Remove debugging log left by mistake.
Change-Id: I7d5165b4b682714940cea9886abeedd3f4858057
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@@ -1609,8 +1609,6 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
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layer->alpha = alpha;
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layer->mode = mode;
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LOGD("Drawing layer with alpha = %d", alpha);
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#if RENDER_LAYERS_AS_REGIONS
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if (!layer->region.isEmpty()) {
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if (layer->region.isRect()) {
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