Merge "Load native GLES driver when specified." into udc-qpr-dev

This commit is contained in:
Peiyong Lin
2023-07-03 02:17:14 +00:00
committed by Android (Google) Code Review
2 changed files with 45 additions and 29 deletions

View File

@@ -112,9 +112,17 @@ public class GraphicsEnvironment {
private static final int ANGLE_GL_DRIVER_ALL_ANGLE_OFF = 0;
// Values for ANGLE_GL_DRIVER_SELECTION_VALUES
private static final String ANGLE_GL_DRIVER_CHOICE_DEFAULT = "default";
private static final String ANGLE_GL_DRIVER_CHOICE_ANGLE = "angle";
private static final String ANGLE_GL_DRIVER_CHOICE_NATIVE = "native";
private enum AngleDriverChoice {
DEFAULT("default"),
ANGLE("angle"),
NATIVE("native");
public final String choice;
AngleDriverChoice(String choice) {
this.choice = choice;
}
}
private static final String PROPERTY_RO_ANGLE_SUPPORTED = "ro.gfx.angle.supported";
@@ -195,15 +203,16 @@ public class GraphicsEnvironment {
}
/**
* Query to determine if ANGLE should be used
* Query to determine the ANGLE driver choice.
*/
private boolean shouldUseAngle(Context context, Bundle coreSettings, String packageName) {
private AngleDriverChoice queryAngleChoice(Context context, Bundle coreSettings,
String packageName) {
if (TextUtils.isEmpty(packageName)) {
Log.v(TAG, "No package name specified; use the system driver");
return false;
return AngleDriverChoice.DEFAULT;
}
return shouldUseAngleInternal(context, coreSettings, packageName);
return queryAngleChoiceInternal(context, coreSettings, packageName);
}
private int getVulkanVersion(PackageManager pm) {
@@ -424,10 +433,11 @@ public class GraphicsEnvironment {
* forces a choice;
* 3) Use ANGLE if isAngleEnabledByGameMode() returns true;
*/
private boolean shouldUseAngleInternal(Context context, Bundle bundle, String packageName) {
private AngleDriverChoice queryAngleChoiceInternal(Context context, Bundle bundle,
String packageName) {
// Make sure we have a good package name
if (TextUtils.isEmpty(packageName)) {
return false;
return AngleDriverChoice.DEFAULT;
}
// Check the semi-global switch (i.e. once system has booted enough) for whether ANGLE
@@ -442,7 +452,7 @@ public class GraphicsEnvironment {
}
if (allUseAngle == ANGLE_GL_DRIVER_ALL_ANGLE_ON) {
Log.v(TAG, "Turn on ANGLE for all applications.");
return true;
return AngleDriverChoice.ANGLE;
}
// Get the per-application settings lists
@@ -465,7 +475,7 @@ public class GraphicsEnvironment {
+ optInPackages.size() + ", "
+ "number of values: "
+ optInValues.size());
return mEnabledByGameMode;
return mEnabledByGameMode ? AngleDriverChoice.ANGLE : AngleDriverChoice.DEFAULT;
}
// See if this application is listed in the per-application settings list
@@ -473,7 +483,7 @@ public class GraphicsEnvironment {
if (pkgIndex < 0) {
Log.v(TAG, packageName + " is not listed in per-application setting");
return mEnabledByGameMode;
return mEnabledByGameMode ? AngleDriverChoice.ANGLE : AngleDriverChoice.DEFAULT;
}
mAngleOptInIndex = pkgIndex;
@@ -483,14 +493,14 @@ public class GraphicsEnvironment {
Log.v(TAG,
"ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + optInValue + "'");
if (optInValue.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE)) {
return true;
} else if (optInValue.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE)) {
return false;
if (optInValue.equals(AngleDriverChoice.ANGLE.choice)) {
return AngleDriverChoice.ANGLE;
} else if (optInValue.equals(AngleDriverChoice.NATIVE.choice)) {
return AngleDriverChoice.NATIVE;
} else {
// The user either chose default or an invalid value; go with the default driver or what
// the game mode indicates
return mEnabledByGameMode;
return mEnabledByGameMode ? AngleDriverChoice.ANGLE : AngleDriverChoice.DEFAULT;
}
}
@@ -558,7 +568,13 @@ public class GraphicsEnvironment {
private boolean setupAngle(Context context, Bundle bundle, PackageManager packageManager,
String packageName) {
if (!shouldUseAngle(context, bundle, packageName)) {
final AngleDriverChoice angleDriverChoice = queryAngleChoice(context, bundle, packageName);
if (angleDriverChoice == AngleDriverChoice.DEFAULT) {
return false;
}
if (queryAngleChoice(context, bundle, packageName) == AngleDriverChoice.NATIVE) {
nativeSetAngleInfo("", true, packageName, null);
return false;
}
@@ -627,10 +643,10 @@ public class GraphicsEnvironment {
Log.d(TAG, "ANGLE package libs: " + paths);
}
// If we make it to here, ANGLE will be used. Call setAngleInfo() with the package name,
// and features to use.
// If we make it to here, ANGLE apk will be used. Call nativeSetAngleInfo() with the
// application package name and ANGLE features to use.
final String[] features = getAngleEglFeatures(context, bundle);
setAngleInfo(paths, false, packageName, features);
nativeSetAngleInfo(paths, false, packageName, features);
return true;
}
@@ -652,10 +668,10 @@ public class GraphicsEnvironment {
return false;
}
// If we make it to here, ANGLE will be used. Call setAngleInfo() with the package name,
// and features to use.
// If we make it to here, system ANGLE will be used. Call nativeSetAngleInfo() with
// the application package name and ANGLE features to use.
final String[] features = getAngleEglFeatures(context, bundle);
setAngleInfo("", true, packageName, features);
nativeSetAngleInfo("system", false, packageName, features);
return true;
}
@@ -936,8 +952,8 @@ public class GraphicsEnvironment {
private static native void setDriverPathAndSphalLibraries(String path, String sphalLibraries);
private static native void setGpuStats(String driverPackageName, String driverVersionName,
long driverVersionCode, long driverBuildTime, String appPackageName, int vulkanVersion);
private static native void setAngleInfo(String path, boolean useSystemAngle, String packageName,
String[] features);
private static native void nativeSetAngleInfo(String path, boolean useNativeDriver,
String packageName, String[] features);
private static native boolean setInjectLayersPrSetDumpable();
private static native void nativeToggleAngleAsSystemDriver(boolean enabled);

