootView().context.mainExecutor.execute {
this.launchContainer.context.mainExecutor.execute {
this.onIntentStarted(willAnimate)
}
} else {
@@ -166,15 +167,19 @@ class ActivityLaunchAnimator(context: Context) {
}
/**
* Return the root [View] that contains the view that started the intent and will be
* animating together with the window.
* The container in which the view that started the intent will be animating together with
* the opening window.
*
* This view will be used to:
* This will be used to:
* - Get the associated [Context].
* - Compute whether we are expanding fully above the current window.
* - Apply surface transactions in sync with RenderThread.
*
* This container can be changed to force this [Controller] to animate the expanding view
* inside a different location, for instance to ensure correct layering during the
* animation.
*/
fun getRootView(): View
var launchContainer: ViewGroup
/**
* Return the [State] of the view that will be animated. We will animate from this state to
@@ -272,9 +277,9 @@ class ActivityLaunchAnimator(context: Context) {
@VisibleForTesting
inner class Runner(private val controller: Controller) : IRemoteAnimationRunner.Stub() {
private val rootView = controller.getRootView()
@PublishedApi internal val context = rootView.context
private val transactionApplier = SyncRtSurfaceTransactionApplier(rootView)
private val launchContainer = controller.launchContainer
@PublishedApi internal val context = launchContainer.context
private val transactionApplier = SyncRtSurfaceTransactionApplier(launchContainer)
private var animator: ValueAnimator? = null
private var windowCrop = Rect()
@@ -291,11 +296,11 @@ class ActivityLaunchAnimator(context: Context) {
@PublishedApi
internal fun postTimeout() {
rootView.postDelayed(onTimeout, LAUNCH_TIMEOUT)
launchContainer.postDelayed(onTimeout, LAUNCH_TIMEOUT)
}
private fun removeTimeout() {
rootView.removeCallbacks(onTimeout)
launchContainer.removeCallbacks(onTimeout)
}
override fun onAnimationStart(
@@ -369,11 +374,11 @@ class ActivityLaunchAnimator(context: Context) {
val endWidth = endRight - endLeft
// TODO(b/184121838): Ensure that we are launching on the same screen.
val rootViewLocation = rootView.locationOnScreen
val rootViewLocation = launchContainer.locationOnScreen
val isExpandingFullyAbove = endTop <= rootViewLocation[1] &&
endBottom >= rootViewLocation[1] + rootView.height &&
endBottom >= rootViewLocation[1] + launchContainer.height &&
endLeft <= rootViewLocation[0] &&
endRight >= rootViewLocation[0] + rootView.width
endRight >= rootViewLocation[0] + launchContainer.width
// TODO(b/184121838): We should somehow get the top and bottom radius of the window.
val endRadius = if (isExpandingFullyAbove) {

View File

@@ -0,0 +1,10 @@
package com.android.systemui.animation
/**
* A base class to easily create an implementation of [ActivityLaunchAnimator.Controller] which
* delegates most of its call to [delegate]. This is mostly useful for Java code which can't easily
* create such a delegated class.
*/
open class DelegateLaunchAnimatorController(
protected val delegate: ActivityLaunchAnimator.Controller
) : ActivityLaunchAnimator.Controller by delegate

View File

@@ -14,6 +14,7 @@ import android.graphics.drawable.LayerDrawable
import android.view.GhostView
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroupOverlay
import android.widget.FrameLayout
import kotlin.math.min
@@ -32,9 +33,10 @@ open class GhostedViewLaunchAnimatorController(
/** The view that will be ghosted and from which the background will be extracted. */
private val ghostedView: View
) : ActivityLaunchAnimator.Controller {
/** The root view to which we will add the ghost view and expanding background. */
private val rootView = ghostedView.rootView as ViewGroup
private val rootViewOverlay = rootView.overlay
/** The container to which we will add the ghost view and expanding background. */
override var launchContainer = ghostedView.rootView as ViewGroup
private val launchContainerOverlay: ViewGroupOverlay
get() = launchContainer.overlay
/** The ghost view that is drawn and animated instead of the ghosted view. */
private var ghostView: GhostView? = null
@@ -42,7 +44,7 @@ open class GhostedViewLaunchAnimatorController(
private val ghostViewMatrix = Matrix()
/**
* The expanding background view that will be added to [rootView] (below [ghostView]) and
* The expanding background view that will be added to [launchContainer] (below [ghostView]) and
* animate.
*/
private var backgroundView: FrameLayout? = null
@@ -96,10 +98,6 @@ open class GhostedViewLaunchAnimatorController(
return gradient.cornerRadii?.get(CORNER_RADIUS_BOTTOM_INDEX) ?: gradient.cornerRadius
}
override fun getRootView(): View {
return rootView
}
override fun createAnimatorState(): ActivityLaunchAnimator.State {
val location = ghostedView.locationOnScreen
return ActivityLaunchAnimator.State(
@@ -113,10 +111,10 @@ open class GhostedViewLaunchAnimatorController(
}
override fun onLaunchAnimationStart(isExpandingFullyAbove: Boolean) {
backgroundView = FrameLayout(rootView.context).apply {
backgroundView = FrameLayout(launchContainer.context).apply {
forceHasOverlappingRendering(false)
}
rootViewOverlay.add(backgroundView)
launchContainerOverlay.add(backgroundView)
// We wrap the ghosted view background and use it to draw the expandable background. Its
// alpha will be set to 0 as soon as we start drawing the expanding background.
@@ -127,7 +125,7 @@ open class GhostedViewLaunchAnimatorController(
// Create a ghost of the view that will be moving and fading out. This allows to fade out
// the content before fading out the background.
ghostView = GhostView.addGhost(ghostedView, rootView).apply {
ghostView = GhostView.addGhost(ghostedView, launchContainer).apply {
setLayerType(View.LAYER_TYPE_HARDWARE, null)
}
@@ -169,7 +167,7 @@ open class GhostedViewLaunchAnimatorController(
backgroundDrawable?.wrapped?.alpha = startBackgroundAlpha
GhostView.removeGhost(ghostedView)
rootViewOverlay.remove(backgroundView)
launchContainerOverlay.remove(backgroundView)
ghostedView.invalidate()
}

