Fix issue 2909189: System property ro.audio.silent no longer mutes system.

Fixed regression introduced by commit 2a6b80bc65:
master mute was not working if no effect chains were present on session 0.

Change-Id: I66d107e045d159cb94d29c7476fa1e12d92f2ae7
This commit is contained in:
Eric Laurent
2010-08-11 05:20:11 -07:00
parent 259b4c8602
commit 8cc93b9b21

View File

@@ -1675,6 +1675,9 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track
float masterVolume = mMasterVolume;
bool masterMute = mMasterMute;
if (masterMute) {
masterVolume = 0;
}
#ifdef LVMX
bool tracksConnectedChanged = false;
bool stateChanged = false;
@@ -1696,10 +1699,7 @@ uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track
// Delegate master volume control to effect in output mix effect chain if needed
sp<EffectChain> chain = getEffectChain_l(AudioSystem::SESSION_OUTPUT_MIX);
if (chain != 0) {
uint32_t v = 0;
if (!masterMute) {
v = (uint32_t)(masterVolume * (1 << 24));
}
uint32_t v = (uint32_t)(masterVolume * (1 << 24));
chain->setVolume_l(&v, &v);
masterVolume = (float)((v + (1 << 23)) >> 24);
chain.clear();