Add traces of the size of HWUI shader cache in RAM
When HWUI needs to either load a shader from or store one to persistent storage, this means a new shader is in its temporary (RAM) cache. Keep track of the number and include it in perfetto traces. As long as we're modifying ::store, make it override the version with the newer signature, since the old one is deprecated. Bug: 231194869 Bug: 225211273 Test: manual Change-Id: I36b7e018291c50ed315f534f15946047ca001300
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@@ -136,6 +136,8 @@ sk_sp<SkData> ShaderCache::load(const SkData& key) {
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free(valueBuffer);
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return nullptr;
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}
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mNumShadersCachedInRam++;
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ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
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return SkData::MakeFromMalloc(valueBuffer, valueSize);
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}
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@@ -182,9 +184,11 @@ void ShaderCache::saveToDiskLocked() {
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mSavePending = false;
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}
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void ShaderCache::store(const SkData& key, const SkData& data) {
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void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
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ATRACE_NAME("ShaderCache::store");
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std::lock_guard<std::mutex> lock(mMutex);
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mNumShadersCachedInRam++;
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ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
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if (!mInitialized) {
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return;
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@@ -73,7 +73,7 @@ public:
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* "store" attempts to insert a new key/value blob pair into the cache.
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* This will be called by Skia after it compiled a new SKSL shader
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*/
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void store(const SkData& key, const SkData& data) override;
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void store(const SkData& key, const SkData& data, const SkString& description) override;
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/**
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* "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
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@@ -210,6 +210,13 @@ private:
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*/
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static constexpr uint8_t sIDKey = 0;
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/**
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* Most of this class concerns persistent storage for shaders, but it's also
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* interesting to keep track of how many shaders are stored in RAM. This
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* class provides a convenient entry point for that.
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*/
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int mNumShadersCachedInRam = 0;
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friend class ShaderCacheTestUtils; // used for unit testing
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};
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@@ -140,9 +140,9 @@ TEST(ShaderCacheTest, testWriteAndRead) {
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// write to the in-memory cache without storing on disk and verify we read the same values
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sk_sp<SkData> inVS;
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setShader(inVS, "sassas");
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ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
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ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString());
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setShader(inVS, "someVS");
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
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ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
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ASSERT_TRUE(checkShader(outVS, "sassas"));
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ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
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@@ -166,7 +166,7 @@ TEST(ShaderCacheTest, testWriteAndRead) {
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// change data, store to disk, read back again and verify data has been changed
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setShader(inVS, "ewData1");
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
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ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
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ShaderCache::get().initShaderDiskCache();
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ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
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@@ -177,7 +177,7 @@ TEST(ShaderCacheTest, testWriteAndRead) {
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std::vector<uint8_t> dataBuffer(dataSize);
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genRandomData(dataBuffer);
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setShader(inVS, dataBuffer);
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
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ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
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ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
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ShaderCache::get().initShaderDiskCache();
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ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
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@@ -225,7 +225,7 @@ TEST(ShaderCacheTest, testCacheValidation) {
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setShader(data, dataBuffer);
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blob = std::make_pair(key, data);
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ShaderCache::get().store(*key.get(), *data.get());
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ShaderCache::get().store(*key.get(), *data.get(), SkString());
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}
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ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
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