Merge change I7f047786 into eclair
* changes: Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
This commit is contained in:
@@ -82,7 +82,7 @@ public class SimpleMesh extends BaseObj {
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}
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public int addVertexType(Type t) throws IllegalStateException {
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if(mVertexTypeCount >= mVertexTypes.length) {
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if (mVertexTypeCount >= mVertexTypes.length) {
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throw new IllegalStateException("Max vertex types exceeded.");
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}
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@@ -94,7 +94,7 @@ public class SimpleMesh extends BaseObj {
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}
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public int addVertexType(Element e, int size) throws IllegalStateException {
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if(mVertexTypeCount >= mVertexTypes.length) {
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if (mVertexTypeCount >= mVertexTypes.length) {
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throw new IllegalStateException("Max vertex types exceeded.");
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}
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@@ -134,9 +134,9 @@ public class SimpleMesh extends BaseObj {
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int toDestroyCount = 0;
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int indexID = 0;
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if(b.mIndexType.t != null) {
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if (b.mIndexType.t != null) {
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indexID = b.mIndexType.t.mID;
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} else if(b.mIndexType.size != 0) {
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} else if (b.mIndexType.size != 0) {
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b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size);
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indexID = b.mIndexType.t.mID;
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toDestroy[toDestroyCount++] = b.mIndexType.t;
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@@ -144,7 +144,7 @@ public class SimpleMesh extends BaseObj {
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int[] IDs = new int[b.mVertexTypeCount];
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for(int ct=0; ct < b.mVertexTypeCount; ct++) {
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if(b.mVertexTypes[ct].t != null) {
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if (b.mVertexTypes[ct].t != null) {
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IDs[ct] = b.mVertexTypes[ct].t.mID;
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} else {
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b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size);
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@@ -181,92 +181,116 @@ public class SimpleMesh extends BaseObj {
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RenderScript mRS;
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Element mElement;
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int mVtxSize;
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boolean mNorm;
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boolean mTex;
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float mNX = 0;
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float mNY = 0;
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float mNZ = -1;
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float mS0 = 0;
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float mT0 = 0;
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float mR = 1;
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float mG = 1;
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float mB = 1;
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float mA = 1;
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public TriangleMeshBuilder(RenderScript rs, int vtxSize, boolean norm, boolean tex) {
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int mVtxSize;
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int mFlags;
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public static final int COLOR = 0x0001;
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public static final int NORMAL = 0x0002;
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public static final int TEXTURE_0 = 0x0100;
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public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
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mRS = rs;
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mVtxCount = 0;
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mIndexCount = 0;
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mVtxData = new float[128];
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mIndexData = new short[128];
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mVtxSize = vtxSize;
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mNorm = norm;
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mTex = tex;
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mFlags = flags;
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if(vtxSize < 2 || vtxSize > 3) {
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if (vtxSize < 2 || vtxSize > 3) {
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throw new IllegalArgumentException("Vertex size out of range.");
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}
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}
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private void makeSpace(int count) {
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if((mVtxCount + count) >= mVtxData.length) {
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if ((mVtxCount + count) >= mVtxData.length) {
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float t[] = new float[mVtxData.length * 2];
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System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
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mVtxData = t;
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}
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}
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public void add_XY(float x, float y) {
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if((mVtxSize != 2) || mNorm || mTex) {
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throw new IllegalStateException("add mistmatch with declaired components.");
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private void latch() {
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if ((mFlags & COLOR) != 0) {
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makeSpace(4);
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mVtxData[mVtxCount++] = mR;
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mVtxData[mVtxCount++] = mG;
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mVtxData[mVtxCount++] = mB;
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mVtxData[mVtxCount++] = mA;
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}
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if ((mFlags & NORMAL) != 0) {
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makeSpace(3);
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mVtxData[mVtxCount++] = mNX;
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mVtxData[mVtxCount++] = mNY;
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mVtxData[mVtxCount++] = mNZ;
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}
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if ((mFlags & TEXTURE_0) != 0) {
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makeSpace(2);
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mVtxData[mVtxCount++] = mS0;
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mVtxData[mVtxCount++] = mT0;
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}
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}
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public void addVertex(float x, float y) {
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if (mVtxSize != 2) {
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throw new IllegalStateException("add mistmatch with declared components.");
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}
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makeSpace(2);
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mVtxData[mVtxCount++] = x;
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mVtxData[mVtxCount++] = y;
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latch();
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}
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public void add_XYZ(float x, float y, float z) {
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if((mVtxSize != 3) || mNorm || mTex) {
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throw new IllegalStateException("add mistmatch with declaired components.");
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public void addVertex(float x, float y, float z) {
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if (mVtxSize != 3) {
