Merge "Eliminate requireGlContext" into mnc-dev
This commit is contained in:
@@ -23,6 +23,7 @@
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#include "Properties.h"
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#include "renderstate/RenderState.h"
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#include "ShadowTessellator.h"
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#include "utils/GLUtils.h"
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#include <utils/Log.h>
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#include <utils/String8.h>
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@@ -276,6 +277,9 @@ void Caches::flush(FlushMode mode) {
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clearGarbage();
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glFinish();
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// Errors during cleanup should be considered non-fatal, dump them and
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// and move on. TODO: All errors or just errors like bad surface?
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GLUtils::dumpGLErrors();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -119,7 +119,6 @@ void DeferredLayerUpdater::doUpdateTexImage() {
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void DeferredLayerUpdater::detachSurfaceTexture() {
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if (mSurfaceTexture.get()) {
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mRenderThread.eglManager().requireGlContext();
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status_t err = mSurfaceTexture->detachFromContext();
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if (err != 0) {
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// TODO: Elevate to fatal exception
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@@ -169,7 +169,8 @@ void RenderState::debugOverdraw(bool enable, bool clear) {
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void RenderState::requireGLContext() {
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assertOnGLThread();
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mRenderThread.eglManager().requireGlContext();
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LOG_ALWAYS_FATAL_IF(!mRenderThread.eglManager().hasEglContext(),
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"No GL context!");
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}
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void RenderState::assertOnGLThread() {
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@@ -262,8 +262,6 @@ void CanvasContext::draw() {
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if (drew) {
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swapBuffers(dirty, width, height);
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} else {
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mEglManager.cancelFrame();
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}
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// TODO: Use a fence for real completion?
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@@ -297,7 +295,6 @@ void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
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ATRACE_CALL();
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DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
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if (thread.eglManager().hasEglContext()) {
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thread.eglManager().requireGlContext();
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mode = DrawGlInfo::kModeProcess;
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}
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@@ -318,7 +315,6 @@ static void destroyPrefetechedNode(RenderNode* node) {
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void CanvasContext::freePrefetechedLayers() {
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if (mPrefetechedLayers.size()) {
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requireGlContext();
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std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
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mPrefetechedLayers.clear();
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}
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@@ -329,7 +325,6 @@ void CanvasContext::buildLayer(RenderNode* node) {
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if (!mEglManager.hasEglContext() || !mCanvas) {
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return;
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}
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requireGlContext();
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// buildLayer() will leave the tree in an unknown state, so we must stop drawing
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stopDrawing();
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@@ -352,7 +347,6 @@ void CanvasContext::buildLayer(RenderNode* node) {
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}
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bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
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requireGlContext();
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layer->apply();
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return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
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}
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@@ -360,7 +354,6 @@ bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap)
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void CanvasContext::destroyHardwareResources() {
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stopDrawing();
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if (mEglManager.hasEglContext()) {
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requireGlContext();
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freePrefetechedLayers();
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mRootRenderNode->destroyHardwareResources();
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Caches::getInstance().flush(Caches::kFlushMode_Layers);
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@@ -372,7 +365,6 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
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if (!thread.eglManager().hasEglContext()) return;
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ATRACE_CALL();
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thread.eglManager().requireGlContext();
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if (level >= TRIM_MEMORY_COMPLETE) {
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Caches::getInstance().flush(Caches::kFlushMode_Full);
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thread.eglManager().destroy();
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@@ -382,7 +374,8 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
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}
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void CanvasContext::runWithGlContext(RenderTask* task) {
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requireGlContext();
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LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
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"GL context not initialized!");
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task->run();
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}
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@@ -391,10 +384,6 @@ Layer* CanvasContext::createTextureLayer() {
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return LayerRenderer::createTextureLayer(mRenderThread.renderState());
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}
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void CanvasContext::requireGlContext() {
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mEglManager.requireGlContext();
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}
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void CanvasContext::setTextureAtlas(RenderThread& thread,
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const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
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thread.eglManager().setTextureAtlas(buffer, map, mapSize);
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@@ -122,8 +122,6 @@ private:
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void swapBuffers(const SkRect& dirty, EGLint width, EGLint height);
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void requireSurface();
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void requireGlContext();
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void freePrefetechedLayers();
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RenderThread& mRenderThread;
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@@ -78,8 +78,7 @@ EglManager::EglManager(RenderThread& thread)
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, mAllowPreserveBuffer(load_dirty_regions_property())
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, mCurrentSurface(EGL_NO_SURFACE)
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, mAtlasMap(nullptr)
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, mAtlasMapSize(0)
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, mInFrame(false) {
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, mAtlasMapSize(0) {
