Merge "Separate interface definition and implementation of Snapshot"
This commit is contained in:
@@ -26,6 +26,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
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ShapeCache.cpp \
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SkiaColorFilter.cpp \
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SkiaShader.cpp \
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Snapshot.cpp \
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TextureCache.cpp \
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TextDropShadowCache.cpp
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@@ -38,8 +38,8 @@
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#define LAYER_SIZE 64
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// Defines the size in bits of the stencil buffer
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// Note: We only want 1 bit, but in practice we'll get 8 bits on all GPUs
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// for the foreseeable future
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// Note: Only 1 bit is required for clipping but more bits are required
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// to properly implement the winding fill rule when rasterizing paths
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#define STENCIL_BUFFER_SIZE 0
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/**
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154
libs/hwui/Snapshot.cpp
Normal file
154
libs/hwui/Snapshot.cpp
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@@ -0,0 +1,154 @@
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Snapshot.h"
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#include <SkCanvas.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
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invisible(false), empty(false) {
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transform = &mTransformRoot;
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clipRect = &mClipRectRoot;
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region = NULL;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
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flags(0), previous(s), layer(NULL), fbo(s->fbo),
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invisible(s->invisible), empty(false),
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viewport(s->viewport), height(s->height) {
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if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
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mTransformRoot.load(*s->transform);
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SkCanvas::kClip_SaveFlag) {
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mClipRectRoot.set(*s->clipRect);
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clipRect = &mClipRectRoot;
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} else {
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clipRect = s->clipRect;
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = NULL;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
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Rect r(left, top, right, bottom);
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transform->mapRect(r);
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return clipTransformed(r, op);
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}
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bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
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bool clipped = false;
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// NOTE: The unimplemented operations require support for regions
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// Supporting regions would require using a stencil buffer instead
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// of the scissor. The stencil buffer itself is not too expensive
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// (memory cost excluded) but on fillrate limited devices, managing
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// the stencil might have a negative impact on the framerate.
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switch (op) {
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case SkRegion::kDifference_Op:
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break;
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case SkRegion::kIntersect_Op:
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clipped = clipRect->intersect(r);
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if (!clipped) {
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clipRect->setEmpty();
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clipped = true;
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}
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break;
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case SkRegion::kUnion_Op:
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clipped = clipRect->unionWith(r);
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break;
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case SkRegion::kXOR_Op:
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break;
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case SkRegion::kReverseDifference_Op:
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break;
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case SkRegion::kReplace_Op:
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clipRect->set(r);
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clipped = true;
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break;
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}
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if (clipped) {
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flags |= Snapshot::kFlagClipSet;
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}
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return clipped;
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(*clipRect);
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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clipRect = &mClipRectRoot;
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Transforms
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::resetTransform(float x, float y, float z) {
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::isIgnored() const {
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return invisible || empty;
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}
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}; // namespace uirenderer
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}; // namespace android
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@@ -23,7 +23,7 @@
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#include <utils/RefBase.h>
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#include <ui/Region.h>
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#include <SkCanvas.h>
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#include <SkRegion.h>
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#include "Layer.h"
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#include "Matrix.h"
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@@ -43,43 +43,12 @@ namespace uirenderer {
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*/
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class Snapshot: public LightRefBase<Snapshot> {
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public:
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Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), invisible(false), empty(false) {
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transform = &mTransformRoot;
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clipRect = &mClipRectRoot;
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region = NULL;
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}
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Snapshot();
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Snapshot(const sp<Snapshot>& s, int saveFlags);
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot(const sp<Snapshot>& s, int saveFlags):
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flags(0), previous(s), layer(NULL), fbo(s->fbo),
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invisible(s->invisible), empty(false), viewport(s->viewport), height(s->height) {
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if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
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mTransformRoot.load(*s->transform);
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SkCanvas::kClip_SaveFlag) {
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mClipRectRoot.set(*s->clipRect);
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clipRect = &mClipRectRoot;
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} else {
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clipRect = s->clipRect;
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = NULL;
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}
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}
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/**
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* Various flags set on #flags.