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throw new IllegalStateException("add mistmatch with declared components.");
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}
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makeSpace(3);
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mVtxData[mVtxCount++] = x;
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mVtxData[mVtxCount++] = y;
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mVtxData[mVtxCount++] = z;
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latch();
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}
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public void add_XY_ST(float x, float y, float s, float t) {
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if((mVtxSize != 2) || mNorm || !mTex) {
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throw new IllegalStateException("add mistmatch with declaired components.");
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public void setTexture(float s, float t) {
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if ((mFlags & TEXTURE_0) == 0) {
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throw new IllegalStateException("add mistmatch with declared components.");
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}
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makeSpace(4);
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mVtxData[mVtxCount++] = x;
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mVtxData[mVtxCount++] = y;
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mVtxData[mVtxCount++] = s;
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mVtxData[mVtxCount++] = t;
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mS0 = s;
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mT0 = t;
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}
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public void add_XYZ_ST(float x, float y, float z, float s, float t) {
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if((mVtxSize != 3) || mNorm || !mTex) {
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throw new IllegalStateException("add mistmatch with declaired components.");
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public void setNormal(float x, float y, float z) {
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if ((mFlags & NORMAL) == 0) {
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throw new IllegalStateException("add mistmatch with declared components.");
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}
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makeSpace(5);
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mVtxData[mVtxCount++] = x;
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mVtxData[mVtxCount++] = y;
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mVtxData[mVtxCount++] = z;
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mVtxData[mVtxCount++] = s;
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mVtxData[mVtxCount++] = t;
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mNX = x;
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mNY = y;
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mNZ = z;
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}
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public void add_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
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if((mVtxSize != 3) || !mNorm || !mTex) {
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throw new IllegalStateException("add mistmatch with declaired components.");
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public void setColor(float r, float g, float b, float a) {
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if ((mFlags & COLOR) == 0) {
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throw new IllegalStateException("add mistmatch with declared components.");
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}
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makeSpace(8);
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mVtxData[mVtxCount++] = x;
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mVtxData[mVtxCount++] = y;
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mVtxData[mVtxCount++] = z;
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mVtxData[mVtxCount++] = s;
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mVtxData[mVtxCount++] = t;
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mVtxData[mVtxCount++] = nx;
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mVtxData[mVtxCount++] = ny;
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mVtxData[mVtxCount++] = nz;
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mR = r;
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mG = g;
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mB = b;
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mA = a;
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}
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public void addTriangle(int idx1, int idx2, int idx3) {
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if((mIndexCount + 3) >= mIndexData.length) {
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if ((mIndexCount + 3) >= mIndexData.length) {
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short t[] = new short[mIndexData.length * 2];
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System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
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mIndexData = t;
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@@ -279,16 +303,20 @@ public class SimpleMesh extends BaseObj {
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public SimpleMesh create() {
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Element.Builder b = new Element.Builder(mRS);
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int floatCount = mVtxSize;
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if(mVtxSize == 2) {
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if (mVtxSize == 2) {
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b.addFloatXY();
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} else {
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b.addFloatXYZ();
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}
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if(mTex) {
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if ((mFlags & COLOR) != 0) {
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floatCount += 4;
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b.addFloatRGBA();
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}
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if ((mFlags & TEXTURE_0) != 0) {
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floatCount += 2;
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b.addFloatST();
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}
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if(mNorm) {
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if ((mFlags & NORMAL) != 0) {
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floatCount += 3;
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b.addFloatNorm();
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}
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@@ -212,7 +212,9 @@ class FilmStripMesh {
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t.nxyz(1, 0, 0);
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int count = vtx.length / 2;
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SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(rs, 3, true, true);
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SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(
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rs, 3,
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SimpleMesh.TriangleMeshBuilder.NORMAL | SimpleMesh.TriangleMeshBuilder.TEXTURE_0);
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float runningS = 0;
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for (int ct=0; ct < (count-1); ct++) {
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@@ -227,11 +229,14 @@ class FilmStripMesh {
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t.ny /= len;
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t.y = -0.5f;
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t.t = 0;
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tm.add_XYZ_ST_NORM(t.x, t.y, t.z, t.s, t.t, t.nx, t.ny, t.nz);
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tm.setNormal(t.nx, t.ny, t.nz);
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tm.setTexture(t.s, t.t);
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tm.addVertex(t.x, t.y, t.z);
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//android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
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t.y = .5f;
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t.t = 1;
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tm.add_XYZ_ST_NORM(t.x, t.y, t.z, t.s, t.t, t.nx, t.ny, t.nz);
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tm.setTexture(t.s, t.t);
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tm.addVertex(t.x, t.y, t.z);
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//android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
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if((runningS*2) > mTriangleOffsetsCount) {
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