Merge change I7f047786 into eclair

* changes:
  Update the SimpleMesh API to support new attribute types.  Also spilt add/set commands to avoid permutation explosion.
This commit is contained in:
Android (Google) Code Review
2009-10-02 21:40:07 -04:00
2 changed files with 88 additions and 55 deletions

View File

@@ -82,7 +82,7 @@ public class SimpleMesh extends BaseObj {
}
public int addVertexType(Type t) throws IllegalStateException {
if(mVertexTypeCount >= mVertexTypes.length) {
if (mVertexTypeCount >= mVertexTypes.length) {
throw new IllegalStateException("Max vertex types exceeded.");
}
@@ -94,7 +94,7 @@ public class SimpleMesh extends BaseObj {
}
public int addVertexType(Element e, int size) throws IllegalStateException {
if(mVertexTypeCount >= mVertexTypes.length) {
if (mVertexTypeCount >= mVertexTypes.length) {
throw new IllegalStateException("Max vertex types exceeded.");
}
@@ -134,9 +134,9 @@ public class SimpleMesh extends BaseObj {
int toDestroyCount = 0;
int indexID = 0;
if(b.mIndexType.t != null) {
if (b.mIndexType.t != null) {
indexID = b.mIndexType.t.mID;
} else if(b.mIndexType.size != 0) {
} else if (b.mIndexType.size != 0) {
b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size);
indexID = b.mIndexType.t.mID;
toDestroy[toDestroyCount++] = b.mIndexType.t;
@@ -144,7 +144,7 @@ public class SimpleMesh extends BaseObj {
int[] IDs = new int[b.mVertexTypeCount];
for(int ct=0; ct < b.mVertexTypeCount; ct++) {
if(b.mVertexTypes[ct].t != null) {
if (b.mVertexTypes[ct].t != null) {
IDs[ct] = b.mVertexTypes[ct].t.mID;
} else {
b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size);
@@ -181,92 +181,116 @@ public class SimpleMesh extends BaseObj {
RenderScript mRS;
Element mElement;
int mVtxSize;
boolean mNorm;
boolean mTex;
float mNX = 0;
float mNY = 0;
float mNZ = -1;
float mS0 = 0;
float mT0 = 0;
float mR = 1;
float mG = 1;
float mB = 1;
float mA = 1;
public TriangleMeshBuilder(RenderScript rs, int vtxSize, boolean norm, boolean tex) {
int mVtxSize;
int mFlags;
public static final int COLOR = 0x0001;
public static final int NORMAL = 0x0002;
public static final int TEXTURE_0 = 0x0100;
public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
mRS = rs;
mVtxCount = 0;
mIndexCount = 0;
mVtxData = new float[128];
mIndexData = new short[128];
mVtxSize = vtxSize;
mNorm = norm;
mTex = tex;
mFlags = flags;
if(vtxSize < 2 || vtxSize > 3) {
if (vtxSize < 2 || vtxSize > 3) {
throw new IllegalArgumentException("Vertex size out of range.");
}
}
private void makeSpace(int count) {
if((mVtxCount + count) >= mVtxData.length) {
if ((mVtxCount + count) >= mVtxData.length) {
float t[] = new float[mVtxData.length * 2];
System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
mVtxData = t;
}
}
public void add_XY(float x, float y) {
if((mVtxSize != 2) || mNorm || mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
private void latch() {
if ((mFlags & COLOR) != 0) {
makeSpace(4);
mVtxData[mVtxCount++] = mR;
mVtxData[mVtxCount++] = mG;
mVtxData[mVtxCount++] = mB;
mVtxData[mVtxCount++] = mA;
}
if ((mFlags & NORMAL) != 0) {
makeSpace(3);
mVtxData[mVtxCount++] = mNX;
mVtxData[mVtxCount++] = mNY;
mVtxData[mVtxCount++] = mNZ;
}
if ((mFlags & TEXTURE_0) != 0) {
makeSpace(2);
mVtxData[mVtxCount++] = mS0;
mVtxData[mVtxCount++] = mT0;
}
}
public void addVertex(float x, float y) {
if (mVtxSize != 2) {
throw new IllegalStateException("add mistmatch with declared components.");
}
makeSpace(2);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
latch();
}
public void add_XYZ(float x, float y, float z) {
if((mVtxSize != 3) || mNorm || mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
public void addVertex(float x, float y, float z) {
if (mVtxSize != 3) {
throw new IllegalStateException("add mistmatch with declared components.");
}
makeSpace(3);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
latch();
}
public void add_XY_ST(float x, float y, float s, float t) {
if((mVtxSize != 2) || mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
public void setTexture(float s, float t) {
if ((mFlags & TEXTURE_0) == 0) {
throw new IllegalStateException("add mistmatch with declared components.");
}
makeSpace(4);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
mS0 = s;
mT0 = t;
}
public void add_XYZ_ST(float x, float y, float z, float s, float t) {
if((mVtxSize != 3) || mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
public void setNormal(float x, float y, float z) {
if ((mFlags & NORMAL) == 0) {
throw new IllegalStateException("add mistmatch with declared components.");
}
makeSpace(5);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
mNX = x;
mNY = y;
mNZ = z;
}
public void add_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
if((mVtxSize != 3) || !mNorm || !mTex) {
throw new IllegalStateException("add mistmatch with declaired components.");
public void setColor(float r, float g, float b, float a) {
if ((mFlags & COLOR) == 0) {
throw new IllegalStateException("add mistmatch with declared components.");
}
makeSpace(8);
mVtxData[mVtxCount++] = x;
mVtxData[mVtxCount++] = y;
mVtxData[mVtxCount++] = z;
mVtxData[mVtxCount++] = s;
mVtxData[mVtxCount++] = t;
mVtxData[mVtxCount++] = nx;
mVtxData[mVtxCount++] = ny;
mVtxData[mVtxCount++] = nz;
mR = r;
mG = g;
mB = b;
mA = a;
}
public void addTriangle(int idx1, int idx2, int idx3) {
if((mIndexCount + 3) >= mIndexData.length) {
if ((mIndexCount + 3) >= mIndexData.length) {
short t[] = new short[mIndexData.length * 2];
System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
mIndexData = t;
@@ -279,16 +303,20 @@ public class SimpleMesh extends BaseObj {
public SimpleMesh create() {
Element.Builder b = new Element.Builder(mRS);
int floatCount = mVtxSize;
if(mVtxSize == 2) {
if (mVtxSize == 2) {
b.addFloatXY();
} else {
b.addFloatXYZ();
}
if(mTex) {
if ((mFlags & COLOR) != 0) {
floatCount += 4;
b.addFloatRGBA();
}
if ((mFlags & TEXTURE_0) != 0) {
floatCount += 2;
b.addFloatST();
}
if(mNorm) {
if ((mFlags & NORMAL) != 0) {
floatCount += 3;
b.addFloatNorm();
}