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mCanSetPreserveBuffer = mAllowPreserveBuffer;
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ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
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}
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@@ -101,7 +100,8 @@ void EglManager::initialize() {
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loadConfig();
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createContext();
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usePBufferSurface();
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createPBufferSurface();
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makeCurrent(mPBufferSurface);
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mRenderThread.renderState().onGLContextCreated();
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initAtlas();
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}
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@@ -110,17 +110,6 @@ bool EglManager::hasEglContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void EglManager::requireGlContext() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
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if (!mInFrame) {
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// We can't be certain about the state of the current surface (whether
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// or not it is destroyed, for example), so err on the side of using
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// the pbuffer surface which we fully control
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usePBufferSurface();
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}
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}
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void EglManager::loadConfig() {
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EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {
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@@ -173,7 +162,6 @@ void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
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mAtlasMapSize = mapSize;
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if (hasEglContext()) {
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usePBufferSurface();
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initAtlas();
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}
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}
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@@ -185,7 +173,7 @@ void EglManager::initAtlas() {
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}
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}
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void EglManager::usePBufferSurface() {
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void EglManager::createPBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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@@ -193,7 +181,6 @@ void EglManager::usePBufferSurface() {
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EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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}
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makeCurrent(mPBufferSurface);
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}
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EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
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@@ -217,8 +204,6 @@ void EglManager::destroySurface(EGLSurface surface) {
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void EglManager::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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usePBufferSurface();
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mRenderThread.renderState().onGLContextDestroyed();
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mPBufferSurface);
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@@ -236,11 +221,10 @@ bool EglManager::makeCurrent(EGLSurface surface) {
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if (isCurrent(surface)) return false;
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if (surface == EGL_NO_SURFACE) {
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// If we are setting EGL_NO_SURFACE we don't care about any of the potential
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// return errors, which would only happen if mEglDisplay had already been
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// destroyed in which case the current context is already NO_CONTEXT
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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} else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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// Ensure we always have a valid surface & context
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surface = mPBufferSurface;
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}
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if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str());
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}
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@@ -259,12 +243,10 @@ void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
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eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
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}
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eglBeginFrame(mEglDisplay, surface);
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mInFrame = true;
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}
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bool EglManager::swapBuffers(EGLSurface surface, const SkRect& dirty,
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EGLint width, EGLint height) {
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mInFrame = false;
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#if WAIT_FOR_GPU_COMPLETION
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{
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@@ -328,10 +310,6 @@ void EglManager::fence() {
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eglDestroySyncKHR(mEglDisplay, fence);
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}
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void EglManager::cancelFrame() {
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mInFrame = false;
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}
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bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
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if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
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@@ -36,9 +36,7 @@ public:
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void initialize();
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bool hasEglContext();
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void requireGlContext();
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void usePBufferSurface();
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EGLSurface createSurface(EGLNativeWindowType window);
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void destroySurface(EGLSurface surface);
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@@ -49,7 +47,6 @@ public:
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bool makeCurrent(EGLSurface surface);
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void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
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bool swapBuffers(EGLSurface surface, const SkRect& dirty, EGLint width, EGLint height);
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void cancelFrame();
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// Returns true iff the surface is now preserving buffers.
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bool setPreserveBuffer(EGLSurface surface, bool preserve);
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@@ -65,6 +62,7 @@ private:
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// EglContext is never destroyed, method is purposely not implemented
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~EglManager();
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void createPBufferSurface();
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void loadConfig();
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void createContext();
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void initAtlas();
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@@ -84,12 +82,6 @@ private:
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sp<GraphicBuffer> mAtlasBuffer;
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int64_t* mAtlasMap;
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size_t mAtlasMapSize;
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// Whether or not we are in the middle of drawing a frame. This is used
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// to avoid switching surfaces mid-frame if requireGlContext() is called
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// TODO: Need to be better about surface/context management so that this isn't
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// necessary
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bool mInFrame;
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};
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} /* namespace renderthread */
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