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* Various flags set on ::flags.
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*/
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enum Flags {
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/**
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@@ -115,87 +84,41 @@ public:
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* by this snapshot's trasnformation.
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*/
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bool clip(float left, float top, float right, float bottom,
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SkRegion::Op op = SkRegion::kIntersect_Op) {
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Rect r(left, top, right, bottom);
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transform->mapRect(r);
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return clipTransformed(r, op);
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}
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SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Modifies the current clip with the new clip rectangle and
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* the specified operation. The specified rectangle is considered
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* already transformed.
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*/
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bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) {
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bool clipped = false;
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// NOTE: The unimplemented operations require support for regions
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// Supporting regions would require using a stencil buffer instead
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// of the scissor. The stencil buffer itself is not too expensive
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// (memory cost excluded) but on fillrate limited devices, managing
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// the stencil might have a negative impact on the framerate.
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switch (op) {
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case SkRegion::kDifference_Op:
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break;
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case SkRegion::kIntersect_Op:
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clipped = clipRect->intersect(r);
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if (!clipped) {
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clipRect->setEmpty();
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clipped = true;
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}
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break;
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case SkRegion::kUnion_Op:
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clipped = clipRect->unionWith(r);
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break;
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case SkRegion::kXOR_Op:
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break;
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case SkRegion::kReverseDifference_Op:
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break;
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case SkRegion::kReplace_Op:
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clipRect->set(r);
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clipped = true;
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break;
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}
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if (clipped) {
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flags |= Snapshot::kFlagClipSet;
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}
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return clipped;
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}
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bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op);
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/**
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* Sets the current clip.
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*/
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void setClip(float left, float top, float right, float bottom) {
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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void setClip(float left, float top, float right, float bottom);
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const Rect& getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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/**
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* Returns the current clip in local coordinates. The clip rect is
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* transformed by the inverse transform matrix.
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*/
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const Rect& getLocalClip();
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mLocalClip.set(*clipRect);
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inverse.mapRect(mLocalClip);
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/**
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* Resets the clip to the specified rect.
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*/
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void resetClip(float left, float top, float right, float bottom);
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return mLocalClip;
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}
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/**
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* Resets the current transform to a pure 3D translation.
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*/
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void resetTransform(float x, float y, float z);
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void resetTransform(float x, float y, float z) {
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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}
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void resetClip(float left, float top, float right, float bottom) {
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clipRect = &mClipRectRoot;
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clipRect->set(left, top, right, bottom);
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flags |= Snapshot::kFlagClipSet;
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}
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bool isIgnored() const {
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return invisible || empty;
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}
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/**
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* Indicates whether this snapshot should be ignored. A snapshot
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* is typicalled ignored if its layer is invisible or empty.
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*/
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bool isIgnored() const;
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/**
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* Dirty flags.
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@@ -209,6 +132,8 @@ public:
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/**
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* Only set when the flag kFlagIsLayer is set.
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*
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* This snapshot does not own the layer, this pointer must not be freed.
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*/
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Layer* layer;
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@@ -249,17 +174,26 @@ public:
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/**
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* Local transformation. Holds the current translation, scale and
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* rotation values.
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*
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* This is a reference to a matrix owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mTransformRoot.
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*/
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mat4* transform;
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/**
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* Current clip region. The clip is stored in canvas-space coordinates,
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* (screen-space coordinates in the regular case.)
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*
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* This is a reference to a rect owned by this snapshot or another
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* snapshot. This pointer must not be freed. See ::mClipRectRoot.
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*/
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Rect* clipRect;
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/**
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* The ancestor layer's dirty region.
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*
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* This is a reference to a region owned by a layer. This pointer must
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* not be freed.
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*/
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Region* region;
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