View File

@@ -212,7 +212,9 @@ class FilmStripMesh {
t.nxyz(1, 0, 0);
int count = vtx.length / 2;
SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(rs, 3, true, true);
SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(
rs, 3,
SimpleMesh.TriangleMeshBuilder.NORMAL | SimpleMesh.TriangleMeshBuilder.TEXTURE_0);
float runningS = 0;
for (int ct=0; ct < (count-1); ct++) {
@@ -227,11 +229,14 @@ class FilmStripMesh {
t.ny /= len;
t.y = -0.5f;
t.t = 0;
tm.add_XYZ_ST_NORM(t.x, t.y, t.z, t.s, t.t, t.nx, t.ny, t.nz);
tm.setNormal(t.nx, t.ny, t.nz);
tm.setTexture(t.s, t.t);
tm.addVertex(t.x, t.y, t.z);
//android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
t.y = .5f;
t.t = 1;
tm.add_XYZ_ST_NORM(t.x, t.y, t.z, t.s, t.t, t.nx, t.ny, t.nz);
tm.setTexture(t.s, t.t);
tm.addVertex(t.x, t.y, t.z);
//android.util.Log.e("rs", "vtx x="+t.x+" y="+t.y+" z="+t.z+" s="+t.s+" t="+t.t);
if((runningS*2) > mTriangleOffsetsCount) {