View File

@@ -25,6 +25,11 @@
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<FrameLayout
android:id="@+id/status_bar_launch_animation_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<FrameLayout
android:id="@+id/status_bar_container"
android:layout_width="match_parent"

View File

@@ -1,6 +1,6 @@
package com.android.systemui.statusbar.notification
import android.view.View
import android.view.ViewGroup
import com.android.internal.jank.InteractionJankMonitor
import com.android.systemui.animation.ActivityLaunchAnimator
import com.android.systemui.statusbar.NotificationShadeDepthController
@@ -45,7 +45,11 @@ class NotificationLaunchAnimatorController(
) : ActivityLaunchAnimator.Controller {
private val notificationKey = notification.entry.sbn.key
override fun getRootView(): View = notification.rootView
override var launchContainer: ViewGroup
get() = notification.rootView as ViewGroup
set(ignored) {
// Do nothing. Notifications are always animated inside their rootView.
}
override fun createAnimatorState(): ActivityLaunchAnimator.State {
// If the notification panel is collapsed, the clip may be larger than the height.

View File

@@ -148,6 +148,7 @@ import com.android.systemui.R;
import com.android.systemui.SystemUI;
import com.android.systemui.accessibility.floatingmenu.AccessibilityFloatingMenuController;
import com.android.systemui.animation.ActivityLaunchAnimator;
import com.android.systemui.animation.DelegateLaunchAnimatorController;
import com.android.systemui.assist.AssistManager;
import com.android.systemui.broadcast.BroadcastDispatcher;
import com.android.systemui.camera.CameraIntents;
@@ -2785,13 +2786,8 @@ public class StatusBar extends SystemUI implements DemoMode,
final boolean afterKeyguardGone = mActivityIntentHelper.wouldLaunchResolverActivity(
intent, mLockscreenUserManager.getCurrentUserId());
ActivityLaunchAnimator.Controller animController = null;
if (animationController != null) {
animController = dismissShade ? new StatusBarLaunchAnimatorController(
animationController, this, true /* isLaunchForActivity */)
: animationController;
}
final ActivityLaunchAnimator.Controller animCallbackForLambda = animController;
ActivityLaunchAnimator.Controller animController = wrapAnimationController(
animationController, dismissShade);
// If we animate, we will dismiss the shade only once the animation is done. This is taken
// care of by the StatusBarLaunchAnimationController.
@@ -2804,7 +2800,7 @@ public class StatusBar extends SystemUI implements DemoMode,
intent.addFlags(flags);
int[] result = new int[]{ActivityManager.START_CANCELED};
mActivityLaunchAnimator.startIntentWithAnimation(animCallbackForLambda,
mActivityLaunchAnimator.startIntentWithAnimation(animController,
areLaunchAnimationsEnabled(), (adapter) -> {
ActivityOptions options = new ActivityOptions(
getActivityOptions(mDisplayId, adapter));
@@ -2858,6 +2854,46 @@ public class StatusBar extends SystemUI implements DemoMode,
afterKeyguardGone, true /* deferred */);
}
@Nullable
private ActivityLaunchAnimator.Controller wrapAnimationController(
@Nullable ActivityLaunchAnimator.Controller animationController, boolean dismissShade) {
if (animationController == null) {
return null;
}
View rootView = animationController.getLaunchContainer().getRootView();
if (rootView == mSuperStatusBarViewFactory.getStatusBarWindowView()) {
// We are animating a view in the status bar. We have to make sure that the status bar
// window matches the full screen during the animation and that we are expanding the
// view below the other status bar text.
animationController.setLaunchContainer(
mStatusBarWindowController.getLaunchAnimationContainer());
return new DelegateLaunchAnimatorController(animationController) {
@Override
public void onLaunchAnimationStart(boolean isExpandingFullyAbove) {
getDelegate().onLaunchAnimationStart(isExpandingFullyAbove);
mStatusBarWindowController.setLaunchAnimationRunning(true);
}
@Override
public void onLaunchAnimationEnd(boolean isExpandingFullyAbove) {
getDelegate().onLaunchAnimationEnd(isExpandingFullyAbove);
mStatusBarWindowController.setLaunchAnimationRunning(false);
}
};
}
if (dismissShade && rootView == mNotificationShadeWindowView) {
// We are animating a view in the shade. We have to make sure that we collapse it when
// the animation ends or is cancelled.
return new StatusBarLaunchAnimatorController(animationController, this,
true /* isLaunchForActivity */);
}
return animationController;
}
public void readyForKeyguardDone() {
mStatusBarKeyguardViewManager.readyForKeyguardDone();
}