View File

@@ -50,7 +50,7 @@ void setGpuStats_native(JNIEnv* env, jobject clazz, jstring driverPackageName,
appPackageNameChars.c_str(), vulkanVersion);
}
void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jboolean useSystemAngle,
void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jboolean useNativeDriver,
jstring packageName, jobjectArray featuresObj) {
ScopedUtfChars pathChars(env, path);
ScopedUtfChars packageNameChars(env, packageName);
@@ -73,7 +73,7 @@ void setAngleInfo_native(JNIEnv* env, jobject clazz, jstring path, jboolean useS
}
}
android::GraphicsEnv::getInstance().setAngleInfo(pathChars.c_str(), useSystemAngle,
android::GraphicsEnv::getInstance().setAngleInfo(pathChars.c_str(), useNativeDriver,
packageNameChars.c_str(), features);
}
@@ -118,7 +118,7 @@ const JNINativeMethod g_methods[] = {
reinterpret_cast<void*>(setGpuStats_native)},
{"setInjectLayersPrSetDumpable", "()Z",
reinterpret_cast<void*>(setInjectLayersPrSetDumpable_native)},
{"setAngleInfo", "(Ljava/lang/String;ZLjava/lang/String;[Ljava/lang/String;)V",
{"nativeSetAngleInfo", "(Ljava/lang/String;ZLjava/lang/String;[Ljava/lang/String;)V",
reinterpret_cast<void*>(setAngleInfo_native)},
{"setLayerPaths", "(Ljava/lang/ClassLoader;Ljava/lang/String;)V",
reinterpret_cast<void*>(setLayerPaths_native)},