View File

@@ -29,6 +29,7 @@ import android.view.Gravity;
import android.view.ViewGroup;
import android.view.WindowManager;
import com.android.systemui.R;
import com.android.systemui.dagger.SysUISingleton;
import com.android.systemui.dagger.qualifiers.Main;
import com.android.systemui.statusbar.SuperStatusBarViewFactory;
@@ -51,6 +52,7 @@ public class StatusBarWindowController {
private final State mCurrentState = new State();
private ViewGroup mStatusBarView;
private ViewGroup mLaunchAnimationContainer;
private WindowManager.LayoutParams mLp;
private final WindowManager.LayoutParams mLpChanged;
@@ -62,6 +64,8 @@ public class StatusBarWindowController {
mWindowManager = windowManager;
mSuperStatusBarViewFactory = superStatusBarViewFactory;
mStatusBarView = mSuperStatusBarViewFactory.getStatusBarWindowView();
mLaunchAnimationContainer = mStatusBarView.findViewById(
R.id.status_bar_launch_animation_container);
mLpChanged = new WindowManager.LayoutParams();
mResources = resources;
@@ -124,13 +128,38 @@ public class StatusBarWindowController {
apply(mCurrentState);
}
private void applyHeight() {
mLpChanged.height = mBarHeight;
/**
* Return the container in which we should run launch animations started from the status bar and
* expanding into the opening window.
*
* @see #setLaunchAnimationRunning
*/
public ViewGroup getLaunchAnimationContainer() {
return mLaunchAnimationContainer;
}
/**
* Set whether a launch animation is currently running. If true, this will ensure that the
* window matches its parent height so that the animation is not clipped by the normal status
* bar height.
*/
public void setLaunchAnimationRunning(boolean isLaunchAnimationRunning) {
if (isLaunchAnimationRunning == mCurrentState.mIsLaunchAnimationRunning) {
return;
}
mCurrentState.mIsLaunchAnimationRunning = isLaunchAnimationRunning;
apply(mCurrentState);
}
private void applyHeight(State state) {
mLpChanged.height =
state.mIsLaunchAnimationRunning ? ViewGroup.LayoutParams.MATCH_PARENT : mBarHeight;
}
private void apply(State state) {
applyForceStatusBarVisibleFlag(state);
applyHeight();
applyHeight(state);
if (mLp != null && mLp.copyFrom(mLpChanged) != 0) {
mWindowManager.updateViewLayout(mStatusBarView, mLp);
}
@@ -138,10 +167,11 @@ public class StatusBarWindowController {
private static class State {
boolean mForceStatusBarVisible;
boolean mIsLaunchAnimationRunning;
}
private void applyForceStatusBarVisibleFlag(State state) {
if (state.mForceStatusBarVisible) {
if (state.mForceStatusBarVisible || state.mIsLaunchAnimationRunning) {
mLpChanged.privateFlags |= PRIVATE_FLAG_FORCE_SHOW_STATUS_BAR;
} else {
mLpChanged.privateFlags &= ~PRIVATE_FLAG_FORCE_SHOW_STATUS_BAR;

View File

@@ -11,7 +11,8 @@ import android.view.IRemoteAnimationFinishedCallback
import android.view.RemoteAnimationAdapter
import android.view.RemoteAnimationTarget
import android.view.SurfaceControl
import android.view.View
import android.view.ViewGroup
import android.widget.LinearLayout
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import junit.framework.Assert.assertFalse
@@ -36,8 +37,8 @@ import kotlin.concurrent.thread
@RunWithLooper
class ActivityLaunchAnimatorTest : SysuiTestCase() {
private val activityLaunchAnimator = ActivityLaunchAnimator(mContext)
private val rootView = View(mContext)
@Spy private val controller = TestLaunchAnimatorController(rootView)
private val launchContainer = LinearLayout(mContext)
@Spy private val controller = TestLaunchAnimatorController(launchContainer)
@Mock lateinit var iCallback: IRemoteAnimationFinishedCallback
@get:Rule val rule = MockitoJUnit.rule()
@@ -146,10 +147,8 @@ class ActivityLaunchAnimatorTest : SysuiTestCase() {
* outside of the main thread.
*/
private class TestLaunchAnimatorController(
private val rootView: View
override var launchContainer: ViewGroup
) : ActivityLaunchAnimator.Controller {
override fun getRootView(): View = rootView
override fun createAnimatorState() = ActivityLaunchAnimator.State(
top = 100,
bottom = 200,